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- <html><head>
- <title>PICO-8 Cartridge</title>
- <meta name="viewport" content="width=device-width, user-scalable=no">
- <script type="text/javascript">
- // Default shell for PICO-8 0.2.2 (includes @weeble's gamepad mod 1.0)
- // This file is available under a CC0 license https://creativecommons.org/share-your-work/public-domain/cc0/
- // (note: "this file" does not include any cartridge or cartridge artwork injected into a derivative html file when using the PICO-8 html exporter)
- // options
- // fullscreen, sound, close button at top when playing on touchscreen
- var p8_allow_mobile_menu = true;
- // p8_autoplay true to boot the cartridge automatically after page load when possible
- // if the browser can not create an audio context outside of a user gesture (e.g. on iOS), p8_autoplay has no effect
- var p8_autoplay = false;
- // When pico8_state is defined, PICO-8 will set .is_paused, .sound_volume and .frame_number each frame
- // (used for determining button icons)
- var pico8_state = [];
- // When pico8_buttons is defined, PICO-8 reads each int as a bitfield holding that player's button states
- // 0x1 left, 0x2 right, 0x4 up, 0x8 right, 0x10 O, 0x20 X, 0x40 menu
- // (used by p8_update_gamepads)
- var pico8_buttons = [0, 0, 0, 0, 0, 0, 0, 0]; // max 8 players
- // When pico8_mouse is defined, PICO-8 reads the 3 integers as X, Y and a bitfield for buttons: 0x1 LMB, 0x2 RMB
- var pico8_mouse = [];
- // used to display number of detected joysticks
- var pico8_gamepads = {};
- pico8_gamepads.count = 0;
- // When pico8_gpio is defined, reading and writing to gpio pins will read and write to these values
- var pico8_gpio = new Array(128);
- // When pico8_audio_context context is defined, the html shell (this file) is responsible for creating and managing it.
- // This makes satisfying browser requirements easier -- e.g. initialising audio from a short script in response to a user action.
- // Otherwise PICO-8 will try to create and use its own context.
- var pico8_audio_context;
- // menu button and controller graphics
- p8_gfx_dat={
- "p8b_pause1": "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAAAOUlEQVRIx2NgGPbg/8cX/0F46FtAM4vobgHVLRowC6hm0YBbQLFFoxaM4FQ0dHPy0C1Nh26NNugBAAnizNiMfvbGAAAAAElFTkSuQmCC",
- "p8b_controls":"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAAAQ0lEQVRIx2NgGAXEgP8fX/ynBaap4XBLhqcF1IyfYWQBrZLz0LEAlzqqxQFVLcAmT3MLqJqTaW7B4CqLaF4fjIIBBwBL/B2vqtPVIwAAAABJRU5ErkJggg==",
- "p8b_full":"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAAAN0lEQVRIx2NgGPLg/8cX/2mJ6WcBrUJm4CwgOSgGrQVEB8WoBaMWDGMLhm5OHnql6dCt0YY8AAA9oZm+9Z9xQAAAAABJRU5ErkJggg==",
- "p8b_pause0":"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAAAKUlEQVRIx2NgGHbg/8cX/7FhctWNWjBqwagFoxaMWjBqwagF5Fkw5AAAPaGZvsIUtXUAAAAASUVORK5CYII=",
- "p8b_sound0":"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAAANklEQVRIx2NgGDHg/8cX/5Hx0LEA3cChYwEugwavBcRG4qgFoxYMZwuGfk4efqXp8KnRBj0AAMz7cLDnG4FeAAAAAElFTkSuQmCC",
