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							- <html><head>
 
- <title>PICO-8 Cartridge</title>
 
- <meta name="viewport" content="width=device-width, user-scalable=no">
 
- <script type="text/javascript">
 
- 	// Default shell for PICO-8 0.2.2 (includes @weeble's gamepad mod 1.0)
 
- 	// This file is available under a CC0 license https://creativecommons.org/share-your-work/public-domain/cc0/
 
- 	// (note: "this file" does not include any cartridge or cartridge artwork injected into a derivative html file when using the PICO-8 html exporter)
 
- 	// options
 
- 	// fullscreen, sound, close button at top when playing on touchscreen
 
- 	var p8_allow_mobile_menu = true;
 
- 	// p8_autoplay true to boot the cartridge automatically after page load when possible
 
- 	// if the browser can not create an audio context outside of a user gesture (e.g. on iOS), p8_autoplay has no effect
 
- 	var p8_autoplay = false;
 
- 	// When pico8_state is defined, PICO-8 will set .is_paused, .sound_volume and .frame_number each frame 
 
- 	// (used for determining button icons)
 
- 	var pico8_state = [];
 
- 	// When pico8_buttons is defined, PICO-8 reads each int as a bitfield holding that player's button states
 
- 	// 0x1 left, 0x2 right, 0x4 up, 0x8 right, 0x10 O, 0x20 X, 0x40 menu
 
- 	// (used by p8_update_gamepads)
 
- 	var pico8_buttons = [0, 0, 0, 0, 0, 0, 0, 0]; // max 8 players
 
- 	// When pico8_mouse is defined, PICO-8 reads the 3 integers as X, Y and a bitfield for buttons: 0x1 LMB, 0x2 RMB
 
- 	var pico8_mouse = [];
 
- 	// used to display number of detected joysticks
 
- 	var pico8_gamepads = {};
 
- 	pico8_gamepads.count = 0;
 
- 	// When pico8_gpio is defined, reading and writing to gpio pins will read and write to these values
 
- 	var pico8_gpio = new Array(128);
 
- 	// When pico8_audio_context context is defined, the html shell (this file) is responsible for creating and managing it.
 
- 	// This makes satisfying browser requirements easier -- e.g. initialising audio from a short script in response to a user action.
 
- 	// Otherwise PICO-8 will try to create and use its own context.
 
- 	var pico8_audio_context;
 
- 	// menu button and controller graphics
 
- 	p8_gfx_dat={
 
- 			"p8b_pause1": "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAAAOUlEQVRIx2NgGPbg/8cX/0F46FtAM4vobgHVLRowC6hm0YBbQLFFoxaM4FQ0dHPy0C1Nh26NNugBAAnizNiMfvbGAAAAAElFTkSuQmCC",
 
- "p8b_controls":"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAAAQ0lEQVRIx2NgGAXEgP8fX/ynBaap4XBLhqcF1IyfYWQBrZLz0LEAlzqqxQFVLcAmT3MLqJqTaW7B4CqLaF4fjIIBBwBL/B2vqtPVIwAAAABJRU5ErkJggg==",
 
- "p8b_full":"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAAAN0lEQVRIx2NgGPLg/8cX/2mJ6WcBrUJm4CwgOSgGrQVEB8WoBaMWDGMLhm5OHnql6dCt0YY8AAA9oZm+9Z9xQAAAAABJRU5ErkJggg==",
 
- "p8b_pause0":"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAAAKUlEQVRIx2NgGHbg/8cX/7FhctWNWjBqwagFoxaMWjBqwagF5Fkw5AAAPaGZvsIUtXUAAAAASUVORK5CYII=",
 
- "p8b_sound0":"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAAANklEQVRIx2NgGDHg/8cX/5Hx0LEA3cChYwEugwavBcRG4qgFoxYMZwuGfk4efqXp8KnRBj0AAMz7cLDnG4FeAAAAAElFTkSuQmCC",
 
- "p8b_sound1":"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAAAPUlEQVRIx2NgGDHg/8cX/5Hx0LEA3cChYwEugwhZQLQDqG4BsZFIKMhGLRi1YChbMPRz8vArTYdPjTboAQCSVgpXUWQAMAAAAABJRU5ErkJggg==",
 
- "p8b_close":"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAAAU0lEQVRIx2NkoDFgpJsF/z+++I8iwS9BkuW49A+cBcRaREgf/Swg1SJi1dHfAkIG4EyOOIJy4Cwg1iJCiWDUAvItGLqpaOjm5KFfmg79Gm3ItioAl+mAGVYIZUUAAAAASUVORK5CYII=",
 
- "controls_left_panel":"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAASwAAAEsCAYAAAB5fY51AAAEI0lEQVR42u3dMU7DQBCG0Tjam9DTcP8jpEmfswS5iHBhAsLxev/hvQY6pGXyZRTQ+nQCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHqbHEEtl+vt7hS+fLy/mXHBQqxEi/6aI/AiFW9SnB2BWDkDBAtAsADBAhAsAMECBAtAsAAECxAsAMECECxAsAAEC0CwONJ8tYvrXRAsImK19j0IFsPGSrQQLCJiNV+et7xAT7QQLIaN1dr3ooVgMWysRAvBIipWooVgERUr0UKwiIqVaCFYRMVKtBAsomIlWggWUbESLQSLqFiJFoJFVKxEC8EiKlaihWARFSvRQrDYJSSVfhaCBSBYAIIFCBbAHpoj4Bl/scOGBWDD4lX8iwE2LADBAgQLQLAABAsQLADBAhAsQLAABAtAsADBAhAsAMECBAtAsAAECxAsAMECECxAsAAECxAsAMECECxAsMh1ud7uTsHZVDcZyFo8Yt5sVJ6NyUAaSNEyIymaXwZepIKd4mwoQbAFC0CwAMECECwAwQIEC0CwAAQLECwAwQIQLECwAAQLQLAAwQI4UHME2/10QZq7usyBObBhRQwpmBUb1nADuPbuaUD/p2ezMH+1admwhosVfBcxb2SCJVaIlmAhVoiWYIkVoiVagiVWiJZgiZVYIVqCJVaIlmgJllghWoIlViBagiVWiJZoCZZYIVqCJVYgWoIlViBaggUIlnc0sPELlmghVmIlWKKFWAmWaIFYCZZoIVYIlmghVoIlWiBWgiVaiJVgIVqIlWCJFoiVYIkWYiVYiBZiJViihViJ1XbNEWyL1mMQRYvfvIGJlQ1rmE0LzIoNyyBiDrBhAYIFIFiAYAEIFoBgAYIFIFgAggUIFoBgAQgWIFgAggUgWIBgDc+Nn1D/tdH8YupwgZy5qG4ykKIlVmZDsDjshSlazqQqH7p793Q2CBaAYAGCBSBYAIIFCBaAYAEIFiBYAIIFIFiAYAEIFoBgAYIFIFgAggUIFoBgAQgWIFgAggUgWIBgAQgWwENzBKxZPub9CJ7WjA0LsGFRV+9N5+jNDhsWgGABggUgWACCxW56fgjuA3cEiz9Z/nWwR0iWP8P/YCFYDBstsUKwiIiWWCFYRERLrBAsIqIlVggWEdESKwSLiGiJFYJFRLTECsEiIlpihWARES2xQrCIiJZYIVhEREusECwioiVWCBYx0RIrBIuoaIkVr+YhFHTZtMCGBQgWgGABCBYgWACCBSBYgGABCBaAYAGCBSBYAIIFCBbj2uOR8s6AEbhexgsWYri3SKhKczcXAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMA2n+e0UMDzh3yTAAAAAElFTkSuQmCC",
 
