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				@@ -18,21 +18,26 @@ NOTE: This 'game' is just a playground for me to play with Lisp. It is not a ref 
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				 ** Systems 
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				 *** Systems 
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				-- Ship Systems 
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				-  - Hull Integrity 
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				-    - When 0 game over 
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				-  - Repulsor Shield 
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				-    - Each % of shield integrity reduces damage by some % 
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				-  - Warp Drive 
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				-    - How far you can jump per 1 fuel 
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				-  - Reactors 
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				-    - Powers warp drive and warp field 
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				-    - Will always have some power, but if power is too low 
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				-      you with have to jump without a warp field 
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				-  - Munitions 
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				-    - Ammo for weapons 
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				-  - Warp Field 
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				-    - Jumping without a warp field will have random effects 
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				+- Ship Systems/Combat 
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				+  - TODO: 
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				+    - [ ] Basic combat system, perhaps like battleship 
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				+    - [ ] Implemention of crew buffs 
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				+    - [ ] Basic 'move to new sector' system 
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				+  - Notes: 
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				+    - Hull Integrity 
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				+      - When 0 game over 
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				+    - Repulsor Shield 
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				+      - Each % of shield integrity reduces damage by some % 
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				+    - Warp Drive 
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				+      - How far you can jump per 1 fuel 
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				+    - Reactors 
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				+      - Powers warp drive and warp field 
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				+      - Will always have some power, but if power is too low 
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				+        you with have to jump without a warp field 
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				+    - Munitions 
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				+      - Ammo for weapons 
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				+    - Warp Field 
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				+      - Jumping without a warp field will have random effects 
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				 - Weapons Systems 
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				   - Weapons have attributes depending on type 
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				   - Plasma Weapon 
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