- "p8b_sound1":"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAAAPUlEQVRIx2NgGDHg/8cX/5Hx0LEA3cChYwEugwhZQLQDqG4BsZFIKMhGLRi1YChbMPRz8vArTYdPjTboAQCSVgpXUWQAMAAAAABJRU5ErkJggg==",
- "p8b_close":"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAAAU0lEQVRIx2NkoDFgpJsF/z+++I8iwS9BkuW49A+cBcRaREgf/Swg1SJi1dHfAkIG4EyOOIJy4Cwg1iJCiWDUAvItGLqpaOjm5KFfmg79Gm3ItioAl+mAGVYIZUUAAAAASUVORK5CYII=",
- "controls_left_panel":"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAASwAAAEsCAYAAAB5fY51AAAEI0lEQVR42u3dMU7DQBCG0Tjam9DTcP8jpEmfswS5iHBhAsLxev/hvQY6pGXyZRTQ+nQCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHqbHEEtl+vt7hS+fLy/mXHBQqxEi/6aI/AiFW9SnB2BWDkDBAtAsADBAhAsAMECBAtAsAAECxAsAMECECxAsAAEC0CwONJ8tYvrXRAsImK19j0IFsPGSrQQLCJiNV+et7xAT7QQLIaN1dr3ooVgMWysRAvBIipWooVgERUr0UKwiIqVaCFYRMVKtBAsomIlWggWUbESLQSLqFiJFoJFVKxEC8EiKlaihWARFSvRQrDYJSSVfhaCBSBYAIIFCBbAHpoj4Bl/scOGBWDD4lX8iwE2LADBAgQLQLAABAsQLADBAhAsQLAABAtAsADBAhAsAMECBAtAsAAECxAsAMECECxAsAAECxAsAMECECxAsMh1ud7uTsHZVDcZyFo8Yt5sVJ6NyUAaSNEyIymaXwZepIKd4mwoQbAFC0CwAMECECwAwQIEC0CwAAQLECwAwQIQLECwAAQLQLAAwQI4UHME2/10QZq7usyBObBhRQwpmBUb1nADuPbuaUD/p2ezMH+1admwhosVfBcxb2SCJVaIlmAhVoiWYIkVoiVagiVWiJZgiZVYIVqCJVaIlmgJllghWoIlViBagiVWiJZoCZZYIVqCJVYgWoIlViBaggUIlnc0sPELlmghVmIlWKKFWAmWaIFYCZZoIVYIlmghVoIlWiBWgiVaiJVgIVqIlWCJFoiVYIkWYiVYiBZiJViihViJ1XbNEWyL1mMQRYvfvIGJlQ1rmE0LzIoNyyBiDrBhAYIFIFiAYAEIFoBgAYIFIFgAggUIFoBgAQgWIFgAggUgWIBgDc+Nn1D/tdH8YupwgZy5qG4ykKIlVmZDsDjshSlazqQqH7p793Q2CBaAYAGCBSBYAIIFCBaAYAEIFiBYAIIFIFiAYAEIFoBgAYIFIFgAggUIFoBgAQgWIFgAggUgWIBgAQgWwENzBKxZPub9CJ7WjA0LsGFRV+9N5+jNDhsWgGABggUgWACCxW56fgjuA3cEiz9Z/nWwR0iWP8P/YCFYDBstsUKwiIiWWCFYRERLrBAsIqIlVggWEdESKwSLiGiJFYJFRLTECsEiIlpihWARES2xQrCIiJZYIVhEREusECwioiVWCBYx0RIrBIuoaIkVr+YhFHTZtMCGBQgWgGABCBYgWACCBSBYgGABCBaAYAGCBSBYAIIFCBbj2uOR8s6AEbhexgsWYri3SKhKczcXAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMA2n+e0UMDzh3yTAAAAAElFTkSuQmCC",
- "controls_right_panel":"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAASwAAAFeCAYAAAA/lyK/AAAKHklEQVR42u3dAZKaWBAGYE3tvfBmMCfDnGzWJLhLHHBGBt7rhu+rSiWbbAk8p3+7UeF0AgAAAAAAAAAAAOAQzpaAzN5vDlOsNwILhJXQSuIfP/YoZMGcxQ9LgLByfAILQGABAgtAYAEILEBgAQgsAIEFCCwAgQUgsACBBSCwAAQWILAABBYst/cL3LmA3/9ccRRFTRquZIigylKsrjwKAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMZ0tAXz0/v7eLi6q8/nNCgos2CKYmttvl+E/uw02cX/M6y3IflpxgQVLu6fuScC8HDIP4ff08XVhwNMwuf3q3z9qvzP+fTUgh1+P+iHkAP4Li6mQairtTzO3T54tEFRhu5mZrk9wwYGDqo0+ds10XYILjhRUjgOI2J30ezqRvcdjAmH1dzeyu6KeCC7dFiQt5sMU8mMwe/YhV9cx1jhuQKehswRWCKvm4GvRCC3I0VUYhT6GlvNaIKyEFiCshBYIK6EltKBuAQorawYKz9oBaxWct+uXraGPf0ChYuudh7GOkKkzUGTrhpZOFTYcBY0x1hR0A7pWQFF5MYDDFJSxpdBoaDVgp93Vk3sJzmmjdjF76rLc+Zmq3dXvH8KbKCF1+nPn5svDP12HX1Om/v9fukh3d4621pC1u2oD7cv4+vDtwscJeZ/BSOsNKbur2udVtrqlVtT7DDqXBQlf7aduo1UoFPsjrzvorpaFVdGbOUwEZHPEtYeMYdXU6jZqXzcqQmiN9sHHSOCFsaQpvN0mSIdT9WoKo3UwFkLEkSTaZWtqh6exEIK+uke9xta40zpKlwvGwc+32Qf+NH2VfTMWQsBRJMMXq2t9bcZYCF8rkrZ0UUYefWp9Ofke5tl+hn4oI0oVSOnOZfjjr+/0/Yy6LsO+XWusUa1tQorAKjwOphp5KnVZzmNB7YLM+BWUGvvsPBY8L45eIc7uc/FvANxP+GdaJ+ewKOm602192+hc1sUaCSwqjzsVtnVNuFTX0utVY3sCiyxdxNset5V1nzOukcBibzrHsF8CC6EVcCxEYIHAElgAAgtAYAECC0BgAQgsiOdiCQQWx9IJLIEFwsoxCCxYW8YL07mYnsDiYAU5+kJvxtHq8nAMAhIqhVWxq2m6gN/XA8sF/OCTDqKALmEHcV+b6w6fD0jZYbkJRaD9zdiJ6rAopSu8vWuWLmt8S7IDPC+QooNo3Uh1ch+r3kjViXd4HiBthaJ0q/qZtfFTCZ90PJUCoQ+4HtX2zT0J4esdT1Nwm81oNGwDrsV7hW03xkEIWijRQuthf5oK22+jn9uDw46FEUJiqrOqtR/GQUjw6v4QWjXOG/UBwso4CAsKpq+8/WLBMWyzD9Lh9cZBSDSSTARIv+G22ppdnXEQ1iviNsh+rHpCfgjETR57D+sOuqx1g6tfUtTD4/TRgmpP3dVZ6VArJE5/vsfWlbr+0xf36XL6eBWD62n+KgpT//8p0nFFXW+BRbou6/cP4U3QQD2dvv7l4G44ljdrDTvtsqJ/128n69w7dwUrvfJ7m33T9W28Mwi6LN0VKCq8GECSscVoaE1BN6BrBTYqMqFlHSHVGKMz+F6nahSEwqGl4KwdKDxrBqxZgL0CXBRWzluB0BJWgNASViC0hBVQr0C9XT8dVj7+AQlCqz/oGvTCCnJ2F4fpto563KDT0FkCtQt5b13HxO3IjICws6JOH1x7PCZgvttK243s5TiAhQUfvTuJeuNVoF5whRurJkY/QQWC64NqXddMNyWogE+7mXt4tRtvu50JKSfTX+QusByy6xr+2E388/jvrufz+ecroXj6+7b1s4+f+XbxAmv/hfH6E+MHuljnNQqZboNNdEvCD4Hlhx4vNgLLWGGsAEJ2Uk7cAuG7KW+NA9mCyocPgfBB5esdQPygchxAxO7EJUqAVN2Ii8ABYYvZZXaBFF2HGxkYEUGnobME1g4rN+MUWpCiqzAKndzuHISV0AKEldACYYXQgmAFKKysGSg8awesVXDerl+2hj7+AYWKrXcexjpCps5Aka0bWjpV2HAUNMZYU9AN6FoBReXFAA5TUMaWQqOh1YBA3dWeinLNY9FlwYrdVdTH28u67GltyOtH9u5q+GO31mOeb7J3Wvd9vx/LirqHdQcivOJn7Sa23m9dFjqsIN1V9k5rw85KlwUZXumzdBQl91OXhQ7rtYK5f3zhuvW2MnRahTqrsevD8wAC64nLluNgptCqEFbjdb8oIQg6kkQbhWruj7EQHdZr42BXetuROq1KndWHLstYiMD62jh4rbHxCKEVIKzG628shOijiLHUWIgO66VxpKYanVaQzirU84DAitxdhfqwYsnQChhWYZ8XBFYot5p9O1JoRQ2rSM8DROywwp4z2Wrfop8nch4LHdZz16Bd3+qdVuQxMPrzgcBSIAVDK0lYCSwE1kwBpzixu0ZoJQqrdM8PAqt0ILwl2MfFoZUtrJx4R2DtwJLQythZgcA6YGgJKxBYKUJLWIHAShFawgoEVorQElYgsFKElrACgZUmtIQVCKzwpkZCQGCFDavzQGiBwAofVo8jodACgRU6rIQWCKxUYSW0YOeBlemqAK98dCFraLlKAwJruqDfkhXyy5+zytxpuWoDAmvaZY9hlTi0LsoIZoIgeiGvtY9ZrpXumu7osOZ1e+2skndanVJCYM0HQxtwn1b/bmD00HLCHYH1vIDfghbuZl9kztBpOeEOT8IhUvGW2p+I54qcv0KH9bluKJZmz51V9E5rtP6dMkJgzbsOv1+OElZBQ+vy8HwAEUeRo2/fOIgOK8lYGOFKobU7LeMgvFgwwwt8f+Suotb+/Fr3YdONn0YIWKxRR6Aa+2UcxEi4fCxsSxRo7TEwyng4Wm/jIER7pfedPt0VOqwUXVamW3GV6LR0VxD0FT9rJ7Hlfuuu0GGt12X1axZmls6qVKc1Wl/dFazxyr/G2+x76SLWPI7Rx0h0V7BCQbVrfS5rT0W5YmDdP3flcjKgqI7xYgBMjC0+gW1NQTegawU2KjKhZR0h1RijM/hep2oUhMKhpeCsHSg8awasWYC9AlwUVs5bgdASVoDQElYgtIQVUK9AvV0/HVY+/gEJQqs/6Br0wgpydheH6baOetyg09BZArULeW9dx9BVGQFhx0WdPrj2eEzAfLeVthvZy3EACws+encydFSCCgRX3LFqYvQTVCC4PqjWdc10U4IK+LSbuYdXu/G225mQcjKdwzhbguUBMvyxm/jn8d9dz+fzz1dC8fbbZeax/vq72+O+eSYQWLzceY1CpttgE92S8AOBxZIu7PUnRvcEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACwwL/cvBIh09+hJAAAAABJRU5ErkJggg==",
- };
- // added 0.2.1: work-around for iOS/Safari running from an iFrame (e.g. from itch.io page):
- // touch events only register after adding dummy listeners on document.
- document.addEventListener('touchstart', {});
- document.addEventListener('touchmove', {});
- document.addEventListener('touchend', {});
- // --------------------------------------------------------------------------------------------------------------------------------
