|  | @@ -36,26 +36,30 @@ NOTE: This 'game' is just a playground for me to play with Lisp. It is not a ref
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				|  |  |  - Weapons Systems
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				|  |  |    - Weapons have attributes depending on type
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				|  |  |    - Plasma Weapon
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				|  |  | -    - Expensive/high damamge
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				|  |  | -  - Beam Weapon
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				|  |  |      - High hull damage, low shield damage
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				|  |  | +  - Beam Weapon
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				|  |  | +    - High shield damage, low hull damage
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				|  |  |    - Explosive Weapon
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				|  |  |      - Average hull damage, average shield damage
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				|  |  |  - Money/Economy/Items
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				|  |  |    - TODO
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				|  |  |      - [X] Basic buy/sell mechanics
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				|  |  | +      - [ ] Overhaul buy/sell interface for archeotech specific information
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				|  |  | +	- [ ] Random $x*$x ASCII image to represent archeotech
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				|  |  |      - [ ] Variable economy between sectors ('random' prices)
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				|  |  |      - [ ] Define how archeotech works (random buffs/characteristics)
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				|  |  | +      - [ ] Archeotech display menu
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				|  |  |    - Notes
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				|  |  |      - Used to upgrade ship components/crew
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				|  |  |      - Can trade spice (variable cost in systems), but your crew will consume it based on their happiness
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				|  |  |      - Can trade archeotech (AT has characteristics that may be desireable to different planetary systems)
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				|  |  |  - Crew Systems
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				|  |  | -  - Crew needs gruel for food
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				|  |  | -  - Crew will be happier if spice is present on the ship
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				|  |  | -  - Crew members can give buffs
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				|  |  | -    to other parts of the ship
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				|  |  | -  - Sanity/Moral (impacted by availability of spice and/or horrors of the warp)
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				|  |  | +  - TODO:
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				|  |  | +    - [ ] Crew consumes grew on some regular cadence (per action/jump/etc)
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				|  |  | +    - [ ] Crew will consume spice (if available)
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				|  |  | +      - Spice increases moral but can be destabilizing to sanity
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				|  |  | +    - [ ] Implementation of crew member buff charateristics
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				|  |  | +    - [ ] Sanity/Moral (impacted by availability of spice and/or horrors of the warp)
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				|  |  |  - Hazard/Boon/Sector System
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				|  |  |    - TODO:
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				|  |  |      - [ ] Encapsulate sector attrs
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