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				@@ -1,3 +1,11 @@ 
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				+(load "~/Repos/clwars/economy.lisp") 
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				+(load "~/Repos/clwars/plumbing.lisp") 
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				+(load "~/Repos/clwars/sector.lisp") 
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				+(load "~/Repos/clwars/ship.lisp") 
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				+(load "~/Repos/clwars/ascii-assets.lisp") 
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				+(load "~/Repos/clwars/structs.lisp") 
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				+ 
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				+ 
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				 (defvar *player-ship*) 
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				 (defvar *sector*) 
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				@@ -28,6 +36,7 @@ 
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				 								    :ammo-cost 3)) 
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				 					:credits 1000 
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				 					:crew (make-crew :sanity-val 100 
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				+							 :moral-val 100 
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				 							 :crew-members (loop for x in '(1 2 3 4) 
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				 									     collect (make-uniq-crew-mem :name (make-crew-mem-name)))) 
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				 					:inventory (make-player-inventory :petrofuel 20 
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				@@ -59,193 +68,12 @@ Actions: 
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				 2 | Ship info | si 
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				 3 | Trade | t 
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				 4 | Scout | s 
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				-5 | Leave | l 
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				-") 
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				- 
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				-(defun sector-info () 
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				-  (format t "Called sector-info")) 
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				- 
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				-;;; SHIP INFO ;;; 
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				-(defun display-crew () 
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				-  (let* ((crew-struct (crew-crew-members (player-ship-crew *player-ship*))) 
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				-	 (crew-names  
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				-	   (loop for member in crew-struct 
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				-		 collect (list (uniq-crew-mem-name member) NIL NIL)))) 
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				-    (format T "~%CREW DETAILS~%~%") 
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				-    (format-table T (list (list (crew-sanity-val (player-ship-crew *player-ship*)))) :column-label '("Sanity")) 
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				-    (format T "~%") 
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				-    (format-table T crew-names :column-label '("Name" "Buff" "Buff Amount")))) 
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				- 
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				-(defun display-inventory () 
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				-  (let ((inventory-list (list 
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				-			 (list "Credits" (player-ship-credits *player-ship*)) 
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				-			 (list "Petrofuel" (player-inventory-petrofuel (player-ship-inventory *player-ship*))) 
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				-			 (list "Gruel" (player-inventory-gruel (player-ship-inventory *player-ship*))) 
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				-			 (list "Spice" (player-inventory-spice (player-ship-inventory *player-ship*))) 
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				-			 (list "Ammo" (player-inventory-ammo (player-ship-inventory *player-ship*))) 
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				-			 (list "Archeotech" (player-inventory-archeotech (player-ship-inventory *player-ship*)))))) 
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				-    (format T "~%INVENTORY~%") 
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				-    (format-table T inventory-list :column-label '("Resource" "Amount")))) 
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				- 
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				- 
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				-(defun ship-info () 
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				-  (display-crew) 
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				-  (display-inventory)) 
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				-;;; SHIP INFO END ;;; 
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				- 
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				-;;; TRADING ;;; 
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				-(defparameter *trade-opt-lookup* (list (cons '1 'buy-menu) 
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				-				       (cons 'b 'buy-menu) 
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				-				       (cons '2 'sell-menu) 
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				-				       (cons 's 'sell-menu) 
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				-				       (cons '3 'display-prices) 
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				-				       (cons 'd 'display-prices) 
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				-				       (cons '4 'top-level-game-menu) 
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				-				       (cons 'r 'top-level-game-menu))) 
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				- 
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				-(defvar *trade-menu-options-display* " 
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				-Actions: 
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				-1 | Buy | b 
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				-2 | Sell | s 
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				-3 | Display Prices | d 
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				-4 | Return to top level | r 
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				+5 | Leave sector | l 
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				 ") 
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				-(defun buy-transaction (resource quantity) 
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				-  "Do they actual purchase transaction, not intended to be called interactively" 
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				-  (let* ((available-player-funds (player-ship-credits *player-ship*)) 
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				-	 (inventory (player-ship-inventory *player-ship*)) 
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				-	 (price (funcall (symbol-function (find-symbol (string-upcase 
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				-							(concatenate 'string "market-price-of-" resource)))) 
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				-			 (sector-market *sector*))) 
