use serde::{Serialize, Deserialize}; #[derive(PartialEq, Copy, Clone, Serialize, Deserialize)] pub struct Rect { pub x1 : i32, pub x2 : i32, pub y1 : i32, pub y2 : i32 } impl Rect { pub fn new(x:i32, y: i32, w:i32, h:i32) -> Rect { Rect{x1:x, y1:y, x2:x+w, y2:y+h} } // Returns true if this overlaps with other pub fn intersect(&self, other:&Rect) -> bool { self.x1 <= other.x2 && self.x2 >= other.x1 && self.y1 <= other.y2 && self.y2 >= other.y1 } pub fn center(&self) -> (i32, i32) { ((self.x1 + self.x2)/2, (self.y1 + self.y2)/2) } }