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- use rltk::{VirtualKeyCode, Rltk, Point};
- use specs::prelude::*;
- use super::{Position, Player, WantsToMelee,
- Map, State, Viewshed,
- RunState, CombatStats, WantsToPickupItem,
- GameLog, Item};
- use std::cmp::{min, max};
- fn get_item(ecs: &mut World) {
- let player_pos = ecs.fetch::<Point>();
- let player_entity = ecs.fetch::<Entity>();
- let entities = ecs.entities();
- let items = ecs.read_storage::<Item>();
- let positions = ecs.read_storage::<Position>();
- let mut gamelog = ecs.fetch_mut::<GameLog>();
- let mut target_item : Option<Entity> = None;
- for (item_entity, _item, position) in (&entities, &items, &positions).join() {
- if position.x == player_pos.x && position.y == player_pos.y {
- target_item = Some(item_entity);
- }
- }
- match target_item {
- None => gamelog.entries.push("There is nothing here to pick up.".to_string()),
- Some(item) => {
- let mut pickup = ecs.write_storage::<WantsToPickupItem>();
- pickup.insert(*player_entity, WantsToPickupItem{ collected_by: *player_entity, item }).expect("Unable to insert want to pickup");
- }
- }
- }
- pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
- let mut positions = ecs.write_storage::<Position>();
- let players = ecs.write_storage::<Player>();
- let mut viewsheds = ecs.write_storage::<Viewshed>();
- let combat_stats = ecs.read_storage::<CombatStats>();
- let map = ecs.fetch::<Map>();
- let entities = ecs.entities();
- let mut wants_to_melee = ecs.write_storage::<WantsToMelee>();
- for (entity, _player, pos, viewshed) in (&entities, &players, &mut positions, &mut viewsheds).join() {
- if pos.x + delta_x < 1 || pos.x + delta_x > map.width-1 || pos.y + delta_y < 1 || pos.y + delta_y > map.height-1 { return; }
- let destination_idx = map.xy_idx(pos.x + delta_x, pos.y + delta_y);
-
- for potential_target in map.tile_content[destination_idx].iter() {
- let target = combat_stats.get(*potential_target);
- if let Some(_target) = target {
- wants_to_melee.insert(entity, WantsToMelee{ target: *potential_target }).expect("Add target failed");
- return;
- }
- }
- if !map.blocked[destination_idx] {
- pos.x = min(79 , max(0, pos.x + delta_x));
- pos.y = min(49, max(0, pos.y + delta_y));
- let mut ppos = ecs.write_resource::<Point>();
- ppos.x = pos.x;
- ppos.y = pos.y;
- viewshed.dirty = true;
- }
- }
- }
- pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
- // Player movement
- match ctx.key {
- None => { return RunState::AwaitingInput } // Nothing happened
- Some(key) => match key {
- VirtualKeyCode::Left |
- VirtualKeyCode::Numpad4 |
- VirtualKeyCode::A |
- VirtualKeyCode::H => try_move_player(-1, 0, &mut gs.ecs),
- VirtualKeyCode::Right |
- VirtualKeyCode::Numpad6 |
- VirtualKeyCode::D |
- VirtualKeyCode::L => try_move_player(1, 0, &mut gs.ecs),
- VirtualKeyCode::Up |
- VirtualKeyCode::Numpad8 |
- VirtualKeyCode::W |
- VirtualKeyCode::K => try_move_player(0, -1, &mut gs.ecs),
- VirtualKeyCode::Down |
- VirtualKeyCode::Numpad2 |
- VirtualKeyCode::S |
- VirtualKeyCode::J => try_move_player(0, 1, &mut gs.ecs),
- // Diagonals
- VirtualKeyCode::Numpad9 |
- VirtualKeyCode::E |
- VirtualKeyCode::Y => try_move_player(1, -1, &mut gs.ecs),
- VirtualKeyCode::Numpad7 |
- VirtualKeyCode::Q |
- VirtualKeyCode::U => try_move_player(-1, -1, &mut gs.ecs),
- VirtualKeyCode::Numpad3 |
- VirtualKeyCode::C |
- VirtualKeyCode::N => try_move_player(1, 1, &mut gs.ecs),
- VirtualKeyCode::Numpad1 |
- VirtualKeyCode::Z |
- VirtualKeyCode::B => try_move_player(-1, 1, &mut gs.ecs),
- VirtualKeyCode::G => get_item(&mut gs.ecs),
- VirtualKeyCode::I => return RunState::ShowInventory,
- VirtualKeyCode::X => return RunState::ShowDropItem,
- // Save and Quit
- VirtualKeyCode::Escape => return RunState::SaveGame,
-
- _ => { return RunState::AwaitingInput }
- },
- }
- RunState::PlayerTurn
- }
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