Sfoglia il codice sorgente

Updated README with a few notes

Simon Watson 1 anno fa
parent
commit
753df1696a
2 ha cambiato i file con 14 aggiunte e 8 eliminazioni
  1. 11 7
      README.md
  2. 3 1
      game.lisp

+ 11 - 7
README.md

@@ -36,26 +36,30 @@ NOTE: This 'game' is just a playground for me to play with Lisp. It is not a ref
 - Weapons Systems
   - Weapons have attributes depending on type
   - Plasma Weapon
-    - Expensive/high damamge
-  - Beam Weapon
     - High hull damage, low shield damage
+  - Beam Weapon
+    - High shield damage, low hull damage
   - Explosive Weapon
     - Average hull damage, average shield damage
 - Money/Economy/Items
   - TODO
     - [X] Basic buy/sell mechanics
+      - [ ] Overhaul buy/sell interface for archeotech specific information
+	- [ ] Random $x*$x ASCII image to represent archeotech
     - [ ] Variable economy between sectors ('random' prices)
     - [ ] Define how archeotech works (random buffs/characteristics)
+      - [ ] Archeotech display menu
   - Notes
     - Used to upgrade ship components/crew
     - Can trade spice (variable cost in systems), but your crew will consume it based on their happiness
     - Can trade archeotech (AT has characteristics that may be desireable to different planetary systems)
 - Crew Systems
-  - Crew needs gruel for food
-  - Crew will be happier if spice is present on the ship
-  - Crew members can give buffs
-    to other parts of the ship
-  - Sanity/Moral (impacted by availability of spice and/or horrors of the warp)
+  - TODO:
+    - [ ] Crew consumes grew on some regular cadence (per action/jump/etc)
+    - [ ] Crew will consume spice (if available)
+      - Spice increases moral but can be destabilizing to sanity
+    - [ ] Implementation of crew member buff charateristics
+    - [ ] Sanity/Moral (impacted by availability of spice and/or horrors of the warp)
 - Hazard/Boon/Sector System
   - TODO:
     - [ ] Encapsulate sector attrs

+ 3 - 1
game.lisp

@@ -211,13 +211,15 @@ Actions:
 	  (sell-transaction item-to-sell quantity)
 	(trade-menu)))))
 
+;;; This is kept around in case I need it. I'm not sure
+;;; this is any less 'bad' than how buy/sell-transaction
+;;; currently work
 (defmacro dynamic-slot-access (predicate slotname accessor)
   "Given a predicate where the predicate is a struct slot accessor like 'market-price-of-',
    a slotname like 'petrofuel', and a struct location, return the result of the slot accessor function"
     `(funcall ,(symbol-function (find-symbol (string-upcase (concatenate 'string predicate slotname)))) ,accessor))
 
 (defun display-prices ()
-;;; (funcall (symbol-function (find-symbol (string-upcase (concatenate 'string "market-price-of-" item)))) (sector-market *sector*)) ;;; A call by string reference method for function calls
   (let ((market-list (list
 		      (list "Petrofuel" (market-price-of-petrofuel (sector-market *sector*)))
 		      (list "Gruel" (market-price-of-gruel (sector-market *sector*)))