- "controls_right_panel":"data:image/png;base64,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",
 
- 	};
 
- 	// added 0.2.1: work-around for iOS/Safari running from an iFrame (e.g. from itch.io page):
 
- 	// touch events only register after adding dummy listeners on document.
 
- 	document.addEventListener('touchstart', {});
 
- 	document.addEventListener('touchmove', {});
 
- 	document.addEventListener('touchend', {});
 
- 	// --------------------------------------------------------------------------------------------------------------------------------
 
- 	// pico-8 0.2.2: allow dropping files
 
- 	var p8_dropped_cart = null;
 
- 	var p8_dropped_cart_name = "";
 
- 	function p8_drop_file(e)
 
- 	{
 
- 		// console.log("@@ dropping file...");
 
- 	
 
- 		e.stopPropagation();
 
- 		e.preventDefault();
 
- 		if (e.dataTransfer && e.dataTransfer.files && e.dataTransfer.files[0])
 
- 		{
 
- 			// read from file
 
- 			reader = new FileReader();
 
- 			reader.onload = function (event) {
 
- 				p8_dropped_cart_name = e.dataTransfer.files[0].name;
 
- 				p8_dropped_cart = reader.result;
 
- 				// data:image/png;base64
 
- 				e.stopPropagation();
 
- 				e.preventDefault(); 
 
- 			};
 
- 			reader.readAsDataURL(e.dataTransfer.files[0]);
 
- 			codo_command = 9; // read directly from p8_dropped_cart with libb64 decoder
 
- 		}
 
- 		else
 
- 		{
 
- 			// read from url (or data url)
 
- 			txt = e.dataTransfer.getData('Text');
 
- 			if (txt){
 
- 				p8_dropped_cart_name = "untitled.p8.png";
 
- 				p8_dropped_cart = txt;
 
- 				codo_command = 9;
 
- 			}
 
- 		}
 
- 	}
 
- 	function nop(evt) {
 
- 		evt.stopPropagation();
 
- 		evt.preventDefault();
 
- 	}
 
- 	function dragover(evt) {
 
- 		evt.stopPropagation();
 
- 		evt.preventDefault();
 
- 		Module.pico8DragOver();
 
- 	}
 
- 	function dragstop(evt) {
 
- 		evt.stopPropagation();
 
- 		evt.preventDefault();
 
- 		Module.pico8DragStop();
 
- 	}
 
- 	// --------------------------------------------------------------------------------------------------------------------------------
 
- 	var p8_buttons_hash = -1;
 
- 	function p8_update_button_icons()
 
- 	{
 
- 		// buttons only appear when running
 
- 		if (!p8_is_running)
 
- 		{
 
- 			requestAnimationFrame(p8_update_button_icons);
 
- 			return;
 
- 		}
 
- 		var is_fullscreen=(document.fullscreenElement || document.mozFullScreenElement || document.webkitIsFullScreen || document.msFullscreenElement);
 
- 		
 
- 		// hash based on: pico8_state.sound_volume  pico8_state.is_paused bottom_margin left is_fullscreen p8_touch_detected
 
- 		var hash = 0;
 
- 		hash = pico8_state.sound_volume;
 
- 		if (pico8_state.is_paused) hash += 0x100;
 
- 		if (p8_touch_detected)     hash += 0x200;
 
- 		if (is_fullscreen)         hash += 0x400;
 
- 		if (p8_buttons_hash == hash)
 
- 		{
 
- 			requestAnimationFrame(p8_update_button_icons);
 
- 			return;
 
- 		}
 
- 		
 
- 		p8_buttons_hash = hash;
 
- 		// console.log("@@ updating button icons");
 
- 		els = document.getElementsByClassName('p8_menu_button');
 
- 		for (i = 0; i < els.length; i++)
 
- 		{
 
- 			el = els[i];
 
- 			index = el.id;			
 
- 			if (index == 'p8b_sound') index += (pico8_state.sound_volume == 0 ? "0" : "1"); // 1 if undefined
 
- 			if (index == 'p8b_pause') index += (pico8_state.is_paused > 0 ? "1" : "0");     // 0 if undefined
 
- 			new_str = '<img width=24 height=24 style="pointer-events:none" src="'+p8_gfx_dat[index]+'">';
 
- 			if (el.innerHTML != new_str)
 
- 				el.innerHTML = new_str;
 
- 			// hide all buttons for touch mode (can pause with menu buttons)
 
- 			
 
- 			var is_visible = p8_is_running;
 
- 			if ((!p8_touch_detected || !p8_allow_mobile_menu) && el.parentElement.id == "p8_menu_buttons_touch")
 
- 				is_visible = false;
 
- 			if (p8_touch_detected && el.parentElement.id == "p8_menu_buttons")
 
- 				is_visible = false;
 
- 			if (is_fullscreen) 
 
- 				is_visible = false;
 
- 			if (is_visible)
 
- 				el.style.display="";
 
- 			else
 
- 				el.style.display="none";
 
- 		}
 
- 		requestAnimationFrame(p8_update_button_icons);
 
- 	}
 
- 	function abs(x)
 
- 	{
 
- 		return x < 0 ? -x : x;
 
- 	}
 
- 	
 
- 	// step 0 down 1 drag 2 up (not used)
 
- 	function pico8_buttons_event(e, step)
 
- 	{
 
- 		if (!p8_is_running) return;
 
- 	
 
- 		pico8_buttons[0] = 0;
 
- 		if (step == 2 && typeof(pico8_mouse) !== 'undefined')
 
- 		{
 
- 			pico8_mouse[2] = 0;
 
