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+;;; TRADING ;;;
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+(defparameter *trade-opt-lookup* (list (cons '1 'buy-menu)
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+ (cons 'b 'buy-menu)
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+ (cons '2 'sell-menu)
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+ (cons 's 'sell-menu)
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+ (cons '3 'display-prices)
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+ (cons 'd 'display-prices)
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+ (cons '4 'top-level-game-menu)
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+ (cons 'r 'top-level-game-menu)))
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+
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+(defvar *trade-menu-options-display* "
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+Actions:
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+1 | Buy | b
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+2 | Sell | s
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+3 | Display Prices | d
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+4 | Return to top level | r
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+")
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+
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+(defun buy-transaction (resource quantity)
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+ "Do they actual purchase transaction, not intended to be called interactively"
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+ (let* ((available-player-funds (player-ship-credits *player-ship*))
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+ (inventory (player-ship-inventory *player-ship*))
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+ (price (funcall (symbol-function (find-symbol (string-upcase
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+ (concatenate 'string "market-price-of-" resource))))
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+ (sector-market *sector*)))
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+ (total-cost (* quantity price)))
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+ (if (> total-cost available-player-funds)
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+ (progn
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+ (format T "Not enough credits to buy ~A ~A at ~A credits~%" quantity resource price)
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+ (format T "~%PLAYER CREDITS: ~A~%" (player-ship-credits *player-ship*))
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+ (return-from buy-transaction NIL))
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+ (progn
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+ (let ((resource-sym (read-from-string resource))
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+ (minus-funds (lambda (amount)
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+ (let ((remainder (- available-player-funds amount)))
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+ (setf (player-ship-credits *player-ship*) remainder)))))
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+ (case resource-sym
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+ ;;; This is insanely annoying, and will need to be duplicated
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+ ;;; for the sell logic, but don't know how else to handle this here
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+ (gruel (progn
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+ (funcall minus-funds total-cost)
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+ (setf (player-inventory-gruel inventory)
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+ (+ (player-inventory-gruel inventory) quantity))))
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+ (archeotech (progn
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+ (funcall minus-funds total-cost)
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+ (setf (player-inventory-archeotech inventory)
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+ (+ (player-inventory-archeotech inventory) quantity))))
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+ (petrofuel (progn
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+ (funcall minus-funds total-cost)
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+ (setf (player-inventory-petrofuel inventory)
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+ (+ (player-inventory-petrofuel inventory) quantity))))
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+ (spice (progn
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+ (funcall minus-funds total-cost)
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+ (setf (player-inventory-spice inventory)
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+ (+ (player-inventory-spice inventory) quantity))))
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+ (ammo (progn
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+ (funcall minus-funds total-cost)
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+ (setf (player-inventory-ammo inventory)
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+ (+ (player-inventory-ammo inventory) quantity))))))
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+ (format T "Successfully purchased ~A ~A~%" quantity resource)))))
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+
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+(defun buy-menu ()
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+ (let ((item-to-buy (prompt-read "Enter a resource to buy: "))
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+ (quantity (parse-integer (prompt-read "Enter a quantity to buy: "))))
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+ (if (member item-to-buy '("gruel" "ammo" "petrofuel" "archeotech" "spice") :test #'string=)
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+ (progn
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+ (buy-transaction item-to-buy quantity)
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+ (trade-menu)))))
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+
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+
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+(defun sell-transaction (resource quantity)
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+ "Do the sale transaction, not intended to be called interactively"
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+ (let* ((available-player-funds (player-ship-credits *player-ship*))
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+ (inventory (player-ship-inventory *player-ship*))
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+ (available-player-resource (funcall (symbol-function (find-symbol (string-upcase
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+ (concatenate 'string "player-inventory-" resource))))
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+ inventory))
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+ (price (funcall (symbol-function (find-symbol (string-upcase
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+ (concatenate 'string "market-price-of-" resource))))
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+ (sector-market *sector*)))
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+ (total-profit (* quantity price)))
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+ (if (> quantity available-player-resource)
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+ (progn
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+ (format T "Not enough ~A to sell ~A. You have ~A~%" resource quantity available-player-resource)
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+ (return-from sell-transaction NIL))
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+ (progn
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+ (let ((resource-sym (read-from-string resource))
