backing.vs 223 B

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  1. #version 330 core
  2. layout (location = 0) in vec2 aPos;
  3. layout (location = 1) in vec2 aTexCoords;
  4. out vec2 TexCoords;
  5. void main()
  6. {
  7. TexCoords = aTexCoords;
  8. gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0);
  9. }