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@@ -36,26 +36,30 @@ NOTE: This 'game' is just a playground for me to play with Lisp. It is not a ref
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- Weapons Systems
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- Weapons Systems
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- Weapons have attributes depending on type
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- Weapons have attributes depending on type
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- Plasma Weapon
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- Plasma Weapon
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- - Expensive/high damamge
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- - Beam Weapon
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- High hull damage, low shield damage
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- High hull damage, low shield damage
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+ - Beam Weapon
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+ - High shield damage, low hull damage
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- Explosive Weapon
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- Explosive Weapon
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- Average hull damage, average shield damage
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- Average hull damage, average shield damage
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- Money/Economy/Items
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- Money/Economy/Items
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- TODO
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- TODO
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- [X] Basic buy/sell mechanics
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- [X] Basic buy/sell mechanics
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+ - [ ] Overhaul buy/sell interface for archeotech specific information
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+ - [ ] Random $x*$x ASCII image to represent archeotech
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- [ ] Variable economy between sectors ('random' prices)
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- [ ] Variable economy between sectors ('random' prices)
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- [ ] Define how archeotech works (random buffs/characteristics)
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- [ ] Define how archeotech works (random buffs/characteristics)
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+ - [ ] Archeotech display menu
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- Notes
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- Notes
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- Used to upgrade ship components/crew
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- Used to upgrade ship components/crew
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- Can trade spice (variable cost in systems), but your crew will consume it based on their happiness
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- Can trade spice (variable cost in systems), but your crew will consume it based on their happiness
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- Can trade archeotech (AT has characteristics that may be desireable to different planetary systems)
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- Can trade archeotech (AT has characteristics that may be desireable to different planetary systems)
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- Crew Systems
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- Crew Systems
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- - Crew needs gruel for food
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- - Crew will be happier if spice is present on the ship
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- - Crew members can give buffs
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- to other parts of the ship
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- - Sanity/Moral (impacted by availability of spice and/or horrors of the warp)
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+ - TODO:
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+ - [ ] Crew consumes grew on some regular cadence (per action/jump/etc)
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+ - [ ] Crew will consume spice (if available)
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+ - Spice increases moral but can be destabilizing to sanity
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+ - [ ] Implementation of crew member buff charateristics
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+ - [ ] Sanity/Moral (impacted by availability of spice and/or horrors of the warp)
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- Hazard/Boon/Sector System
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- Hazard/Boon/Sector System
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- TODO:
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- TODO:
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- [ ] Encapsulate sector attrs
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- [ ] Encapsulate sector attrs
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