Small text based trading game.

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README.md 11c0fa4dd0 WIP fleshing out buy menu 2 yıl önce
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plumbing.lisp 11c0fa4dd0 WIP fleshing out buy menu 2 yıl önce
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README.md

-- org-mode --

  • clwars

Text based trading/adventure sim.

** Description CL-Wars is a text based game made for fun, highly inspired by Space Trader, Drug Wars, FTL, Roguelikes, STALKER, WH40k, and many more.

In CL-Wars you are a rogue trader on the edge of an poorly charted and unfriendly galaxy. Ply your wares, capture archeotech, and purge xenomorphs in the fires of your guns.

NOTE: This 'game' is just a playground for me to play with Lisp. It is not a reference for 'good'/idomatic CL software and is not really intended to be useful or playable.

** Systems *** Systems

  • Ship Systems
    • Hull Integrity
    • When 0 game over
    • Repulsor Shield
    • Each % of shield integrity reduces damage by some %
    • Warp Drive
    • How far you can jump per 1 fuel
    • Reactors
    • Powers warp drive and warp field
    • Will always have some power, but if power is too low you with have to jump without a warp field
    • Munitions
    • Ammo for weapons
    • Warp Field
    • Jumping without a warp field will have random effects
  • Weapons Systems
    • Weapons have attributes depending on type
    • Plasma Weapon
    • Expensive/high damamge
    • Beam Weapon
    • High hull damage, low shield damage
    • Explosive Weapon
    • Average hull damage, average shield damage
  • Money/Economy
    • Used to upgrade ship components/crew
    • Can trade spice (variable cost in systems), but your crew will consume it based on their happiness
    • Can trade archeotech (AT has characteristics that may be desireable to different planetary systems)
  • Crew Systems
    • Crew needs gruel for food
    • Crew will be happier if spice is present on the ship
    • Crew members can give buffs to other parts of the ship
    • Sanity/Moral (impacted by availability of spice and/or horrors of the warp)
  • Hazard/Boon System
    • Each sector contains a hazard and a boon
    • A hazard is a combat encounter or some kind of negative event
    • The boon is some kind of positive event
    • The likelihood of either depends on sanity calculation
      • Perhaps flesh out equipment system for 'boon' hunting