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				-	 (total-cost (* quantity price))) 
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				-    (if (> total-cost available-player-funds) 
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				-	(progn 
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				-	  (format T "Not enough credits to buy ~A ~A at ~A credits~%" quantity resource price) 
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				-	  (format T "~%PLAYER CREDITS: ~A~%" (player-ship-credits *player-ship*)) 
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				-	  (return-from buy-transaction NIL)) 
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				-	(progn 
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				-	  (let ((resource-sym (read-from-string resource)) 
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				-		(minus-funds (lambda (amount) 
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				-			       (let ((remainder (- available-player-funds amount))) 
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				-				 (setf (player-ship-credits *player-ship*) remainder))))) 
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				-	    (case resource-sym 
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				-	      ;;; This is insanely annoying, and will need to be duplicated 
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				-	      ;;; for the sell logic, but don't know how else to handle this here 
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				-	      (gruel (progn 
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				-			(funcall minus-funds total-cost) 
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				-			(setf (player-inventory-gruel inventory) 
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				-			      (+ (player-inventory-gruel inventory) quantity)))) 
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				-	      (archeotech (progn 
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				-			(funcall minus-funds total-cost) 
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				-			(setf (player-inventory-archeotech inventory) 
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				-			      (+ (player-inventory-archeotech inventory) quantity)))) 
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				-	      (petrofuel (progn 
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				-			(funcall minus-funds total-cost) 
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				-			(setf (player-inventory-petrofuel inventory) 
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				-			      (+ (player-inventory-petrofuel inventory) quantity)))) 
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				-	      (spice (progn 
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				-			(funcall minus-funds total-cost) 
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				-			(setf (player-inventory-spice inventory) 
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				-			      (+ (player-inventory-spice inventory) quantity)))) 
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				-	      (ammo (progn 
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				-			(funcall minus-funds total-cost) 
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				-			(setf (player-inventory-ammo inventory) 
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				-			      (+ (player-inventory-ammo inventory) quantity)))))) 
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				-	  (format T "Successfully purchased ~A ~A~%" quantity resource))))) 
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				- 
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				-(defun buy-menu () 
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				-  (let ((item-to-buy (prompt-read "Enter a resource to buy: ")) 
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				-	(quantity (parse-integer (prompt-read "Enter a quantity to buy: ")))) 
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				-    (if (member item-to-buy '("gruel" "ammo" "petrofuel" "archeotech" "spice") :test #'string=) 
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				-	(progn 
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				-	  (buy-transaction item-to-buy quantity) 
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				-	(trade-menu))))) 
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				-	 
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				- 
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				-(defun sell-transaction (resource quantity) 
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				-  "Do the sale transaction, not intended to be called interactively" 
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				-  (let* ((available-player-funds (player-ship-credits *player-ship*)) 
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				-	 (inventory (player-ship-inventory *player-ship*)) 
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				-	 (available-player-resource (funcall (symbol-function (find-symbol (string-upcase 
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				-									    (concatenate 'string "player-inventory-" resource)))) 
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				-					     inventory)) 
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				-	 (price (funcall (symbol-function (find-symbol (string-upcase 
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				-							(concatenate 'string "market-price-of-" resource)))) 
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				-			 (sector-market *sector*))) 
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				-	 (total-profit (* quantity price))) 
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				-    (if (> quantity available-player-resource) 
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				-	(progn 
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				-	  (format T "Not enough ~A to sell ~A. You have ~A~%" resource quantity available-player-resource) 
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				-	  (return-from sell-transaction NIL)) 
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				-	(progn 
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				-	  (let ((resource-sym (read-from-string resource)) 
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				-		(remove-resource (lambda (amount) 
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				-				   (let ((new-credits (+ available-player-funds total-profit))) 
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				-				     (setf (player-ship-credits *player-ship*) new-credits)) 
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				-				   (- available-player-resource amount)))) ; This is pretty convoluted 
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				-	    ;;; remove-resource lambda is a pretty bad idea 
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				-	    ;;; it is used to set the new credits amount and then return the amount needed to 
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				-	    ;;; be removed from the resource in the player inventory. I did it this way 
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				-	    ;;; to keep the logic concise, but it smells bad and is probably stupid 
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				-	    (case resource-sym 
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				-	      ;;; This is insanely annoying, and will need to be duplicated 