- // pico-8 0.2.2: allow dropping files
- var p8_dropped_cart = null;
- var p8_dropped_cart_name = "";
- function p8_drop_file(e)
- {
- // console.log("@@ dropping file...");
-
- e.stopPropagation();
- e.preventDefault();
- if (e.dataTransfer && e.dataTransfer.files && e.dataTransfer.files[0])
- {
- // read from file
- reader = new FileReader();
- reader.onload = function (event) {
- p8_dropped_cart_name = e.dataTransfer.files[0].name;
- p8_dropped_cart = reader.result;
- // data:image/png;base64
- e.stopPropagation();
- e.preventDefault();
- };
- reader.readAsDataURL(e.dataTransfer.files[0]);
- codo_command = 9; // read directly from p8_dropped_cart with libb64 decoder
- }
- else
- {
- // read from url (or data url)
- txt = e.dataTransfer.getData('Text');
- if (txt){
- p8_dropped_cart_name = "untitled.p8.png";
- p8_dropped_cart = txt;
- codo_command = 9;
- }
- }
- }
- function nop(evt) {
- evt.stopPropagation();
- evt.preventDefault();
- }
- function dragover(evt) {
- evt.stopPropagation();
- evt.preventDefault();
- Module.pico8DragOver();
- }
- function dragstop(evt) {
- evt.stopPropagation();
- evt.preventDefault();
- Module.pico8DragStop();
- }
- // --------------------------------------------------------------------------------------------------------------------------------
- var p8_buttons_hash = -1;
- function p8_update_button_icons()
- {
- // buttons only appear when running
- if (!p8_is_running)
- {
- requestAnimationFrame(p8_update_button_icons);
- return;
- }
- var is_fullscreen=(document.fullscreenElement || document.mozFullScreenElement || document.webkitIsFullScreen || document.msFullscreenElement);
-
- // hash based on: pico8_state.sound_volume pico8_state.is_paused bottom_margin left is_fullscreen p8_touch_detected
- var hash = 0;
- hash = pico8_state.sound_volume;
- if (pico8_state.is_paused) hash += 0x100;
- if (p8_touch_detected) hash += 0x200;
- if (is_fullscreen) hash += 0x400;
- if (p8_buttons_hash == hash)
- {
- requestAnimationFrame(p8_update_button_icons);
- return;
- }
-
- p8_buttons_hash = hash;
- // console.log("@@ updating button icons");
- els = document.getElementsByClassName('p8_menu_button');
- for (i = 0; i < els.length; i++)
- {
- el = els[i];
- index = el.id;
- if (index == 'p8b_sound') index += (pico8_state.sound_volume == 0 ? "0" : "1"); // 1 if undefined
- if (index == 'p8b_pause') index += (pico8_state.is_paused > 0 ? "1" : "0"); // 0 if undefined
- new_str = '<img width=24 height=24 style="pointer-events:none" src="'+p8_gfx_dat[index]+'">';
- if (el.innerHTML != new_str)
- el.innerHTML = new_str;
- // hide all buttons for touch mode (can pause with menu buttons)
-
- var is_visible = p8_is_running;
- if ((!p8_touch_detected || !p8_allow_mobile_menu) && el.parentElement.id == "p8_menu_buttons_touch")
- is_visible = false;
- if (p8_touch_detected && el.parentElement.id == "p8_menu_buttons")