- 		}
 
- 		
 
- 		var num = 0;
 
- 		if (e.touches) num = e.touches.length;
 
- 		if (num == 0 && typeof(pico8_mouse) !== 'undefined')
 
- 		{
 
- 			//  no active touches: release mouse button from anywhere on page. (maybe redundant? but just in case)
 
- 			pico8_mouse[2] = 0;
 
- 		}
 
- 		
 
- 		for (var i = 0; i < num; i++)
 
- 		{
 
- 			var touch = e.touches[i];
 
- 			var x = touch.clientX;
 
- 			var y = touch.clientY;
 
- 			var w = window.innerWidth;
 
- 			var h = window.innerHeight;
 
- 			var r = Math.min(w,h) / 12;
 
- 			if (r > 40) r = 40;
 
- 			// mouse (0.1.12d)
 
- 			let canvas = document.getElementById("canvas");
 
- 			if (p8_touch_detected)
 
- 			if (typeof(pico8_mouse) !== 'undefined')
 
- 			if (canvas)
 
- 			{
 
- 				var rect = canvas.getBoundingClientRect();
 
- 				//console.log(rect.top, rect.right, rect.bottom, rect.left, x, y);
 
- 				if (x >= rect.left && x < rect.right && y >= rect.top && y < rect.bottom)
 
- 				{
 
- 					pico8_mouse = [
 
- 						Math.floor((x - rect.left) * 128 / (rect.right - rect.left)),
 
- 						Math.floor((y - rect.top) * 128 / (rect.bottom - rect.top)),
 
- 						step < 2 ? 1 : 0
 
- 					];
 
- 					// return; // commented -- blocks overlapping buttons
 
- 				}else
 
- 				{
 
- 					pico8_mouse[2] = 0;
 
- 				}
 
- 			}
 
- 			// buttons
 
- 			
 
- 			b = 0;
 
- 			if (y < h - r*8)
 
- 			{
 
- 				// no controller buttons up here; includes canvas and menu buttons at top in touch mode
 
- 			}
 
- 			else
 
- 			{
 
- 				e.preventDefault();
 
- 				if ((y < h - r*6) && y > (h - r*8))
 
- 				{
 
- 					// menu button: half as high as X O button
 
- 					// stretch across right-hand half above X O buttons
 
- 					if (x > w - r*3) 
 
- 						b |= 0x40;
 
- 				}
 
- 				else if (x < w/2 && x < r*6)
 
- 				{
 
- 					// stick
 
- 					mask = 0xf; // dpad
 
- 					var cx = 0 + r*3;
 
- 					var cy = h - r*3;
 
- 					deadzone = r/3;
 
- 					var dx = x - cx;
 
- 					var dy = y - cy;
 
- 					if (abs(dx) > abs(dy) * 0.6) // horizontal 
 
- 					{
 
- 						if (dx < -deadzone) b |= 0x1;
 
- 						if (dx > deadzone) b |= 0x2;
 
- 					}
 
- 					if (abs(dy) > abs(dx) * 0.6) // vertical
 
- 					{
 
- 						if (dy < -deadzone) b |= 0x4;
 
- 						if (dy > deadzone) b |= 0x8;
 
- 					}
 
- 				}
 
- 				else if (x > w - r*6)
 
- 				{
 
- 					// button; diagonal split from bottom right corner
 
- 				
 
- 					mask = 0x30;
 
- 					
 
- 					// one or both of [X], [O]
 
- 					if ( (h-y) > (w-x) * 0.8) b |= 0x10;
 
- 					if ( (w-x) > (h-y) * 0.8) b |= 0x20;
 
- 				}
 
- 			}
 
- 			pico8_buttons[0] |= b;
 
- 		
 
- 		}
 
- 	}
 
- 	// p8_update_layout_hash is used to decide when to update layout (expensive especially when part of a heavy page)
 
- 	var p8_update_layout_hash = -1;
 
- 	var last_windowed_container_height = 512;
 
- 	var p8_layout_frames = 0;
 
- 	function p8_update_layout()
 
- 	{
 
- 		var canvas = document.getElementById("canvas");
 
- 		var p8_playarea = document.getElementById("p8_playarea");
 
- 		var p8_container = document.getElementById("p8_container");
 
- 		var p8_frame = document.getElementById("p8_frame");
 
- 		var csize = 512;
 
- 		var margin_top = 0;
 
- 		var margin_left = 0;
 
- 		// page didn't load yet? first call should be after p8_frame is created so that layout doesn't jump around.
 
- 		if (!canvas || !p8_playarea || !p8_container || !p8_frame)
 
- 		{
 
- 			p8_update_layout_hash = -1;
 
- 			requestAnimationFrame(p8_update_layout);
 
- 			return;
 
- 		}
 
- 		p8_layout_frames ++;
 
- 		// assumes frame doesn't have padding
 
- 		
 
- 		var is_fullscreen=(document.fullscreenElement || document.mozFullScreenElement || document.webkitIsFullScreen || document.msFullscreenElement);
 
- 		var frame_width = p8_frame.offsetWidth;
 
- 		var frame_height = p8_frame.offsetHeight;
 
- 		if (is_fullscreen)
 
- 		{
 
- 			// same as window
 
- 			frame_width = window.innerWidth;
 
- 			frame_height = window.innerHeight;
 
- 		}
 
- 		else{
 
- 			// never larger than window  // (happens when address bar is down in portraight mode on phone)
 
- 			frame_width  = Math.min(frame_width, window.innerWidth);
 
- 			frame_height = Math.min(frame_height, window.innerHeight);
 
- 		}
 
- 		// as big as will fit in a frame..
 
- 		csize =  Math.min(frame_width,frame_height);
 
- 		// .. but never more than 2/3 of longest side for touch (e.g. leave space for controls on iPad)
 
- 		if (p8_touch_detected && p8_is_running)
 
- 		{
 
- 			var longest_side = Math.max(window.innerWidth,window.innerHeight);
 
- 			csize = Math.min(csize, longest_side * 2/3);
 
- 		}
 
- 		// pixel perfect: quantize to closest multiple of 128
 
- 		// only when large display (desktop)
 
- 		if (frame_width >= 512 && frame_height >= 512)
 
- 		{
 
- 			csize = (csize+1) & ~0x7f;
 
- 		}
 
- 		// csize should never be higher than parent frame
 
- 		// (otherwise stretched large when fullscreen and then return)
 
- 		if (!is_fullscreen && p8_frame) 
 
- 			csize = Math.min(csize, last_windowed_container_height); // p8_frame_0 parent
 
- 		
 
- 		if (is_fullscreen)
 
- 		{
 
- 			// always center horizontally
 
- 			margin_left = (frame_width - csize)/2;
 
- 			if (p8_touch_detected)
 
- 			{
 
- 				if (window.innerWidth < window.innerHeight)
 
- 				{
 
- 					// portrait: keep at y=40 (avoid rounded top corners / camera nub thing etc.)
 
