gui.rs 15 KB

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  1. use rltk::{ RGB, Rltk, VirtualKeyCode};
  2. use specs::prelude::*;
  3. use super::{CombatStats, Player, GameLog,
  4. MAPHEIGHT, Map, Name,
  5. Position, Point, InBackpack,
  6. State, Viewshed, RunState,
  7. Equipped};
  8. const GUI_HEIGHT: usize = 50 - MAPHEIGHT - 1;
  9. #[derive(PartialEq, Copy, Clone)]
  10. pub enum MainMenuSelection {
  11. NewGame,
  12. LoadGame,
  13. Quit
  14. }
  15. #[derive(PartialEq, Copy, Clone)]
  16. pub enum MainMenuResult {
  17. NoSelection{
  18. selected: MainMenuSelection
  19. },
  20. Selected{
  21. selected: MainMenuSelection
  22. }
  23. }
  24. pub fn main_menu(gs : &mut State, ctx : &mut Rltk) -> MainMenuResult {
  25. let save_exists = super::saveload_system::does_save_exist();
  26. let runstate = gs.ecs.fetch::<RunState>();
  27. ctx.print_color_centered(15, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "St. Antony's Fire");
  28. if let RunState::MainMenu{ menu_selection : selection } = *runstate {
  29. if selection == MainMenuSelection::NewGame {
  30. ctx.print_color_centered(24, RGB::named(rltk::MAGENTA), RGB::named(rltk::BLACK), "Begin New Game");
  31. } else {
  32. ctx.print_color_centered(24, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "Begin New Game");
  33. }
  34. if save_exists {
  35. if selection == MainMenuSelection::LoadGame {
  36. ctx.print_color_centered(25, RGB::named(rltk::MAGENTA), RGB::named(rltk::BLACK), "Load Game");
  37. } else {
  38. ctx.print_color_centered(25, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "Load Game");
  39. }
  40. }
  41. if selection == MainMenuSelection::Quit {
  42. ctx.print_color_centered(26, RGB::named(rltk::MAGENTA), RGB::named(rltk::BLACK), "Quit");
  43. } else {
  44. ctx.print_color_centered(26, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "Quit");
  45. }
  46. match ctx.key {
  47. None => return MainMenuResult::NoSelection{ selected: selection },
  48. Some(key) => {
  49. match key {
  50. VirtualKeyCode::Escape => { return MainMenuResult::NoSelection{ selected: MainMenuSelection::Quit } }
  51. VirtualKeyCode::Up => {
  52. let mut newselection;
  53. match selection {
  54. MainMenuSelection::NewGame => newselection = MainMenuSelection::Quit,
  55. MainMenuSelection::LoadGame => newselection = MainMenuSelection::NewGame,
  56. MainMenuSelection::Quit => newselection = MainMenuSelection::LoadGame
  57. }
  58. if newselection == MainMenuSelection::LoadGame && !save_exists {
  59. newselection = MainMenuSelection::NewGame;
  60. }
  61. return MainMenuResult::NoSelection{ selected: newselection }
  62. }
  63. VirtualKeyCode::Down => {
  64. let mut newselection;
  65. match selection {
  66. MainMenuSelection::NewGame => newselection = MainMenuSelection::LoadGame,
  67. MainMenuSelection::LoadGame => newselection = MainMenuSelection::Quit,
  68. MainMenuSelection::Quit => newselection = MainMenuSelection::NewGame
  69. }
  70. if newselection == MainMenuSelection::LoadGame && !save_exists {
  71. newselection = MainMenuSelection::Quit;
  72. }
  73. return MainMenuResult::NoSelection{ selected: newselection }
  74. }
  75. VirtualKeyCode::Return => return MainMenuResult::Selected{ selected : selection },
  76. _ => return MainMenuResult::NoSelection{ selected: selection }
  77. }
  78. }
  79. }
  80. }
  81. MainMenuResult::NoSelection { selected: MainMenuSelection::NewGame }
  82. }
  83. #[derive(PartialEq, Copy, Clone)]
  84. pub enum GameOverResult { NoSelection, QuitToMenu }
  85. pub fn game_over(ctx : &mut Rltk) -> GameOverResult {
  86. ctx.print_color_centered(15, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Your journey has ended!");