- is_visible = false;
- if (is_fullscreen)
- is_visible = false;
- if (is_visible)
- el.style.display="";
- else
- el.style.display="none";
- }
- requestAnimationFrame(p8_update_button_icons);
- }
- function abs(x)
- {
- return x < 0 ? -x : x;
- }
-
- // step 0 down 1 drag 2 up (not used)
- function pico8_buttons_event(e, step)
- {
- if (!p8_is_running) return;
-
- pico8_buttons[0] = 0;
- if (step == 2 && typeof(pico8_mouse) !== 'undefined')
- {
- pico8_mouse[2] = 0;
- }
-
- var num = 0;
- if (e.touches) num = e.touches.length;
- if (num == 0 && typeof(pico8_mouse) !== 'undefined')
- {
- // no active touches: release mouse button from anywhere on page. (maybe redundant? but just in case)
- pico8_mouse[2] = 0;
- }
-
- for (var i = 0; i < num; i++)
- {
- var touch = e.touches[i];
- var x = touch.clientX;
- var y = touch.clientY;
- var w = window.innerWidth;
- var h = window.innerHeight;
- var r = Math.min(w,h) / 12;
- if (r > 40) r = 40;
- // mouse (0.1.12d)
- let canvas = document.getElementById("canvas");
- if (p8_touch_detected)
- if (typeof(pico8_mouse) !== 'undefined')
- if (canvas)
- {
- var rect = canvas.getBoundingClientRect();
- //console.log(rect.top, rect.right, rect.bottom, rect.left, x, y);
- if (x >= rect.left && x < rect.right && y >= rect.top && y < rect.bottom)
- {
- pico8_mouse = [
- Math.floor((x - rect.left) * 128 / (rect.right - rect.left)),
- Math.floor((y - rect.top) * 128 / (rect.bottom - rect.top)),
- step < 2 ? 1 : 0
- ];
- // return; // commented -- blocks overlapping buttons
- }else
- {
- pico8_mouse[2] = 0;
- }
- }
- // buttons
-
- b = 0;
- if (y < h - r*8)
- {
- // no controller buttons up here; includes canvas and menu buttons at top in touch mode
- }
- else
- {
- e.preventDefault();
- if ((y < h - r*6) && y > (h - r*8))
- {
- // menu button: half as high as X O button
- // stretch across right-hand half above X O buttons
- if (x > w - r*3)
- b |= 0x40;
- }
- else if (x < w/2 && x < r*6)
- {
- // stick
- mask = 0xf; // dpad
- var cx = 0 + r*3;
- var cy = h - r*3;
- deadzone = r/3;
- var dx = x - cx;
- var dy = y - cy;
- if (abs(dx) > abs(dy) * 0.6) // horizontal
- {
- if (dx < -deadzone) b |= 0x1;
- if (dx > deadzone) b |= 0x2;
- }
- if (abs(dy) > abs(dx) * 0.6) // vertical
- {
- if (dy < -deadzone) b |= 0x4;
- if (dy > deadzone) b |= 0x8;
- }
- }
- else if (x > w - r*6)
- {
- // button; diagonal split from bottom right corner
-
- mask = 0x30;
-
- // one or both of [X], [O]
- if ( (h-y) > (w-x) * 0.8) b |= 0x10;
- if ( (w-x) > (h-y) * 0.8) b |= 0x20;
- }
- }
- pico8_buttons[0] |= b;
-
- }
- }
- // p8_update_layout_hash is used to decide when to update layout (expensive especially when part of a heavy page)
- var p8_update_layout_hash = -1;
- var last_windowed_container_height = 512;
- var p8_layout_frames = 0;
- function p8_update_layout()
- {
- var canvas = document.getElementById("canvas");
- var p8_playarea = document.getElementById("p8_playarea");