- 					margin_top = Math.min(40, frame_height - csize);
 
- 				}
 
- 				else
 
- 				{
 
- 					// landscape: put a little above vertical center
 
- 					margin_top = (frame_height - csize)/4;
 
- 				}
 
- 			}
 
- 			else{
 
- 				// non-touch: center vertically
 
- 				margin_top = (frame_height - csize)/2;
 
- 			}
 
- 		}
 
- 		// skip if relevant state has not changed
 
- 		var update_hash = csize + margin_top * 1000.3 + margin_left * 0.001 + frame_width * 333.33 + frame_height * 772.15134;
 
- 		if (is_fullscreen) update_hash += 0.1237;
 
- 		// unexpected things can happen in the first few seconds, so just keep re-calculating layout. wasm version breaks layout otherwise.
 
- 		// also: bonus refresh at 5, 8 seconds just in case ._.
 
- 		if (p8_layout_frames < 180 || p8_layout_frames == 60*5 || p8_layout_frames == 60*8 )
 
- 			update_hash = p8_layout_frames;
 
- 		if (!is_fullscreen) // fullscreen: update every frame for safety. should be cheap!
 
- 		if (!p8_touch_detected) // mobile: update every frame because nothing can be trusted
 
- 		if (p8_update_layout_hash == update_hash)
 
- 		{
 
- 			//console.log("p8_update_layout(): skipping");
 
- 			requestAnimationFrame(p8_update_layout);
 
- 			return;
 
- 		}
 
- 		p8_update_layout_hash = update_hash;
 
- 		// record this for returning to original size after fullscreen pushes out container height (argh)
 
- 		if (!is_fullscreen && p8_frame)
 
- 			last_windowed_container_height = p8_frame.parentNode.parentNode.offsetHeight;
 
- 		
 
- 		// mobile in portrait mode: put screen at top (w / a little extra space for fullscreen button if needed)
 
- 		// (don't cart too about buttons overlapping screen)
 
- 		if (p8_touch_detected && p8_is_running && document.body.clientWidth < document.body.clientHeight)
 
- 			p8_playarea.style.marginTop = p8_allow_mobile_menu ? 32 : 8;
 
- 		else if (p8_touch_detected && p8_is_running) // landscape: slightly above vertical center (only relevant for iPad / highres devices)
 
- 			p8_playarea.style.marginTop = (document.body.clientHeight - csize) / 4;
 
- 		else
 
- 			p8_playarea.style.marginTop = "";
 
- 		canvas.style.width = csize;
 
- 		canvas.style.height = csize;
 
- 		// to do: this should just happen from css layout
 
- 		canvas.style.marginLeft = margin_left;
 
- 		canvas.style.marginTop = margin_top;
 
- 		p8_container.style.width = csize;
 
- 		p8_container.style.height = csize;
 
- 		// set menu buttons position to bottom right
 
- 		el = document.getElementById("p8_menu_buttons");
 
- 		el.style.marginTop = csize - el.offsetHeight;
 
- 		if (p8_touch_detected && p8_is_running)
 
- 		{
 
- 			// turn off pointer events to prevent double-tap zoom etc (works on Android)
 
- 			// don't want this for desktop because breaks mouse input & click-to-focus when using codo_textarea
 
- 			canvas.style.pointerEvents = "none";
 
- 			p8_container.style.marginTop = "0px";
 
- 			// buttons
 
- 			
 
- 			// same as touch event handling
 
- 			var w = window.innerWidth;
 
- 			var h = window.innerHeight;
 
- 			var r = Math.min(w,h) / 12;
 
- 			if (r > 40) r = 40;
 
- 			el = document.getElementById("controls_right_panel");
 
- 			el.style.left = w-r*6;
 
- 			el.style.top = h-r*7;
 
- 			el.style.width = r*6;
 
- 			el.style.height = r*7;
 
- 			if (el.getAttribute("src") != p8_gfx_dat["controls_right_panel"]) // optimisation: avoid reload? (browser should handle though)
 
- 				el.setAttribute("src", p8_gfx_dat["controls_right_panel"]);
 
- 			el = document.getElementById("controls_left_panel");
 
- 			el.style.left = 0;
 
- 			el.style.top = h-r*6;
 
- 			el.style.width = r*6;
 
- 			el.style.height = r*6;
 
- 			if (el.getAttribute("src") != p8_gfx_dat["controls_left_panel"]) // optimisation: avoid reload? (browser should handle though)
 
- 				el.setAttribute("src", p8_gfx_dat["controls_left_panel"]);
 
- 			
 
- 			// scroll to cart (commented; was a failed attempt to prevent scroll-on-drag on some browsers)
 
- 			// p8_frame.scrollIntoView(true);
 
- 			document.getElementById("touch_controls_gfx").style.display="table";
 
- 			document.getElementById("touch_controls_background").style.display="table";
 
- 		}
 
- 		else{
 
- 			document.getElementById("touch_controls_gfx").style.display="none";
 
- 			document.getElementById("touch_controls_background").style.display="none";
 
- 		}
 
- 		if (!p8_is_running)
 
- 		{
 
- 			p8_playarea.style.display="none";
 
- 			p8_container.style.display="flex";
 
- 			p8_container.style.marginTop="auto";
 
- 			el = document.getElementById("p8_start_button");
 
- 			if (el) el.style.display="flex";
 
- 		}
 
- 		requestAnimationFrame(p8_update_layout);
 
- 	}
 
- 	var p8_touch_detected = false;
 
- 	addEventListener("touchstart", function(event)
 
- 	{
 
- 		p8_touch_detected = true;
 
- 		// hide codo_textarea -- clipboard support on mobile is not feasible
 
- 		el = document.getElementById("codo_textarea");
 
- 		if (el && el.style.display != "none"){
 
- 			el.style.display="none";
 
- 		}
 
- 	},  {passive: true});
 
- 	function p8_create_audio_context()
 
- 	{
 
- 		if (pico8_audio_context) 
 
- 		{
 
- 			try {
 
- 				pico8_audio_context.resume();
 
- 			}
 
- 			catch(err) {
 
- 				console.log("** pico8_audio_context.resume() failed");
 
- 			}	
 
- 			return;
 
- 		}
 
- 		var webAudioAPI = window.AudioContext || window.webkitAudioContext || window.mozAudioContext || window.oAudioContext || window.msAudioContext;			
 