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				-	      ;;; for the sell logic, but don't know how else to handle this here 
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				-	      (gruel (progn 
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				-		       (setf (player-inventory-gruel inventory) (funcall remove-resource quantity)))) 
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				-	      (petrofuel (progn 
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				-			(setf (player-inventory-petrofuel inventory) (funcall remove-resource quantity)))) 
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				-	      (spice (progn 
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				-			(setf (player-inventory-spice inventory) (funcall remove-resource quantity)))) 
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				-	      (ammo (progn 
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				-			(setf (player-inventory-ammo inventory) (funcall remove-resource quantity)))) 
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				-	      (archeotech (progn 
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				-			    (setf (player-inventory-archeotech inventory) (funcall remove-resource quantity)))))) 
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				-	  (format T "Successfully sold ~A ~A~%" quantity resource))))) 
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				- 
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				-(defun sell-menu () 
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				-  (let ((item-to-sell (prompt-read "Enter a resource to sell: ")) 
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				-	(quantity (parse-integer (prompt-read "Enter a quantity to sell: ")))) 
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				-    (if (member item-to-sell '("gruel" "ammo" "petrofuel" "archeotech" "spice") :test #'string=) 
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				-	(progn 
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				-	  (sell-transaction item-to-sell quantity) 
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				-	(trade-menu))))) 
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				- 
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				-;;; This is kept around in case I need it. I'm not sure 
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				-;;; this is any less 'bad' than how buy/sell-transaction 
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				-;;; currently work 
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				-(defmacro dynamic-slot-access (predicate slotname accessor) 
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				-  "Given a predicate where the predicate is a struct slot accessor like 'market-price-of-', 
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				-   a slotname like 'petrofuel', and a struct location, return the result of the slot accessor function" 
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				-    `(funcall ,(symbol-function (find-symbol (string-upcase (concatenate 'string predicate slotname)))) ,accessor)) 
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				- 
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				-(defun display-prices () 
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				-  (let ((market-list (list 
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				-		      (list "Petrofuel" (market-price-of-petrofuel (sector-market *sector*))) 
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				-		      (list "Gruel" (market-price-of-gruel (sector-market *sector*))) 
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				-		      (list "Spice" (market-price-of-spice (sector-market *sector*))) 
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				-		      (list "Ammo" (market-price-of-ammo (sector-market *sector*))) 
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				-		      (list "Archeotech" (market-price-of-archeotech (sector-market *sector*)))))) 
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				-    (format T "~%PLAYER CREDITS: ~A~%" (player-ship-credits *player-ship*)) 
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				-    (format T "~%MARKET PRICES~%") 
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				-    (format-table T market-list :column-label '("Resource" "Cost")))) 
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				- 
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				-(defun trade-menu () 
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				-  (format t *trade-menu-options-display*) 
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				-  (let ((option (prompt-read "Enter an option: "))) 
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				-    (format t "~%") 
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				-    (handle-opt (read-from-string option) *trade-opt-lookup*)) 
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				-  (trade-menu)) 
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				- 
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				-;;; END TRADING ;;; 
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				-(defun scout () 
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				-  (format t "Called scout")) 
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				-(defun leave () 
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				-  (format t "Called leave")) 
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				- 
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				 ;; Use lookup table to handle top level loop arguments 
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				 ;; See: https://dnaeon.github.io/common-lisp-lookup-tables-alists-and-plists/ 
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				-(defparameter *opt-lookup* (list (cons 'sector-info 'sector-info) 
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				+(defparameter *top-level-opt-lookup* (list (cons 'sector-info 'sector-info) 
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				 				 (cons '1 'sector-info) 
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				 				 (cons 'sei 'sector-info) 
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				 				 (cons 'ship-info 'ship-info) 
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				@@ -261,14 +89,11 @@ Actions: 
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				 				 (cons 'l 'leave) 
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				 				 (cons '5 'leave))) 
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				-(defun handle-opt (opt lookup-table) 
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				-  (let ((handler (cdr (assoc opt lookup-table)))) 
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				-    (if handler (funcall handler) (format t "Invalid opt~%~%")))) 
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				 (defun top-level-game-menu () 
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				   (format t *top-level-options-display*) 
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				   (let ((option (prompt-read "Enter an option: "))) 
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				     (format t "~%") 
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				-    (handle-opt (read-from-string option) *opt-lookup*)) 
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				+    (handle-opt (read-from-string option) *top-level-opt-lookup*)) 
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				   (top-level-game-menu)) 
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