- var p8_container = document.getElementById("p8_container");
- var p8_frame = document.getElementById("p8_frame");
- var csize = 512;
- var margin_top = 0;
- var margin_left = 0;
- // page didn't load yet? first call should be after p8_frame is created so that layout doesn't jump around.
- if (!canvas || !p8_playarea || !p8_container || !p8_frame)
- {
- p8_update_layout_hash = -1;
- requestAnimationFrame(p8_update_layout);
- return;
- }
- p8_layout_frames ++;
- // assumes frame doesn't have padding
-
- var is_fullscreen=(document.fullscreenElement || document.mozFullScreenElement || document.webkitIsFullScreen || document.msFullscreenElement);
- var frame_width = p8_frame.offsetWidth;
- var frame_height = p8_frame.offsetHeight;
- if (is_fullscreen)
- {
- // same as window
- frame_width = window.innerWidth;
- frame_height = window.innerHeight;
- }
- else{
- // never larger than window // (happens when address bar is down in portraight mode on phone)
- frame_width = Math.min(frame_width, window.innerWidth);
- frame_height = Math.min(frame_height, window.innerHeight);
- }
- // as big as will fit in a frame..
- csize = Math.min(frame_width,frame_height);
- // .. but never more than 2/3 of longest side for touch (e.g. leave space for controls on iPad)
- if (p8_touch_detected && p8_is_running)
- {
- var longest_side = Math.max(window.innerWidth,window.innerHeight);
- csize = Math.min(csize, longest_side * 2/3);
- }
- // pixel perfect: quantize to closest multiple of 128
- // only when large display (desktop)
- if (frame_width >= 512 && frame_height >= 512)
- {
- csize = (csize+1) & ~0x7f;
- }
- // csize should never be higher than parent frame
- // (otherwise stretched large when fullscreen and then return)
- if (!is_fullscreen && p8_frame)
- csize = Math.min(csize, last_windowed_container_height); // p8_frame_0 parent
-
- if (is_fullscreen)
- {
- // always center horizontally
- margin_left = (frame_width - csize)/2;
- if (p8_touch_detected)
- {
- if (window.innerWidth < window.innerHeight)
- {
- // portrait: keep at y=40 (avoid rounded top corners / camera nub thing etc.)
- margin_top = Math.min(40, frame_height - csize);
- }
- else
- {
- // landscape: put a little above vertical center
- margin_top = (frame_height - csize)/4;
- }
- }
- else{
- // non-touch: center vertically
- margin_top = (frame_height - csize)/2;
- }
- }
- // skip if relevant state has not changed
- var update_hash = csize + margin_top * 1000.3 + margin_left * 0.001 + frame_width * 333.33 + frame_height * 772.15134;
- if (is_fullscreen) update_hash += 0.1237;
- // unexpected things can happen in the first few seconds, so just keep re-calculating layout. wasm version breaks layout otherwise.
- // also: bonus refresh at 5, 8 seconds just in case ._.
- if (p8_layout_frames < 180 || p8_layout_frames == 60*5 || p8_layout_frames == 60*8 )
- update_hash = p8_layout_frames;
- if (!is_fullscreen) // fullscreen: update every frame for safety. should be cheap!