  87. ctx.print_color_centered(17, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "One day, we'll tell you all about how you did.");
  88. ctx.print_color_centered(18, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "That day, sadly, is not in this chapter..");
  89. ctx.print_color_centered(20, RGB::named(rltk::MAGENTA), RGB::named(rltk::BLACK), "Press any key to return to the menu.");
  90. match ctx.key {
  91. None => GameOverResult::NoSelection,
  92. Some(_) => GameOverResult::QuitToMenu
  93. }
  94. }
  95. pub fn ranged_target(gs : &mut State, ctx : &mut Rltk, range : i32) -> (ItemMenuResult, Option<Point>) {
  96. let player_entity = gs.ecs.fetch::<Entity>();
  97. let player_pos = gs.ecs.fetch::<Point>();
  98. let viewsheds = gs.ecs.read_storage::<Viewshed>();
  99. ctx.print_color(5, 0, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Select Target:");
  100. // Highlight available target cells
  101. let mut available_cells = Vec::new();
  102. let visible = viewsheds.get(*player_entity);
  103. if let Some(visible) = visible {
  104. // We have a viewshed
  105. for idx in visible.visible_tiles.iter() {
  106. let distance = rltk::DistanceAlg::Pythagoras.distance2d(*player_pos, *idx);
  107. if distance <= range as f32 {
  108. ctx.set_bg(idx.x, idx.y, RGB::named(rltk::BLUE));
  109. available_cells.push(idx);
  110. }
  111. }
  112. } else {
  113. return (ItemMenuResult::Cancel, None);
  114. }
  115. // Draw mouse cursor
  116. let mouse_pos = ctx.mouse_pos();
  117. let mut valid_target = false;
  118. for idx in available_cells.iter() { if idx.x == mouse_pos.0 && idx.y == mouse_pos.1 { valid_target = true; } }
  119. if valid_target {
  120. ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::CYAN));
  121. if ctx.left_click {
  122. return (ItemMenuResult::Selected, Some(Point::new(mouse_pos.0, mouse_pos.1)));
  123. }
  124. } else {
  125. ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::RED));
  126. if ctx.left_click {
  127. return (ItemMenuResult::Cancel, None);
  128. }
  129. }
  130. (ItemMenuResult::NoResponse, None)
  131. }
  132. pub fn draw_ui(ecs: &World, ctx : &mut Rltk) {
  133. ctx.draw_box(0, 38, 79, GUI_HEIGHT, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
  134. let map = ecs.fetch::<Map>();
  135. let depth = format!("Depth: {}", map.depth);
  136. ctx.print_color(2, 38, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), &depth);
  137. let combat_stats = ecs.read_storage::<CombatStats>();
  138. let players = ecs.read_storage::<Player>();
  139. for (_player, stats) in (&players, &combat_stats).join() {
  140. let health = format!("Faith: {} / {} ", stats.hp, stats.max_hp);
  141. ctx.print_color(12, 38, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), &health);
  142. ctx.draw_bar_horizontal(28, 38, 51, stats.hp, stats.max_hp, RGB::named(rltk::RED), RGB::named(rltk::BLACK));
  143. }
  144. let log = ecs.fetch::<GameLog>();
  145. let mut y = 40;
  146. for s in log.entries.iter().rev() {
  147. if y < 49 { ctx.print(2, y, s); }
  148. y += 1;
  149. }
  150. // Draw mouse cursor
  151. let mouse_pos = ctx.mouse_pos();
  152. ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::ANTIQUE_WHITE));
  153. draw_tooltips(ecs, ctx);
  154. }
  155. #[derive(PartialEq, Copy, Clone)]
  156. pub enum ItemMenuResult {
  157. Cancel,
  158. NoResponse,
  159. Selected
  160. }
  161. pub fn remove_item_menu(gs : &mut State, ctx : &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
  162. let player_entity = gs.ecs.fetch::<Entity>();
  163. let names = gs.ecs.read_storage::<Name>();
  164. let backpack = gs.ecs.read_storage::<Equipped>();
