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							- use rltk::{ RGB, Rltk, VirtualKeyCode};
 
- use specs::prelude::*;
 
- use super::{CombatStats, Player, GameLog, 
 
-             MAPHEIGHT, Map, Name, 
 
-             Position, Point, InBackpack,
 
-             State, Viewshed};
 
- const GUI_HEIGHT: usize = 50 - MAPHEIGHT - 1;
 
- pub fn ranged_target(gs : &mut State, ctx : &mut Rltk, range : i32) -> (ItemMenuResult, Option<Point>) {
 
-     let player_entity = gs.ecs.fetch::<Entity>();
 
-     let player_pos = gs.ecs.fetch::<Point>();
 
-     let viewsheds = gs.ecs.read_storage::<Viewshed>();
 
-     ctx.print_color(5, 0, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Select Target:");
 
-     // Highlight available target cells
 
-     let mut available_cells = Vec::new();
 
-     let visible = viewsheds.get(*player_entity);
 
-     if let Some(visible) = visible {
 
-         // We have a viewshed
 
-         for idx in visible.visible_tiles.iter() {
 
-             let distance = rltk::DistanceAlg::Pythagoras.distance2d(*player_pos, *idx);
 
-             if distance <= range as f32 {
 
-                 ctx.set_bg(idx.x, idx.y, RGB::named(rltk::BLUE));
 
-                 available_cells.push(idx);
 
-             }
 
-         }
 
-     } else {
 
-         return (ItemMenuResult::Cancel, None);
 
-     }
 
-     // Draw mouse cursor
 
-     let mouse_pos = ctx.mouse_pos();
 
-     let mut valid_target = false;
 
-     for idx in available_cells.iter() { if idx.x == mouse_pos.0 && idx.y == mouse_pos.1 { valid_target = true; } }
 
-     if valid_target {
 
-         ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::CYAN));
 
-         if ctx.left_click {
 
-             return (ItemMenuResult::Selected, Some(Point::new(mouse_pos.0, mouse_pos.1)));
 
-         }
 
-     } else {
 
-         ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::RED));
 
-         if ctx.left_click {
 
-             return (ItemMenuResult::Cancel, None);
 
-         }
 
-     }
 
-     (ItemMenuResult::NoResponse, None)
 
- }
 
- pub fn draw_ui(ecs: &World, ctx : &mut Rltk) {
 
-     ctx.draw_box(0, 38, 79, GUI_HEIGHT, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
 
-     let combat_stats = ecs.read_storage::<CombatStats>();
 
-     let players = ecs.read_storage::<Player>();
 
-     for (_player, stats) in (&players, &combat_stats).join() {
 
-         let health = format!(" HP: {} / {} ", stats.hp, stats.max_hp);
 
-         ctx.print_color(12, 38, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), &health);
 
-         ctx.draw_bar_horizontal(28, 38, 51, stats.hp, stats.max_hp, RGB::named(rltk::RED), RGB::named(rltk::BLACK));
 
-     }
 
-     let log = ecs.fetch::<GameLog>();
 
-     let mut y = 40;
 
-     for s in log.entries.iter().rev() {
 
-         if y < 49 { ctx.print(2, y, s); }
 
-         y += 1;
 
-     }
 
-     // Draw mouse cursor
 
-     let mouse_pos = ctx.mouse_pos();
 
-     ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::ANTIQUE_WHITE));
 
-     draw_tooltips(ecs, ctx);
 
- }
 
- #[derive(PartialEq, Copy, Clone)]
 
- pub enum ItemMenuResult { Cancel, NoResponse, Selected }
 
- pub fn show_inventory(gs : &mut State, ctx : &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
 
-     let player_entity = gs.ecs.fetch::<Entity>();
 
-     let names = gs.ecs.read_storage::<Name>();
 
-     let backpack = gs.ecs.read_storage::<InBackpack>();
 
-     let entities = gs.ecs.entities();
 
-     let inventory = (&backpack, &names).join().filter(|item| item.0.owner == *player_entity );
 
-     let count = inventory.count();
 
-     let mut y = (25 - (count / 2)) as i32;
 
-     ctx.draw_box(15, y-2, 31, (count+3) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
 
-     ctx.print_color(18, y-2, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Inventory");
 
-     ctx.print_color(18, y+count as i32+1, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "ESCAPE to cancel");
 
-     let mut equippable : Vec<Entity> = Vec::new();
 
-     let mut j = 0;
 
-     for (entity, _pack, name) in (&entities, &backpack, &names).join().filter(|item| item.1.owner == *player_entity ) {
 
-         ctx.set(17, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437('('));
 
-         ctx.set(18, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97+j as rltk::FontCharType);
 
-         ctx.set(19, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437(')'));
 
-         ctx.print(21, y, &name.name.to_string());
 
-         equippable.push(entity);
 
-         y += 1;
 
-         j += 1;
 
