gui.rs 12 KB

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  1. use rltk::{ RGB, Rltk, VirtualKeyCode};
  2. use specs::prelude::*;
  3. use super::{CombatStats, Player, GameLog,
  4. MAPHEIGHT, Map, Name,
  5. Position, Point, InBackpack,
  6. State, Viewshed, RunState};
  7. const GUI_HEIGHT: usize = 50 - MAPHEIGHT - 1;
  8. #[derive(PartialEq, Copy, Clone)]
  9. pub enum MainMenuSelection {
  10. NewGame,
  11. LoadGame,
  12. Quit
  13. }
  14. #[derive(PartialEq, Copy, Clone)]
  15. pub enum MainMenuResult {
  16. NoSelection{
  17. selected: MainMenuSelection
  18. },
  19. Selected{
  20. selected: MainMenuSelection
  21. }
  22. }
  23. pub fn main_menu(gs : &mut State, ctx : &mut Rltk) -> MainMenuResult {
  24. let save_exists = super::saveload_system::does_save_exist();
  25. let runstate = gs.ecs.fetch::<RunState>();
  26. ctx.print_color_centered(15, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Rust Roguelike Tutorial");
  27. if let RunState::MainMenu{ menu_selection : selection } = *runstate {
  28. if selection == MainMenuSelection::NewGame {
  29. ctx.print_color_centered(24, RGB::named(rltk::MAGENTA), RGB::named(rltk::BLACK), "Begin New Game");
  30. } else {
  31. ctx.print_color_centered(24, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "Begin New Game");
  32. }
  33. if save_exists {
  34. if selection == MainMenuSelection::LoadGame {
  35. ctx.print_color_centered(25, RGB::named(rltk::MAGENTA), RGB::named(rltk::BLACK), "Load Game");
  36. } else {
  37. ctx.print_color_centered(25, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "Load Game");
  38. }
  39. }
  40. if selection == MainMenuSelection::Quit {
  41. ctx.print_color_centered(26, RGB::named(rltk::MAGENTA), RGB::named(rltk::BLACK), "Quit");
  42. } else {
  43. ctx.print_color_centered(26, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "Quit");
  44. }
  45. match ctx.key {
  46. None => return MainMenuResult::NoSelection{ selected: selection },
  47. Some(key) => {
  48. match key {
  49. VirtualKeyCode::Escape => { return MainMenuResult::NoSelection{ selected: MainMenuSelection::Quit } }
  50. VirtualKeyCode::Up => {
  51. let mut newselection;
  52. match selection {
  53. MainMenuSelection::NewGame => newselection = MainMenuSelection::Quit,
  54. MainMenuSelection::LoadGame => newselection = MainMenuSelection::NewGame,
  55. MainMenuSelection::Quit => newselection = MainMenuSelection::LoadGame
  56. }
  57. if newselection == MainMenuSelection::LoadGame && !save_exists {
  58. newselection = MainMenuSelection::NewGame;
  59. }
  60. return MainMenuResult::NoSelection{ selected: newselection }
  61. }
  62. VirtualKeyCode::Down => {
  63. let mut newselection;
  64. match selection {
  65. MainMenuSelection::NewGame => newselection = MainMenuSelection::LoadGame,
  66. MainMenuSelection::LoadGame => newselection = MainMenuSelection::Quit,
  67. MainMenuSelection::Quit => newselection = MainMenuSelection::NewGame
  68. }
  69. if newselection == MainMenuSelection::LoadGame && !save_exists {
  70. newselection = MainMenuSelection::Quit;
  71. }
  72. return MainMenuResult::NoSelection{ selected: newselection }
  73. }
  74. VirtualKeyCode::Return => return MainMenuResult::Selected{ selected : selection },
  75. _ => return MainMenuResult::NoSelection{ selected: selection }
  76. }
  77. }
  78. }
  79. }
  80. MainMenuResult::NoSelection { selected: MainMenuSelection::NewGame }
  81. }
  82. pub fn ranged_target(gs : &mut State, ctx : &mut Rltk, range : i32) -> (ItemMenuResult, Option<Point>) {
  83. let player_entity = gs.ecs.fetch::<Entity>();
  84. let player_pos = gs.ecs.fetch::<Point>();
  85. let viewsheds = gs.ecs.read_storage::<Viewshed>();
  86. ctx.print_color(5, 0, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Select Target:");
  87. // Highlight available target cells
  88. let mut available_cells = Vec::new();
  89. let visible = viewsheds.get(*player_entity);
  90. if let Some(visible) = visible {
