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@@ -18,21 +18,26 @@ NOTE: This 'game' is just a playground for me to play with Lisp. It is not a ref
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** Systems
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** Systems
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*** Systems
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*** Systems
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-- Ship Systems
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- - Hull Integrity
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- - When 0 game over
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- - Repulsor Shield
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- - Each % of shield integrity reduces damage by some %
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- - Warp Drive
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- - How far you can jump per 1 fuel
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- - Reactors
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- - Powers warp drive and warp field
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- - Will always have some power, but if power is too low
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- you with have to jump without a warp field
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- - Munitions
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- - Ammo for weapons
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- - Warp Field
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- - Jumping without a warp field will have random effects
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+- Ship Systems/Combat
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+ - TODO:
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+ - [ ] Basic combat system, perhaps like battleship
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+ - [ ] Implemention of crew buffs
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+ - [ ] Basic 'move to new sector' system
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+ - Notes:
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+ - Hull Integrity
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+ - When 0 game over
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+ - Repulsor Shield
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+ - Each % of shield integrity reduces damage by some %
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+ - Warp Drive
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+ - How far you can jump per 1 fuel
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+ - Reactors
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+ - Powers warp drive and warp field
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+ - Will always have some power, but if power is too low
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+ you with have to jump without a warp field
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+ - Munitions
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+ - Ammo for weapons
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+ - Warp Field
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+ - Jumping without a warp field will have random effects
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- Weapons Systems
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- Weapons Systems
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- Weapons have attributes depending on type
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- Weapons have attributes depending on type
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- Plasma Weapon
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- Plasma Weapon
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