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+ (remove-resource (lambda (amount)
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+ (let ((new-credits (+ available-player-funds total-profit)))
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+ (setf (player-ship-credits *player-ship*) new-credits))
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+ (- available-player-resource amount)))) ; This is pretty convoluted
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+ ;;; remove-resource lambda is a pretty bad idea
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+ ;;; it is used to set the new credits amount and then return the amount needed to
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+ ;;; be removed from the resource in the player inventory. I did it this way
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+ ;;; to keep the logic concise, but it smells bad and is probably stupid
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+ (case resource-sym
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+ ;;; This is insanely annoying, and will need to be duplicated
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+ ;;; for the sell logic, but don't know how else to handle this here
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+ (gruel (progn
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+ (setf (player-inventory-gruel inventory) (funcall remove-resource quantity))))
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+ (petrofuel (progn
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+ (setf (player-inventory-petrofuel inventory) (funcall remove-resource quantity))))
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+ (spice (progn
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+ (setf (player-inventory-spice inventory) (funcall remove-resource quantity))))
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+ (ammo (progn
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+ (setf (player-inventory-ammo inventory) (funcall remove-resource quantity))))
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+ (archeotech (progn
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+ (setf (player-inventory-archeotech inventory) (funcall remove-resource quantity))))))
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+ (format T "Successfully sold ~A ~A~%" quantity resource)))))
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+
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+(defun sell-menu ()
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+ (let ((item-to-sell (prompt-read "Enter a resource to sell: "))
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+ (quantity (parse-integer (prompt-read "Enter a quantity to sell: "))))
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+ (if (member item-to-sell '("gruel" "ammo" "petrofuel" "archeotech" "spice") :test #'string=)
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+ (progn
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+ (sell-transaction item-to-sell quantity)
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+ (trade-menu)))))
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+
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+;;; This is kept around in case I need it. I'm not sure
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+;;; this is any less 'bad' than how buy/sell-transaction
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+;;; currently work
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+(defmacro dynamic-slot-access (predicate slotname accessor)
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+ "Given a predicate where the predicate is a struct slot accessor like 'market-price-of-',
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+ a slotname like 'petrofuel', and a struct location, return the result of the slot accessor function"
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+ `(funcall ,(symbol-function (find-symbol (string-upcase (concatenate 'string predicate slotname)))) ,accessor))
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+
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+(defmacro dynamic-slot-setting (predicate slotname accessor value)
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+ `(setf ,(funcall (symbol-function (find-symbol (string-upcase (concatenate 'string predicate slotname)))) accessor) ,value))
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+
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+(defun display-prices ()
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+ (let ((market-list (list
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+ (list "Petrofuel" (market-price-of-petrofuel (sector-market *sector*)))
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+ (list "Gruel" (market-price-of-gruel (sector-market *sector*)))
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+ (list "Spice" (market-price-of-spice (sector-market *sector*)))
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+ (list "Ammo" (market-price-of-ammo (sector-market *sector*)))
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+ (list "Archeotech" (market-price-of-archeotech (sector-market *sector*))))))
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+ (format T "~%PLAYER CREDITS: ~A~%" (player-ship-credits *player-ship*))
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+ (format T "~%MARKET PRICES~%")
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+ (format-table T market-list :column-label '("Resource" "Cost"))))
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+
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+(defun trade-menu ()
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+ (format t *trade-menu-options-display*)
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+ (let ((option (prompt-read "Enter an option: ")))
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+ (format t "~%")
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+ (handle-opt (read-from-string option) *trade-opt-lookup*))
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+ (trade-menu))
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+
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+;;; END TRADING ;;;
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+
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+;;; MARKET ;;;
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+(defun range (start end)
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+ "Basic function to generate a list that
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+ contains a range of ints"
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+ (loop for i from start below end collect i))
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+
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+;;; Use this parameter when randomizing market prices. Used to lookup how
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+;;; 'random' prices should really be."
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+(defparameter *market-price-bounds*
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+ (list (cons 'petrofuel (range 10 41))
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+ (cons 'ammo (range 5 31))
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+ (cons 'archeotech (range 750 2001))
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+ (cons 'spice (range 5 101))
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+ (cons 'gruel (range 1 16))))
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+
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+(defun randomize-market-prices (market)
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+ (loop for resource in *market-price-bounds*
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+ do (progn
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+ (
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