  91. // We have a viewshed
  92. for idx in visible.visible_tiles.iter() {
  93. let distance = rltk::DistanceAlg::Pythagoras.distance2d(*player_pos, *idx);
  94. if distance <= range as f32 {
  95. ctx.set_bg(idx.x, idx.y, RGB::named(rltk::BLUE));
  96. available_cells.push(idx);
  97. }
  98. }
  99. } else {
  100. return (ItemMenuResult::Cancel, None);
  101. }
  102. // Draw mouse cursor
  103. let mouse_pos = ctx.mouse_pos();
  104. let mut valid_target = false;
  105. for idx in available_cells.iter() { if idx.x == mouse_pos.0 && idx.y == mouse_pos.1 { valid_target = true; } }
  106. if valid_target {
  107. ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::CYAN));
  108. if ctx.left_click {
  109. return (ItemMenuResult::Selected, Some(Point::new(mouse_pos.0, mouse_pos.1)));
  110. }
  111. } else {
  112. ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::RED));
  113. if ctx.left_click {
  114. return (ItemMenuResult::Cancel, None);
  115. }
  116. }
  117. (ItemMenuResult::NoResponse, None)
  118. }
  119. pub fn draw_ui(ecs: &World, ctx : &mut Rltk) {
  120. ctx.draw_box(0, 38, 79, GUI_HEIGHT, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
  121. let combat_stats = ecs.read_storage::<CombatStats>();
  122. let players = ecs.read_storage::<Player>();
  123. for (_player, stats) in (&players, &combat_stats).join() {
  124. let health = format!("Faith: {} / {} ", stats.hp, stats.max_hp);
  125. ctx.print_color(12, 38, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), &health);
  126. ctx.draw_bar_horizontal(28, 38, 51, stats.hp, stats.max_hp, RGB::named(rltk::RED), RGB::named(rltk::BLACK));
  127. }
  128. let log = ecs.fetch::<GameLog>();
  129. let mut y = 40;
  130. for s in log.entries.iter().rev() {
  131. if y < 49 { ctx.print(2, y, s); }
  132. y += 1;
  133. }
  134. // Draw mouse cursor
  135. let mouse_pos = ctx.mouse_pos();
  136. ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::ANTIQUE_WHITE));
  137. draw_tooltips(ecs, ctx);
  138. }
  139. #[derive(PartialEq, Copy, Clone)]
  140. pub enum ItemMenuResult { Cancel, NoResponse, Selected }
  141. pub fn show_inventory(gs : &mut State, ctx : &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
  142. let player_entity = gs.ecs.fetch::<Entity>();
  143. let names = gs.ecs.read_storage::<Name>();
  144. let backpack = gs.ecs.read_storage::<InBackpack>();
  145. let entities = gs.ecs.entities();
  146. let inventory = (&backpack, &names).join().filter(|item| item.0.owner == *player_entity );
  147. let count = inventory.count();
  148. let mut y = (25 - (count / 2)) as i32;
  149. ctx.draw_box(15, y-2, 31, (count+3) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
  150. ctx.print_color(18, y-2, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Inventory");
  151. ctx.print_color(18, y+count as i32+1, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "ESCAPE to cancel");
  152. let mut equippable : Vec<Entity> = Vec::new();
  153. let mut j = 0;
  154. for (entity, _pack, name) in (&entities, &backpack, &names).join().filter(|item| item.1.owner == *player_entity ) {
  155. ctx.set(17, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437('('));
  156. ctx.set(18, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97+j as rltk::FontCharType);
  157. ctx.set(19, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437(')'));
  158. ctx.print(21, y, &name.name.to_string());
  159. equippable.push(entity);
  160. y += 1;
  161. j += 1;
  162. }
  163. match ctx.key {
  164. None => (ItemMenuResult::NoResponse, None),
  165. Some(key) => {
  166. match key {
  167. VirtualKeyCode::Escape => { (ItemMenuResult::Cancel, None) }
  168. _ => {
  169. let selection = rltk::letter_to_option(key);
  170. if selection > -1 && selection < count as i32 {
  171. return (ItemMenuResult::Selected, Some(equippable[selection as usize]));
  172. }
  173. (ItemMenuResult::NoResponse, None)
  174. }
  175. }
  176. }