-     }
 
-     match ctx.key {
 
-         None => (ItemMenuResult::NoResponse, None),
 
-         Some(key) => {
 
-             match key {
 
-                 VirtualKeyCode::Escape => { (ItemMenuResult::Cancel, None) }
 
-                 _ => { 
 
-                     let selection = rltk::letter_to_option(key);
 
-                     if selection > -1 && selection < count as i32 {
 
-                         return (ItemMenuResult::Selected, Some(equippable[selection as usize]));
 
-                     }  
 
-                     (ItemMenuResult::NoResponse, None)
 
-                 }
 
-             }
 
-         }
 
-     }
 
- }
 
- pub fn drop_item_menu(gs : &mut State, ctx : &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
 
-     let player_entity = gs.ecs.fetch::<Entity>();
 
-     let names = gs.ecs.read_storage::<Name>();
 
-     let backpack = gs.ecs.read_storage::<InBackpack>();
 
-     let entities = gs.ecs.entities();
 
-     let inventory = (&backpack, &names).join().filter(|item| item.0.owner == *player_entity );
 
-     let count = inventory.count();
 
-     let mut y = (25 - (count / 2)) as i32;
 
-     ctx.draw_box(15, y-2, 31, (count+3) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
 
-     ctx.print_color(18, y-2, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Drop Which Item?");
 
-     ctx.print_color(18, y+count as i32+1, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "ESCAPE to cancel");
 
-     let mut equippable : Vec<Entity> = Vec::new();
 
-     let mut j = 0;
 
-     for (entity, _pack, name) in (&entities, &backpack, &names).join().filter(|item| item.1.owner == *player_entity ) {
 
-         ctx.set(17, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437('('));
 
-         ctx.set(18, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97+j as rltk::FontCharType);
 
-         ctx.set(19, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437(')'));
 
-         ctx.print(21, y, &name.name.to_string());
 
-         equippable.push(entity);
 
-         y += 1;
 
-         j += 1;
 
-     }
 
-     match ctx.key {
 
-         None => (ItemMenuResult::NoResponse, None),
 
-         Some(key) => {
 
-             match key {
 
-                 VirtualKeyCode::Escape => { (ItemMenuResult::Cancel, None) }
 
-                 _ => { 
 
-                     let selection = rltk::letter_to_option(key);
 
-                     if selection > -1 && selection < count as i32 {
 
-                         return (ItemMenuResult::Selected, Some(equippable[selection as usize]));
 
-                     }  
 
-                     (ItemMenuResult::NoResponse, None)
 
-                 }
 
-             }
 
-         }
 
-     }
 
- }
 
- fn draw_tooltips(ecs: &World, ctx : &mut Rltk) {
 
-     let map = ecs.fetch::<Map>();
 
-     let names = ecs.read_storage::<Name>();
 
-     let positions = ecs.read_storage::<Position>();
 
-     let mouse_pos = ctx.mouse_pos();
 
-     if mouse_pos.0 >= map.width || mouse_pos.1 >= map.height { return; }
 
-     let mut tooltip : Vec<String> = Vec::new();
 
-     for (name, position) in (&names, &positions).join() {
 
-         let idx = map.xy_idx(position.x, position.y);
 
-         if position.x == mouse_pos.0 && position.y == mouse_pos.1 && map.visible_tiles[idx] {
 
-             tooltip.push(name.name.to_string());
 
-         }
 
-     }
 
-     if !tooltip.is_empty() {
 
-         let mut width :i32 = 0;
 
-         for s in tooltip.iter() {
 
-             if width < s.len() as i32 { width = s.len() as i32; }
 
-         }
 
-         width += 3;
 
-         if mouse_pos.0 > 40 {
 
-             let arrow_pos = Point::new(mouse_pos.0 - 2, mouse_pos.1);
 
-             let left_x = mouse_pos.0 - width;
 
-             let mut y = mouse_pos.1;
 
-             for s in tooltip.iter() {
 
-                 ctx.print_color(left_x, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), s);
 
-                 let padding = (width - s.len() as i32)-1;
 
-                 for i in 0..padding {
 
-                     ctx.print_color(arrow_pos.x - i, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &" ".to_string());
 
-                 }
 
-                 y += 1;
 
-             }
 
-             ctx.print_color(arrow_pos.x, arrow_pos.y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &"->".to_string());
 
-         } else {
 
-             let arrow_pos = Point::new(mouse_pos.0 + 1, mouse_pos.1);
 
-             let left_x = mouse_pos.0 +3;
 
-             let mut y = mouse_pos.1;
 
-             for s in tooltip.iter() {
 
-                 ctx.print_color(left_x + 1, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), s);
 
-                 let padding = (width - s.len() as i32)-1;
 
-                 for i in 0..padding {
 
-                     ctx.print_color(arrow_pos.x + 1 + i, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &" ".to_string());
 
-                 }
 
-                 y += 1;
 
-             }
 
-             ctx.print_color(arrow_pos.x, arrow_pos.y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &" ".to_string());
 
-         }
 
-     }
 
- }
 
 
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