Modular synth patch markup lang
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3 years ago | |
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module_lib | 3 years ago | |
patches | 3 years ago | |
.gitignore | 3 years ago | |
README.md | 3 years ago | |
README.org | 3 years ago | |
pl_proto.pl | 3 years ago |
This repo encapsulates an attempt to develop a markup language for describing modular synth patches.
In future, this scope may be expanded to make available a language for describing arbitrary audio and data routing across a wide array of devices.
This software is currently a prototype. Right now the "compiler" is a Perl script that translates a
.modmark
file into a flowchart via Graphviz.
A rough road map looks something like:
In the past I've found it difficult to discuss discrete details of modular patches on the internet. This arises, I believe, from the large amount of effort and time it takes to describe the intricacies of a modular patch in long form plain English. This prototype language is an attempt to address that problem.
By specifying a concise syntax that favors brevity over absolute human-readability, the hope is to get more modular synth users to document their patches and enable more knowledge sharing across the community.
I know of one other attempt to solve this problem: https://github.com/SpektroAudio/Patchbook
My problem with Patchbook is that it still requires a lot of "boilerplate", in that you have to specify
modules yourself. Modmark aims to offload this task by having the community describe modules in a Library format
(.module
files) that can then be imported. In this way, we can specify a module once and then not have
to do that work again the next time we'd like to use it in a patch.
# A module spec
Manufacturer: MakeNoise
Module: Maths
Revision: null
- Input: Slew1
- Input: Slew2
- Input: Trig1
- Input: Trig2
- Input: Attenuveter1
-- Position: [1-12]
- Input: Attenuveter2
-- Position: [1-12]
- Input: Attenuveter3
-- Position: [1-12]
- Input: Attenuveter4
-- Position: [1-12]
- Input: Rise1
-- Position: [1-12]
- Input: Rise2
-- Position: [1-12]
- Input: Both1
- Input: Both2
- Input: Fall1
-- Position: [1-12]
- Input: Fall2
-- Position: [1-12]
- Input: Cycle1
- Input: Cycle2
- Knob: LogExp
-- Position: [1-12]
- Button: Cycle1
- Button: Cycle2
- Output: 1f
- Output: 1
- Output: 2
- Output: 3
- Output: 4
- Output: 4f
- Output: Or
- Output: Sum
- Output: Inv
-- Position: [1-3]
See the below example of a "Hello World" type patch:
# A comment
# The title of the patch
Title: Foo
# The directory to look for module files
ModuleDir "/home/swatson/Repos/modmark/"
# Modules to use in this patch
import Module::Foobar::FooMod
import Module::MakeNoise::Maths
# Sets. These are used to indicate setting
# particular module attriubtes in accordance with
# the module definition
set Maths.Cycle1 = on
set Maths.Rise1.position = 7
set Maths.Fall1.position = 1
set Maths.LogExp.position = 5
# Connects. These are used to indicate data flow.
# Connects are always defined left to right. The
# below line connects the Function1 output of Maths
# to a FooInput on FooModule, as imported above
connect Maths.1f FooMod.FooInput