  177. }
  178. }
  179. pub fn drop_item_menu(gs : &mut State, ctx : &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
  180. let player_entity = gs.ecs.fetch::<Entity>();
  181. let names = gs.ecs.read_storage::<Name>();
  182. let backpack = gs.ecs.read_storage::<InBackpack>();
  183. let entities = gs.ecs.entities();
  184. let inventory = (&backpack, &names).join().filter(|item| item.0.owner == *player_entity );
  185. let count = inventory.count();
  186. let mut y = (25 - (count / 2)) as i32;
  187. ctx.draw_box(15, y-2, 31, (count+3) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
  188. ctx.print_color(18, y-2, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Drop Which Item?");
  189. ctx.print_color(18, y+count as i32+1, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "ESCAPE to cancel");
  190. let mut equippable : Vec<Entity> = Vec::new();
  191. let mut j = 0;
  192. for (entity, _pack, name) in (&entities, &backpack, &names).join().filter(|item| item.1.owner == *player_entity ) {
  193. ctx.set(17, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437('('));
  194. ctx.set(18, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97+j as rltk::FontCharType);
  195. ctx.set(19, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437(')'));
  196. ctx.print(21, y, &name.name.to_string());
  197. equippable.push(entity);
  198. y += 1;
  199. j += 1;
  200. }
  201. match ctx.key {
  202. None => (ItemMenuResult::NoResponse, None),
  203. Some(key) => {
  204. match key {
  205. VirtualKeyCode::Escape => { (ItemMenuResult::Cancel, None) }
  206. _ => {
  207. let selection = rltk::letter_to_option(key);
  208. if selection > -1 && selection < count as i32 {
  209. return (ItemMenuResult::Selected, Some(equippable[selection as usize]));
  210. }
  211. (ItemMenuResult::NoResponse, None)
  212. }
  213. }
  214. }
  215. }
  216. }
  217. fn draw_tooltips(ecs: &World, ctx : &mut Rltk) {
  218. let map = ecs.fetch::<Map>();
  219. let names = ecs.read_storage::<Name>();
  220. let positions = ecs.read_storage::<Position>();
  221. let mouse_pos = ctx.mouse_pos();
  222. if mouse_pos.0 >= map.width || mouse_pos.1 >= map.height { return; }
  223. let mut tooltip : Vec<String> = Vec::new();
  224. for (name, position) in (&names, &positions).join() {
  225. let idx = map.xy_idx(position.x, position.y);
  226. if position.x == mouse_pos.0 && position.y == mouse_pos.1 && map.visible_tiles[idx] {
  227. tooltip.push(name.name.to_string());
  228. }
  229. }
  230. if !tooltip.is_empty() {
  231. let mut width :i32 = 0;
  232. for s in tooltip.iter() {
  233. if width < s.len() as i32 { width = s.len() as i32; }
  234. }
  235. width += 3;
  236. if mouse_pos.0 > 40 {
  237. let arrow_pos = Point::new(mouse_pos.0 - 2, mouse_pos.1);
  238. let left_x = mouse_pos.0 - width;
  239. let mut y = mouse_pos.1;
  240. for s in tooltip.iter() {
  241. ctx.print_color(left_x, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), s);
  242. let padding = (width - s.len() as i32)-1;
  243. for i in 0..padding {
  244. ctx.print_color(arrow_pos.x - i, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &" ".to_string());
  245. }
  246. y += 1;
  247. }
  248. ctx.print_color(arrow_pos.x, arrow_pos.y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &"->".to_string());
  249. } else {
  250. let arrow_pos = Point::new(mouse_pos.0 + 1, mouse_pos.1);
  251. let left_x = mouse_pos.0 +3;
  252. let mut y = mouse_pos.1;
  253. for s in tooltip.iter() {
  254. ctx.print_color(left_x + 1, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), s);
  255. let padding = (width - s.len() as i32)-1;
  256. for i in 0..padding {
  257. ctx.print_color(arrow_pos.x + 1 + i, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &" ".to_string());
  258. }
  259. y += 1;
  260. }
  261. ctx.print_color(arrow_pos.x, arrow_pos.y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &" ".to_string());
  262. }
  263. }
  264. }