- 		if (webAudioAPI)
 
- 		{
 
- 			pico8_audio_context = new webAudioAPI;
 
- 			// wake up iOS
 
- 			if (pico8_audio_context)
 
- 			{
 
- 				try {
 
- 					var dummy_source_sfx = pico8_audio_context.createBufferSource();
 
- 					dummy_source_sfx.buffer = pico8_audio_context.createBuffer(1, 1, 22050); // dummy
 
- 					dummy_source_sfx.connect(pico8_audio_context.destination);
 
- 					dummy_source_sfx.start(1, 0.25); // gives InvalidStateError -- why? hasn't been played before 
 
- 					//dummy_source_sfx.noteOn(0); // deleteme
 
- 				}
 
- 				catch(err) {
 
- 					console.log("** dummy_source_sfx.start(1, 0.25) failed");
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	function p8_close_cart()
 
- 	{
 
- 		// just reload page! used for touch buttons -- hard to roll back state 
 
- 		window.location.hash = ""; // triggers reload
 
- 	}
 
- 	var p8_is_running = false;
 
- 	var p8_script = null;
 
- 	var Module = null;
 
- 	function p8_run_cart()
 
- 	{
 
- 		if (p8_is_running) return;
 
- 		p8_is_running = true;
 
- 		// touch: hide everything except p8_frame_0
 
- 		if (p8_touch_detected)
 
- 		{
 
- 			el = document.getElementById("body_0");
 
- 			el2 = document.getElementById("p8_frame_0");
 
- 			if (el && el2)
 
- 			{
 
- 				el.style.display="none";
 
- 				el.parentNode.appendChild(el2);
 
- 			}
 
- 		}
 
- 		// create audio context and wake it up (for iOS -- needs happen inside touch event)		
 
- 		p8_create_audio_context();
 
- 		// show touch elements
 
- 		els = document.getElementsByClassName('p8_controller_area');
 
- 		for (i = 0; i < els.length; i++)
 
- 			els[i].style.display="";
 
- 		// install touch events. These also serve to block scrolling / pinching / zooming on phones when p8_is_running
 
- 			// moved event.preventDefault(); calls into pico8_buttons_event() (want to let top buttons pass through)
 
- 		addEventListener("touchstart", function(event){ pico8_buttons_event(event, 0); }, {passive: false});
 
- 		addEventListener("touchmove",  function(event){ pico8_buttons_event(event, 1); }, {passive: false});
 
- 		addEventListener("touchend",   function(event){ pico8_buttons_event(event, 2); }, {passive: false});
 
- 		// load and run script
 
- 		e = document.createElement("script");
 
- 		p8_script = e;
 
- 		e.onload = function(){
 
- 			
 
- 			// show canvas / menu buttons only after loading
 
- 			el = document.getElementById("p8_playarea");
 
- 			if (el) el.style.display="table";
 
- 			if (typeof(p8_update_layout_hash) !== 'undefined')
 
- 				p8_update_layout_hash = -77;
 
- 			if (typeof(p8_buttons_hash) !== 'undefined')
 
- 				p8_buttons_hash = -33;
 
- 		}
 
- 		e.type = "application/javascript";
 
- 		e.src = "shmup.js";
 
- 		e.id = "e_script";
 
- 		
 
- 		document.body.appendChild(e); // load and run
 
- 		// hide start button and show canvas / menu buttons. hide start button
 
- 		el = document.getElementById("p8_start_button");
 
- 		if (el) el.style.display="none";
 
- 		// add #playing for touchscreen devices (allows back button to close)
 
- 		// X button can also be used to trigger this 
 
- 		if (p8_touch_detected)
 
- 		{
 
- 			window.location.hash = "#playing";
 
- 			window.onhashchange = function()
 
- 			{
 
- 				if (window.location.hash.search("playing") < 0)
 
- 					window.location.reload();
 
- 			}
 
- 		}
 
- 		// install drag&drop listeners
 
- 		{
 
- 			let canvas = p8_document().getElementById("canvas");
 
- 			if (canvas)
 
- 			{
 
- 				canvas.addEventListener('dragenter', dragover, false);
 
- 				canvas.addEventListener('dragover', dragover, false);
 
- 				canvas.addEventListener('dragleave', dragstop, false);
 
- 				canvas.addEventListener('drop', nop, false);
 
- 				canvas.addEventListener('drop', p8_drop_file, false);
 
- 			}
 
- 		}
 
- 	}
 
- 	
 
- 		// Gamepad code
 
- 	
 
- 	var P8_BUTTON_O = {action:'button', code: 0x10};
 
- 	var P8_BUTTON_X = {action:'button', code: 0x20};
 
- 	var P8_DPAD_LEFT = {action:'button', code: 0x1};
 
- 	var P8_DPAD_RIGHT = {action:'button', code: 0x2};
 
- 	var P8_DPAD_UP = {action:'button', code: 0x4};
 
- 	var P8_DPAD_DOWN = {action:'button', code: 0x8};
 
- 	var P8_MENU = {action:'menu'};
 
- 	var P8_NO_ACTION = {action:'none'};
 
- 	var P8_BUTTON_MAPPING = [
 
- 		// ref: https://w3c.github.io/gamepad/#remapping
 
- 		P8_BUTTON_O,          // Bottom face button
 
- 		P8_BUTTON_X,          // Right face button
 
- 		P8_BUTTON_X,          // Left face button
 
- 		P8_BUTTON_O,          // Top face button
 
- 		P8_NO_ACTION,         // Near left shoulder button (L1)
 
- 		P8_NO_ACTION,         // Near right shoulder button (R1)
 
- 		P8_NO_ACTION,         // Far left shoulder button (L2)
 
- 		P8_NO_ACTION,         // Far right shoulder button (R2)
 
- 		P8_MENU,              // Left auxiliary button (select)
 
- 		P8_MENU,              // Right auxiliary button (start)
 
- 		P8_NO_ACTION,         // Left stick button
 
- 		P8_NO_ACTION,         // Right stick button
 
- 		P8_DPAD_UP,           // Dpad up
 
- 		P8_DPAD_DOWN,         // Dpad down
 
- 		P8_DPAD_LEFT,         // Dpad left
 
- 		P8_DPAD_RIGHT,        // Dpad right
 
- 	];
 
- 	// Track which player is controller by each gamepad. Gamepad index i controls the
 
- 	// player with index pico8_gamepads_mapping[i]. Gamepads with null player are
 
- 	// currently unassigned - they get assigned to a player when a button is pressed.
 