- if (!p8_touch_detected) // mobile: update every frame because nothing can be trusted
- if (p8_update_layout_hash == update_hash)
- {
- //console.log("p8_update_layout(): skipping");
- requestAnimationFrame(p8_update_layout);
- return;
- }
- p8_update_layout_hash = update_hash;
- // record this for returning to original size after fullscreen pushes out container height (argh)
- if (!is_fullscreen && p8_frame)
- last_windowed_container_height = p8_frame.parentNode.parentNode.offsetHeight;
-
- // mobile in portrait mode: put screen at top (w / a little extra space for fullscreen button if needed)
- // (don't cart too about buttons overlapping screen)
- if (p8_touch_detected && p8_is_running && document.body.clientWidth < document.body.clientHeight)
- p8_playarea.style.marginTop = p8_allow_mobile_menu ? 32 : 8;
- else if (p8_touch_detected && p8_is_running) // landscape: slightly above vertical center (only relevant for iPad / highres devices)
- p8_playarea.style.marginTop = (document.body.clientHeight - csize) / 4;
- else
- p8_playarea.style.marginTop = "";
- canvas.style.width = csize;
- canvas.style.height = csize;
- // to do: this should just happen from css layout
- canvas.style.marginLeft = margin_left;
- canvas.style.marginTop = margin_top;
- p8_container.style.width = csize;
- p8_container.style.height = csize;
- // set menu buttons position to bottom right
- el = document.getElementById("p8_menu_buttons");
- el.style.marginTop = csize - el.offsetHeight;
- if (p8_touch_detected && p8_is_running)
- {
- // turn off pointer events to prevent double-tap zoom etc (works on Android)
- // don't want this for desktop because breaks mouse input & click-to-focus when using codo_textarea
- canvas.style.pointerEvents = "none";
- p8_container.style.marginTop = "0px";
- // buttons
-
- // same as touch event handling
- var w = window.innerWidth;
- var h = window.innerHeight;
- var r = Math.min(w,h) / 12;
- if (r > 40) r = 40;
- el = document.getElementById("controls_right_panel");
- el.style.left = w-r*6;
- el.style.top = h-r*7;
- el.style.width = r*6;
- el.style.height = r*7;
- if (el.getAttribute("src") != p8_gfx_dat["controls_right_panel"]) // optimisation: avoid reload? (browser should handle though)
- el.setAttribute("src", p8_gfx_dat["controls_right_panel"]);
- el = document.getElementById("controls_left_panel");
- el.style.left = 0;
- el.style.top = h-r*6;
- el.style.width = r*6;
- el.style.height = r*6;
- if (el.getAttribute("src") != p8_gfx_dat["controls_left_panel"]) // optimisation: avoid reload? (browser should handle though)
- el.setAttribute("src", p8_gfx_dat["controls_left_panel"]);
-
- // scroll to cart (commented; was a failed attempt to prevent scroll-on-drag on some browsers)
- // p8_frame.scrollIntoView(true);
- document.getElementById("touch_controls_gfx").style.display="table";
- document.getElementById("touch_controls_background").style.display="table";
- }
- else{
- document.getElementById("touch_controls_gfx").style.display="none";
- document.getElementById("touch_controls_background").style.display="none";
- }
- if (!p8_is_running)
- {
- p8_playarea.style.display="none";
- p8_container.style.display="flex";
- p8_container.style.marginTop="auto";
- el = document.getElementById("p8_start_button");
- if (el) el.style.display="flex";
- }
- requestAnimationFrame(p8_update_layout);
- }
- var p8_touch_detected = false;
- addEventListener("touchstart", function(event)
- {
- p8_touch_detected = true;
- // hide codo_textarea -- clipboard support on mobile is not feasible
- el = document.getElementById("codo_textarea");
- if (el && el.style.display != "none"){
- el.style.display="none";
- }
- }, {passive: true});
- function p8_create_audio_context()
- {
- if (pico8_audio_context)
- {
- try {
- pico8_audio_context.resume();
- }
- catch(err) {
- console.log("** pico8_audio_context.resume() failed");
- }
- return;
- }
- var webAudioAPI = window.AudioContext || window.webkitAudioContext || window.mozAudioContext || window.oAudioContext || window.msAudioContext;