  165. let entities = gs.ecs.entities();
  166. let inventory = (&backpack, &names).join().filter(|item| item.0.owner == *player_entity );
  167. let count = inventory.count();
  168. let mut y = (25 - (count / 2)) as i32;
  169. ctx.draw_box(15, y-2, 31, (count+3) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
  170. ctx.print_color(18, y-2, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Remove Which Item?");
  171. ctx.print_color(18, y+count as i32+1, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "ESCAPE to cancel");
  172. let mut equippable : Vec<Entity> = Vec::new();
  173. let mut j = 0;
  174. for (entity, _pack, name) in (&entities, &backpack, &names).join().filter(|item| item.1.owner == *player_entity ) {
  175. ctx.set(17, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437('('));
  176. ctx.set(18, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97+j as rltk::FontCharType);
  177. ctx.set(19, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437(')'));
  178. ctx.print(21, y, &name.name.to_string());
  179. equippable.push(entity);
  180. y += 1;
  181. j += 1;
  182. }
  183. match ctx.key {
  184. None => (ItemMenuResult::NoResponse, None),
  185. Some(key) => {
  186. match key {
  187. VirtualKeyCode::Escape => { (ItemMenuResult::Cancel, None) }
  188. _ => {
  189. let selection = rltk::letter_to_option(key);
  190. if selection > -1 && selection < count as i32 {
  191. return (ItemMenuResult::Selected, Some(equippable[selection as usize]));
  192. }
  193. (ItemMenuResult::NoResponse, None)
  194. }
  195. }
  196. }
  197. }
  198. }
  199. pub fn show_inventory(gs : &mut State, ctx : &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
  200. let player_entity = gs.ecs.fetch::<Entity>();
  201. let names = gs.ecs.read_storage::<Name>();
  202. let backpack = gs.ecs.read_storage::<InBackpack>();
  203. let entities = gs.ecs.entities();
  204. let inventory = (&backpack, &names).join().filter(|item| item.0.owner == *player_entity );
  205. let count = inventory.count();
  206. let mut y = (25 - (count / 2)) as i32;
  207. ctx.draw_box(15, y-2, 31, (count+3) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
  208. ctx.print_color(18, y-2, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Inventory");
  209. ctx.print_color(18, y+count as i32+1, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "ESCAPE to cancel");
  210. let mut equippable : Vec<Entity> = Vec::new();
  211. let mut j = 0;
  212. for (entity, _pack, name) in (&entities, &backpack, &names).join().filter(|item| item.1.owner == *player_entity ) {
  213. ctx.set(17, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437('('));
  214. ctx.set(18, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97+j as rltk::FontCharType);
  215. ctx.set(19, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437(')'));
  216. ctx.print(21, y, &name.name.to_string());
  217. equippable.push(entity);
  218. y += 1;
  219. j += 1;
  220. }
  221. match ctx.key {
  222. None => (ItemMenuResult::NoResponse, None),
  223. Some(key) => {
  224. match key {
  225. VirtualKeyCode::Escape => { (ItemMenuResult::Cancel, None) }
  226. _ => {
  227. let selection = rltk::letter_to_option(key);
  228. if selection > -1 && selection < count as i32 {
  229. return (ItemMenuResult::Selected, Some(equippable[selection as usize]));
  230. }
  231. (ItemMenuResult::NoResponse, None)
  232. }
  233. }
  234. }
  235. }
  236. }
  237. pub fn drop_item_menu(gs : &mut State, ctx : &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
  238. let player_entity = gs.ecs.fetch::<Entity>();
  239. let names = gs.ecs.read_storage::<Name>();
  240. let backpack = gs.ecs.read_storage::<InBackpack>();
