saveload_system.rs 4.2 KB

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  1. use specs::prelude::*;
  2. use specs::saveload::{SimpleMarker, SimpleMarkerAllocator, SerializeComponents, DeserializeComponents, MarkedBuilder};
  3. use std::convert::Infallible;
  4. use super::components::*;
  5. use std::fs::File;
  6. use std::path::Path;
  7. use std::fs;
  8. macro_rules! serialize_individually {
  9. ($ecs:expr, $ser:expr, $data:expr, $( $type:ty),*) => {
  10. $(
  11. SerializeComponents::<Infallible, SimpleMarker<SerializeMe>>::serialize(
  12. &( $ecs.read_storage::<$type>(), ),
  13. &$data.0,
  14. &$data.1,
  15. &mut $ser,
  16. )
  17. .unwrap();
  18. )*
  19. };
  20. }
  21. macro_rules! deserialize_individually {
  22. ($ecs:expr, $de:expr, $data:expr, $( $type:ty),*) => {
  23. $(
  24. DeserializeComponents::<Infallible, _>::deserialize(
  25. &mut ( &mut $ecs.write_storage::<$type>(), ),
  26. &mut $data.0, // entities
  27. &mut $data.1, // marker
  28. &mut $data.2, // allocater
  29. &mut $de,
  30. )
  31. .unwrap();
  32. )*
  33. };
  34. }
  35. pub fn does_save_exist() -> bool {
  36. Path::new("./savegame.json").exists()
  37. }
  38. #[cfg(not(target_arch = "wasm32"))]
  39. pub fn save_game(ecs : &mut World) {
  40. // Create helper
  41. let mapcopy = ecs.get_mut::<super::map::Map>().unwrap().clone();
  42. let savehelper = ecs
  43. .create_entity()
  44. .with(SerializationHelper{ map : mapcopy })
  45. .marked::<SimpleMarker<SerializeMe>>()
  46. .build();
  47. // Actually serialize
  48. {
  49. let data = ( ecs.entities(), ecs.read_storage::<SimpleMarker<SerializeMe>>() );
  50. let writer = File::create("./savegame.json").unwrap();
  51. let mut serializer = serde_json::Serializer::new(writer);
  52. serialize_individually!(ecs, serializer, data, Position, Renderable, Player, Viewshed, Monster,
  53. Name, BlocksTile, CombatStats, SufferDamage, WantsToMelee, Item, Consumable, Ranged, InflictsDamage,
  54. AreaOfEffect, ProvidesHealing, InBackpack, WantsToPickupItem, WantsToUseItem,
  55. WantsToDropItem, SerializationHelper
  56. );
  57. }
  58. // Clean up
  59. ecs.delete_entity(savehelper).expect("Crash on cleanup");
  60. }
  61. #[cfg(target_arch = "wasm32")]
  62. pub fn save_game(_ecs : &mut World) {
  63. }
  64. pub fn delete_save() {
  65. if Path::new("./savegame.json").exists() {
  66. std::fs::remove_file("./savegame.json").expect("Unable to delete file");
  67. }
  68. }
  69. pub fn load_game(ecs: &mut World) {
  70. {
  71. // Delete everything
  72. let mut to_delete = Vec::new();
  73. for e in ecs.entities().join() {
  74. to_delete.push(e);
  75. }
  76. for del in to_delete.iter() {
  77. ecs.delete_entity(*del).expect("Deletion failed");
  78. }
  79. }
  80. let data = fs::read_to_string("./savegame.json").unwrap();
  81. let mut de = serde_json::Deserializer::from_str(&data);
  82. {
  83. let mut d = (&mut ecs.entities(), &mut ecs.write_storage::<SimpleMarker<SerializeMe>>(), &mut ecs.write_resource::<SimpleMarkerAllocator<SerializeMe>>());
  84. deserialize_individually!(ecs, de, d, Position, Renderable, Player, Viewshed, Monster,
  85. Name, BlocksTile, CombatStats, SufferDamage, WantsToMelee, Item, Consumable, Ranged, InflictsDamage,
  86. AreaOfEffect, ProvidesHealing, InBackpack, WantsToPickupItem, WantsToUseItem,
  87. WantsToDropItem, SerializationHelper
  88. );
  89. }
  90. let mut deleteme : Option<Entity> = None;
  91. {
  92. let entities = ecs.entities();
  93. let helper = ecs.read_storage::<SerializationHelper>();
  94. let player = ecs.read_storage::<Player>();
  95. let position = ecs.read_storage::<Position>();
  96. for (e,h) in (&entities, &helper).join() {
  97. let mut worldmap = ecs.write_resource::<super::map::Map>();
  98. *worldmap = h.map.clone();
  99. worldmap.tile_content = vec![Vec::new(); super::map::MAPCOUNT];
  100. deleteme = Some(e);
  101. }
  102. for (e,_p,pos) in (&entities, &player, &position).join() {
  103. let mut ppos = ecs.write_resource::<rltk::Point>();
  104. *ppos = rltk::Point::new(pos.x, pos.y);
  105. let mut player_resource = ecs.write_resource::<Entity>();
  106. *player_resource = e;
  107. }
  108. }
  109. ecs.delete_entity(deleteme.unwrap()).expect("Unable to delete helper");
  110. }