- 	var pico8_gamepads_mapping = [];
 
- 	function p8_unassign_gamepad(gamepad_index) {
 
- 		if (pico8_gamepads_mapping[gamepad_index] == null) {
 
- 			return;
 
- 		}
 
- 		pico8_buttons[pico8_gamepads_mapping[gamepad_index]] = 0;
 
- 		pico8_gamepads_mapping[gamepad_index] = null;
 
- 	}
 
- 	function p8_first_player_without_gamepad(max_players) {
 
- 		var allocated_players = pico8_gamepads_mapping.filter(function(x) { return x != null; });
 
- 		var sorted_players = Array.from(allocated_players).sort();
 
- 		for (var desired = 0; desired < sorted_players.length && desired < max_players; ++desired) {
 
- 			if (desired != sorted_players[desired]) {
 
- 				return desired;
 
- 			}
 
- 		}
 
- 		if (sorted_players.length < max_players) {
 
- 			return sorted_players.length;
 
- 		}
 
- 		return null;
 
- 	}
 
- 	function p8_assign_gamepad_to_player(gamepad_index, player_index) {
 
- 		p8_unassign_gamepad(gamepad_index);
 
- 		pico8_gamepads_mapping[gamepad_index] = player_index;
 
- 	}
 
- 	function p8_convert_standard_gamepad_to_button_state(gamepad, axis_threshold, button_threshold) {
 
- 		// Given a gamepad object, return:
 
- 		// {
 
- 		//     button_state: the binary encoded Pico 8 button state
 
- 		//     menu_button: true if any menu-mapped button was pressed
 
- 		//     any_button: true if any button was pressed, including d-pad
 
- 		//         buttons and unmapped buttons
 
- 		// }
 
- 		if (!gamepad || !gamepad.axes || !gamepad.buttons) {
 
- 			return {
 
- 				button_state: 0,
 
- 				menu_button: false,
 
- 				any_button: false
 
- 			};
 
- 		}
 
- 		function button_state_from_axis(axis, low_state, high_state, default_state) {
 
- 			if (axis && axis < -axis_threshold) return low_state;
 
- 			if (axis && axis > axis_threshold) return high_state;
 
- 			return default_state;
 
- 		}
 
- 		var axes_actions = [
 
- 			button_state_from_axis(gamepad.axes[0], P8_DPAD_LEFT, P8_DPAD_RIGHT, P8_NO_ACTION),
 
- 			button_state_from_axis(gamepad.axes[1], P8_DPAD_UP, P8_DPAD_DOWN, P8_NO_ACTION),
 
- 		];
 
- 		var button_actions = gamepad.buttons.map(function (button, index) {
 
- 			var pressed = button.value > button_threshold || button.pressed;
 
- 			if (!pressed) return P8_NO_ACTION;
 
- 			return P8_BUTTON_MAPPING[index] || P8_NO_ACTION;
 
- 		});
 
- 		var all_actions = axes_actions.concat(button_actions);
 
- 		
 
- 		var menu_button = button_actions.some(function (action) { return action.action == 'menu'; });
 
- 		var button_state = (all_actions
 
- 			.filter(function (a) { return a.action == 'button'; })
 
- 			.map(function (a) { return a.code; })
 
- 			.reduce(function (result, code) { return result | code; }, 0)
 
- 		);
 
- 		var any_button = gamepad.buttons.some(function (button) {
 
- 			return button.value > button_threshold || button.pressed;
 
- 		});
 
- 		any_button |= button_state; //jww: include axes 0,1 as might be first intended action
 
- 		return {
 
- 			button_state,
 
- 			menu_button,
 
- 			any_button
 
- 		};
 
- 	}
 
- 	// jww: pico-8 0.2.1 version for unmapped gamepads, following p8_convert_standard_gamepad_to_button_state
 
- 	// axes 0,1 & buttons 0,1,2,3 are reasonably safe. don't try to read dpad.
 
- 	// menu buttons are unpredictable, but use 6..8 anyway (better to have a weird menu button than none)
 
- 	function p8_convert_unmapped_gamepad_to_button_state(gamepad, axis_threshold, button_threshold) {
 
- 		if (!gamepad || !gamepad.axes || !gamepad.buttons) {
 
- 			return {
 
- 				button_state: 0,
 
- 				menu_button: false,
 
- 				any_button: false
 
- 			};
 
- 		}
 
- 		var button_state = 0;
 
- 		if (gamepad.axes[0] && gamepad.axes[0] < -axis_threshold) button_state |= 0x1;
 
- 		if (gamepad.axes[0] && gamepad.axes[0] > axis_threshold)  button_state |= 0x2;
 
- 		if (gamepad.axes[1] && gamepad.axes[1] < -axis_threshold) button_state |= 0x4;
 
- 		if (gamepad.axes[1] && gamepad.axes[1] > axis_threshold)  button_state |= 0x8;
 
- 		// buttons: first 4 taken to be O/X, 6..8 taken to be menu button
 
- 		for (j = 0; j < gamepad.buttons.length; j++)
 
- 		if (gamepad.buttons[j].value > 0 || gamepad.buttons[j].pressed)
 
- 		{
 
- 			if (j < 4)
 
- 				button_state |= (0x10 << (((j+1)/2)&1)); // 0 1 1 0 -- A,X -> O,X on xbox360
 
- 			else if (j >= 6 && j <= 8)
 
- 				button_state |= 0x40;
 
- 		}
 
- 		var menu_button = button_state & 0x40;
 
- 		var any_button = gamepad.buttons.some(function (button) {
 
- 			return button.value > button_threshold || button.pressed;
 
- 		});
 
- 		any_button |= button_state; //jww: include axes 0,1 as might be first intended action
 
- 		
 
- 		return {
 
- 			button_state,
 
- 			menu_button,
 
- 			any_button
 
- 		};
 
- 	}
 
- 	
 
- 	// gamepad  https://developer.mozilla.org/en-US/docs/Web/API/Gamepad_API/Using_the_Gamepad_API
 
- 	// (sets bits in pico8_buttons[])
 
- 	function p8_update_gamepads() {
 
- 		var axis_threshold = 0.3;
 
- 		var button_threshold = 0.5; // Should be unnecessary, we should be able to trust .pressed
 
- 		var max_players = 8;
 
- 		var gps = navigator.getGamepads() || navigator.webkitGetGamepads();
 
- 		if (!gps) return;
 
- 		// In Chrome, gps is iterable but it's not an array.
 
- 		gps = Array.from(gps);
 
- 		pico8_gamepads.count = gps.length;
 
- 		while (gps.length > pico8_gamepads_mapping.length) {
 
- 		    pico8_gamepads_mapping.push(null);
 
- 		}
 
- 		var menu_button = false;
 
- 		var gamepad_states = gps.map(function (gp) {
 
- 			return (gp && gp.mapping == "standard") ?
 