  241. let entities = gs.ecs.entities();
  242. let inventory = (&backpack, &names).join().filter(|item| item.0.owner == *player_entity );
  243. let count = inventory.count();
  244. let mut y = (25 - (count / 2)) as i32;
  245. ctx.draw_box(15, y-2, 31, (count+3) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
  246. ctx.print_color(18, y-2, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Drop Which Item?");
  247. ctx.print_color(18, y+count as i32+1, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "ESCAPE to cancel");
  248. let mut equippable : Vec<Entity> = Vec::new();
  249. let mut j = 0;
  250. for (entity, _pack, name) in (&entities, &backpack, &names).join().filter(|item| item.1.owner == *player_entity ) {
  251. ctx.set(17, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437('('));
  252. ctx.set(18, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97+j as rltk::FontCharType);
  253. ctx.set(19, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437(')'));
  254. ctx.print(21, y, &name.name.to_string());
  255. equippable.push(entity);
  256. y += 1;
  257. j += 1;
  258. }
  259. match ctx.key {
  260. None => (ItemMenuResult::NoResponse, None),
  261. Some(key) => {
  262. match key {
  263. VirtualKeyCode::Escape => { (ItemMenuResult::Cancel, None) }
  264. _ => {
  265. let selection = rltk::letter_to_option(key);
  266. if selection > -1 && selection < count as i32 {
  267. return (ItemMenuResult::Selected, Some(equippable[selection as usize]));
  268. }
  269. (ItemMenuResult::NoResponse, None)
  270. }
  271. }
  272. }
  273. }
  274. }
  275. fn draw_tooltips(ecs: &World, ctx : &mut Rltk) {
  276. let map = ecs.fetch::<Map>();
  277. let names = ecs.read_storage::<Name>();
  278. let positions = ecs.read_storage::<Position>();
  279. let mouse_pos = ctx.mouse_pos();
  280. if mouse_pos.0 >= map.width || mouse_pos.1 >= map.height { return; }
  281. let mut tooltip : Vec<String> = Vec::new();
  282. for (name, position) in (&names, &positions).join() {
  283. let idx = map.xy_idx(position.x, position.y);
  284. if position.x == mouse_pos.0 && position.y == mouse_pos.1 && map.visible_tiles[idx] {
  285. tooltip.push(name.name.to_string());
  286. }
  287. }
  288. if !tooltip.is_empty() {
  289. let mut width :i32 = 0;
  290. for s in tooltip.iter() {
  291. if width < s.len() as i32 { width = s.len() as i32; }
  292. }
  293. width += 3;
  294. if mouse_pos.0 > 40 {
  295. let arrow_pos = Point::new(mouse_pos.0 - 2, mouse_pos.1);
  296. let left_x = mouse_pos.0 - width;
  297. let mut y = mouse_pos.1;
  298. for s in tooltip.iter() {
  299. ctx.print_color(left_x, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), s);
  300. let padding = (width - s.len() as i32)-1;
  301. for i in 0..padding {
  302. ctx.print_color(arrow_pos.x - i, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &" ".to_string());
  303. }
  304. y += 1;
  305. }
  306. ctx.print_color(arrow_pos.x, arrow_pos.y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &"->".to_string());
  307. } else {
  308. let arrow_pos = Point::new(mouse_pos.0 + 1, mouse_pos.1);
  309. let left_x = mouse_pos.0 +3;
  310. let mut y = mouse_pos.1;
  311. for s in tooltip.iter() {
  312. ctx.print_color(left_x + 1, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), s);
  313. let padding = (width - s.len() as i32)-1;
  314. for i in 0..padding {
  315. ctx.print_color(arrow_pos.x + 1 + i, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &" ".to_string());
  316. }
  317. y += 1;
  318. }
  319. ctx.print_color(arrow_pos.x, arrow_pos.y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &" ".to_string());
  320. }
  321. }
  322. }