melee_combat_system.rs 3.1 KB

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  1. use specs::prelude::*;
  2. use super::{CombatStats, WantsToMelee, Name,
  3. SufferDamage, GameLog, MeleePowerBonus,
  4. DefenseBonus, Equipped, particle_system::ParticleBuilder,
  5. Position};
  6. pub struct MeleeCombatSystem {}
  7. impl<'a> System<'a> for MeleeCombatSystem {
  8. type SystemData = ( Entities<'a>,
  9. WriteExpect<'a, GameLog>,
  10. WriteStorage<'a, WantsToMelee>,
  11. ReadStorage<'a, Name>,
  12. ReadStorage<'a, CombatStats>,
  13. WriteStorage<'a, SufferDamage>,
  14. ReadStorage<'a, MeleePowerBonus>,
  15. ReadStorage<'a, DefenseBonus>,
  16. ReadStorage<'a, Equipped>,
  17. WriteExpect<'a, ParticleBuilder>,
  18. ReadStorage<'a, Position>
  19. );
  20. fn run(&mut self, data : Self::SystemData) {
  21. let (entities,
  22. mut log,
  23. mut wants_melee,
  24. names,
  25. combat_stats,
  26. mut inflict_damage,
  27. melee_power_bonuses,
  28. defense_bonuses,
  29. equipped,
  30. mut particle_builder,
  31. positions) = data;
  32. for (entity, wants_melee, name, stats) in (&entities, &wants_melee, &names, &combat_stats).join() {
  33. if stats.hp > 0 {
  34. let mut offensive_bonus = 0;
  35. for (_item_entity, power_bonus, equipped_by) in (&entities, &melee_power_bonuses, &equipped).join() {
  36. if equipped_by.owner == entity {
  37. offensive_bonus += power_bonus.power;
  38. }
  39. }
  40. let target_stats = combat_stats.get(wants_melee.target).unwrap();
  41. if target_stats.hp > 0 {
  42. let target_name = names.get(wants_melee.target).unwrap();
  43. let mut defensive_bonus = 0;
  44. for (_item_entity, defense_bonus, equipped_by) in (&entities, &defense_bonuses, &equipped).join() {
  45. if equipped_by.owner == wants_melee.target {
  46. defensive_bonus += defense_bonus.defense;
  47. }
  48. }
  49. let pos = positions.get(wants_melee.target);
  50. if let Some(pos) = pos {
  51. particle_builder.request(pos.x, pos.y, rltk::RGB::named(rltk::ORANGE), rltk::RGB::named(rltk::BLACK), rltk::to_cp437('‼'), 200.0);
  52. }
  53. let damage = i32::max(0, (stats.power + offensive_bonus) - (target_stats.defense + defensive_bonus));
  54. if damage == 0 {
  55. log.entries.push(format!("{} is unable to hurt {}", &name.name, &target_name.name));
  56. } else {
  57. log.entries.push(format!("{} hits {}, for {} damage.", &name.name, &target_name.name, damage));
  58. SufferDamage::new_damage(&mut inflict_damage, wants_melee.target, damage);
  59. }
  60. }
  61. }
  62. }
  63. wants_melee.clear();
  64. }
  65. }