- 				p8_convert_standard_gamepad_to_button_state(gp, axis_threshold, button_threshold) :
 
- 				p8_convert_unmapped_gamepad_to_button_state(gp, axis_threshold, button_threshold);
 
- 		});
 
- 		// Unassign disconnected gamepads.
 
- 		// gps.forEach(function (gp, i) { if (gp && !gp.connected) { p8_unassign_gamepad(i); }});
 
- 		gps.forEach(function (gp, i) { if (!gp || !gp.connected) { p8_unassign_gamepad(i); }}); // https://www.lexaloffle.com/bbs/?pid=87132#p
 
- 		// Assign unassigned gamepads when any button is pressed.
 
- 		gamepad_states.forEach(function (state, i) {
 
- 			if (state.any_button && pico8_gamepads_mapping[i] == null) {
 
- 				var first_free_player = p8_first_player_without_gamepad(max_players);
 
- 				p8_assign_gamepad_to_player(i, first_free_player);
 
- 			}
 
- 		});
 
- 		// Update pico8_buttons array.
 
- 		gamepad_states.forEach(function (gamepad_state, i) {
 
- 			if (pico8_gamepads_mapping[i] != null) {
 
- 				pico8_buttons[pico8_gamepads_mapping[i]] = gamepad_state.button_state;
 
- 			}
 
- 		});
 
- 		// Update menu button.
 
- 		// Pico 8 only recognises the menu button on the first player, so we
 
- 		// press it when any gamepad has pressed a button mapped to menu.
 
- 		if (gamepad_states.some(function (state) { return state.menu_button; })) {
 
- 			pico8_buttons[0] |= 0x40;
 
- 		}
 
- 		requestAnimationFrame(p8_update_gamepads);
 
- 	}
 
- 	requestAnimationFrame(p8_update_gamepads);
 
- 	// End of gamepad code
 
- 	// key blocker. prevent cursor keys from scrolling page while playing cart.
 
- 	// also don't act on M, R so that can mute / reset cart
 
- 	document.addEventListener('keydown',
 
- 	function (event) {
 
- 		event = event || window.event;
 
- 		if (!p8_is_running) return;
 
- 		if (pico8_state.has_focus == 1)
 
- 			if ([32, 37, 38, 39, 40, 77, 82, 80, 9].indexOf(event.keyCode) > -1)       // block cursors, M R P, tab
 
- 				if (event.preventDefault) event.preventDefault();
 
- 	},{passive: false});
 
- 	// when using codo_textarea to determine focus, need to explicitly hand focus back when clicking a p8_menu_button
 
- 	function p8_give_focus()
 
- 	{
 
- 		el = (typeof codo_textarea === 'undefined') ? document.getElementById("codo_textarea") : codo_textarea;
 
- 		if (el)
 
- 		{
 
- 			el.focus();
 
- 			el.select();
 
- 		}
 
- 	}
 
- 	function p8_request_fullscreen() {
 
- 		var is_fullscreen=(document.fullscreenElement || document.mozFullScreenElement || document.webkitIsFullScreen || document.msFullscreenElement);
 
- 		if (is_fullscreen)
 
- 		{
 
- 			 if (document.exitFullscreen) {
 
- 		        document.exitFullscreen();
 
- 		    } else if (document.webkitExitFullscreen) {
 
- 		        document.webkitExitFullscreen();
 
- 		    } else if (document.mozCancelFullScreen) {
 
- 		        document.mozCancelFullScreen();
 
- 		    } else if (document.msExitFullscreen) {
 
- 		        document.msExitFullscreen();
 
- 		    }
 
- 			return;
 
- 		}
 
- 		
 
- 		var el = document.getElementById("p8_playarea");
 
- 		if ( el.requestFullscreen ) {
 
- 			el.requestFullscreen();
 
- 		} else if ( el.mozRequestFullScreen ) {
 
- 			el.mozRequestFullScreen();
 
- 		} else if ( el.webkitRequestFullScreen ) {
 
- 			el.webkitRequestFullScreen( Element.ALLOW_KEYBOARD_INPUT );
 
- 		}
 
- 	}
 
- </script>
 
- <STYLE TYPE="text/css">
 
- <!--
 
- .p8_menu_button{
 
- 	opacity:0.3;
 
- 	padding:4px;
 
- 	display:table;
 
- 	width:24px;
 
- 	height:24px;
 
- 	float:right;
 
- }
 
- @media screen and (min-width:512px) {
 
- 	.p8_menu_button{
 
- 		width:24px; margin-left:12px; margin-bottom:8px;
 
- 	}
 
- }
 
- .p8_menu_button:hover{
 
- 	opacity:1.0;
 
- 	cursor:pointer;
 
- }
 
- canvas{
 
-     image-rendering: optimizeSpeed;
 
-     image-rendering: -moz-crisp-edges;
 
-     image-rendering: -webkit-optimize-contrast;
 
-     image-rendering: optimize-contrast;
 
-     image-rendering: pixelated;
 
-     -ms-interpolation-mode: nearest-neighbor;
 
- 	border: 0px;
 
- 	cursor: none;
 
- }
 
- .p8_start_button{
 
- 	cursor:pointer;
 
- 	background:url("data:image/png;base64,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");
 
- 	-repeat center;
 
- 	-webkit-background-size:cover; -moz-background-size:cover; -o-background-size:cover; background-size:cover;
 
- }
 
- .button_gfx{
 
- 	stroke-width:2;
 
- 	stroke: #ffffff;
 
- 	stroke-opacity:0.4;
 
- 	fill-opacity:0.2;
 
- 	fill:black;
 
- }
 
- .button_gfx_icon{
 
- 	stroke-width:3;
 
- 	stroke: #909090;
 
- 	stroke-opacity:0.7;
 
- 	fill:none;
 
- }
 
- -->
 
- </STYLE>
 
- </head>
 
- <body style="padding:0px; margin:0px; background-color:#222; color:#ccc">
 
- <div id="body_0"> <!-- hide this when playing in mobile (p8_touch_detected) so that elements don't affect layout -->
 
- <!-- Add any content above the cart here -->
 
- <div id="p8_frame_0" style="max-width:800px; max-height:800px; margin:auto;"> <!-- double function: limit size, and display only this div for touch devices -->
 
- <div id="p8_frame" style="display:flex; width:100%; max-width:95vw; height:100vw; max-height:95vh; margin:auto;">
 
- 	<div id="p8_menu_buttons_touch" style="position:absolute; width:100%; z-index:10; left:0px;">
 
- 		<div class="p8_menu_button" id="p8b_full"  style="float:left;margin-left:10px" onClick="p8_give_focus(); p8_request_fullscreen();"></div>
 
- 		<div class="p8_menu_button" id="p8b_sound" style="float:left;margin-left:10px" onClick="p8_give_focus(); p8_create_audio_context(); Module.pico8ToggleSound();"></div>
 
- 		<div class="p8_menu_button" id="p8b_close" style="float:right; margin-right:10px" onClick="p8_close_cart();"></div>
 
- 	</div>
 
- 	<div id="p8_container"
 
- 		style="margin:auto; display:table;"
 
- 		onclick="p8_create_audio_context(); p8_run_cart();">
 
- 		<div id="p8_start_button" class="p8_start_button" style="width:100%; height:100%; display:flex;">
 
- 			<img width=80 height=80 style="margin:auto;"
 
- 		src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAFAAAABQCAYAAACOEfKtAAABpklEQVR42u3au23DQBCEYUXOXIGKcujQXUgFuA0XIKgW90Q9oEAg+Ljd27vd2RsCf058gEDqhofPj+OB6SMCAQlIQAIyAhKQgARkBAQDnM6XSRsB7/2e/tSA0//12fCAKsQX3ntDA4oRFwBRIc0AixE38BAhTQGLEAsBUSDNAXcRhYDRIZsAPlp99VECRoXsDpgN0g0wC6Q7IDpkGEBUyG6A0+vKBtkdMBukG2AWSHdAdMgwgKiQ4QDRIMMCokCGB4wOCQPYFVKw2cABNocUjl6wgE0gFashPKAZpHJ2TQNYBVmxW6cDFENWDv9pAUshCVgJScBKSAISkD9hPkT4GkNAMdzepyj8Kye852EBLe51CZHHWQK4JcThD1SlcHPEYY/0a+A0n6SkGZV6w6WZNb3g4Id1b7hwgGhwYQBR4dwB0eHcALPAdQfMBhcOEA0uDCAqnDsgOpwbYBa4poA/31+rZYFrBriFpwGMCtcEcA9PAhgdzhywBK8EEQXOFFCCtwaIBmcGKMWbI6LCmQBq8R6hw5kAMgISkIAEJCAjIAEJSEBGQI9ukV7lRn9nD+gAAAAASUVORK5CYII="/>
 
- 		</div>
 
- 		<div id="p8_playarea" style="display:none; margin:auto;
 
- 				-webkit-user-select:none; -moz-user-select: none; user-select: none; -webkit-touch-callout:none;
 
- 		">
 
- 			<div  id="touch_controls_background"
 
- 				  style=" pointer-events:none; display:none; background-color:#000;
 
- 						 position:fixed; top:0px; left:0px; border:0; width:100vw; height:100vh">
 
- 				 
 
- 			</div>
 
- 			<div style="display:flex; position:relative">
 
- 				<!-- pointer-events turned off for mobile in p8_update_layout because need for desktop mouse -->
 
- 				<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault();" >
 
- 				</canvas>
 
- 				<div class=p8_menu_buttons id="p8_menu_buttons" style="margin-left:10px;">
 
- 					<div class="p8_menu_button" style="position:absolute; bottom:125px" id="p8b_controls" onClick="p8_give_focus(); Module.pico8ToggleControlMenu();"></div>					
 
- 					<div class="p8_menu_button" style="position:absolute; bottom:90px" id="p8b_pause" onClick="p8_give_focus(); Module.pico8TogglePaused(); p8_update_layout_hash = -22;"></div>
 
- 					<div class="p8_menu_button" style="position:absolute; bottom:55px" id="p8b_sound" onClick="p8_give_focus(); p8_create_audio_context(); Module.pico8ToggleSound();"></div>
 
- 					<div class="p8_menu_button" style="position:absolute; bottom:20px" id="p8b_full" onClick="p8_give_focus(); p8_request_fullscreen();"></div>
 
- 				</div>
 
- 			</div>
 
- 			<!-- display after first layout update -->
 
- 			<div  id="touch_controls_gfx"
 
- 				  style=" pointer-events:none; display:table; 
 
- 						 position:fixed; top:0px; left:0px; border:0; width:100vw; height:100vh">
 
- 					<img src="" id="controls_right_panel" style="position:absolute; opacity:0.5;">
 
- 					<img src="" id="controls_left_panel" style="position:absolute;  opacity:0.5;">
 
- 						
 
- 			
 
- 			</div> <!-- touch_controls_gfx -->
 
- 			<!-- used for clipboard access & keyboard input; displayed and used by PICO-8 only once needed. can be safely removed if clipboard / key presses not needed. -->
 
- 			<!-- (needs to be inside p8_playarea so that it still works under Chrome when fullscreened) -->
 
- 			<textarea id="codo_textarea" class="emscripten" style="display:none; position:absolute; left:-9999px; height:0px; overflow:hidden"></textarea>
 
- 		</div> <!--p8_playarea -->
 
- 	</div> <!-- p8_container -->
 
- </div> <!-- p8_frame -->
 
- </div> <!-- p8_frame_0 size limit -->
 
- <script type="text/javascript">
 
- 	p8_update_layout();
 
- 	p8_update_button_icons();
 
- 	var canvas = document.getElementById("canvas");
 
- 	Module = {};
 
- 	Module.canvas = canvas;
 
- 	// from @ultrabrite's shell: test if an AudioContext can be created outside of an event callback.
 
- 	// If it can't be created, then require pressing the start button to run the cartridge
 
- 	if (p8_autoplay)
 
- 	{
 
- 		var temp_context = new AudioContext();
 
- 		temp_context.onstatechange = function ()
 
- 		{
 
- 			if (temp_context.state=='running')
 
- 			{
 
- 				p8_run_cart();
 
- 				temp_context.close();
 
- 			}
 
- 		};
 
- 	}
 
- 	// pointer lock request needs to be inside a canvas interaction event
 
- 	// pico8_state.request_pointer_lock is true when 0x5f2d bit 0 and bit 2 are set -- poke(0x5f2d,0x5) 
 
- 	// note on mouse acceleration for future: // https://github.com/w3c/pointerlock/pull/49
 
- 	canvas.addEventListener("click", function()
 
- 	{
 
- 		if (!p8_touch_detected)
 
- 			if (pico8_state.request_pointer_lock)
 
- 				canvas.requestPointerLock();
 
- 	});
 
- 	
 
- </script>
 
- <!-- Add content below the cart here -->
 
- </div> <!-- body_0 -->
 
- </body></html>
 
 
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