- if (webAudioAPI)
- {
- pico8_audio_context = new webAudioAPI;
- // wake up iOS
- if (pico8_audio_context)
- {
- try {
- var dummy_source_sfx = pico8_audio_context.createBufferSource();
- dummy_source_sfx.buffer = pico8_audio_context.createBuffer(1, 1, 22050); // dummy
- dummy_source_sfx.connect(pico8_audio_context.destination);
- dummy_source_sfx.start(1, 0.25); // gives InvalidStateError -- why? hasn't been played before
- //dummy_source_sfx.noteOn(0); // deleteme
- }
- catch(err) {
- console.log("** dummy_source_sfx.start(1, 0.25) failed");
- }
- }
- }
- }
- function p8_close_cart()
- {
- // just reload page! used for touch buttons -- hard to roll back state
- window.location.hash = ""; // triggers reload
- }
- var p8_is_running = false;
- var p8_script = null;
- var Module = null;
- function p8_run_cart()
- {
- if (p8_is_running) return;
- p8_is_running = true;
- // touch: hide everything except p8_frame_0
- if (p8_touch_detected)
- {
- el = document.getElementById("body_0");
- el2 = document.getElementById("p8_frame_0");
- if (el && el2)
- {
- el.style.display="none";
- el.parentNode.appendChild(el2);
- }
- }
- // create audio context and wake it up (for iOS -- needs happen inside touch event)
- p8_create_audio_context();
- // show touch elements
- els = document.getElementsByClassName('p8_controller_area');
- for (i = 0; i < els.length; i++)
- els[i].style.display="";
- // install touch events. These also serve to block scrolling / pinching / zooming on phones when p8_is_running
- // moved event.preventDefault(); calls into pico8_buttons_event() (want to let top buttons pass through)
- addEventListener("touchstart", function(event){ pico8_buttons_event(event, 0); }, {passive: false});
- addEventListener("touchmove", function(event){ pico8_buttons_event(event, 1); }, {passive: false});
- addEventListener("touchend", function(event){ pico8_buttons_event(event, 2); }, {passive: false});
- // load and run script
- e = document.createElement("script");
- p8_script = e;
- e.onload = function(){
-
- // show canvas / menu buttons only after loading
- el = document.getElementById("p8_playarea");
- if (el) el.style.display="table";
- if (typeof(p8_update_layout_hash) !== 'undefined')
- p8_update_layout_hash = -77;
- if (typeof(p8_buttons_hash) !== 'undefined')
- p8_buttons_hash = -33;
- }
- e.type = "application/javascript";
- e.src = "shmup.js";
- e.id = "e_script";
-
- document.body.appendChild(e); // load and run
- // hide start button and show canvas / menu buttons. hide start button
- el = document.getElementById("p8_start_button");
- if (el) el.style.display="none";
- // add #playing for touchscreen devices (allows back button to close)
- // X button can also be used to trigger this
- if (p8_touch_detected)
- {
- window.location.hash = "#playing";
- window.onhashchange = function()
- {
- if (window.location.hash.search("playing") < 0)
- window.location.reload();
- }
- }
- // install drag&drop listeners
- {
- let canvas = p8_document().getElementById("canvas");
- if (canvas)
- {
- canvas.addEventListener('dragenter', dragover, false);
- canvas.addEventListener('dragover', dragover, false);
- canvas.addEventListener('dragleave', dragstop, false);
- canvas.addEventListener('drop', nop, false);
- canvas.addEventListener('drop', p8_drop_file, false);
- }
- }
- }
-
- // Gamepad code
-
- var P8_BUTTON_O = {action:'button', code: 0x10};
- var P8_BUTTON_X = {action:'button', code: 0x20};
- var P8_DPAD_LEFT = {action:'button', code: 0x1};
- var P8_DPAD_RIGHT = {action:'button', code: 0x2};
- var P8_DPAD_UP = {action:'button', code: 0x4};
- var P8_DPAD_DOWN = {action:'button', code: 0x8};
- var P8_MENU = {action:'menu'};
- var P8_NO_ACTION = {action:'none'};
- var P8_BUTTON_MAPPING = [
- // ref: https://w3c.github.io/gamepad/#remapping
- P8_BUTTON_O, // Bottom face button
- P8_BUTTON_X, // Right face button
- P8_BUTTON_X, // Left face button
- P8_BUTTON_O, // Top face button
- P8_NO_ACTION, // Near left shoulder button (L1)
- P8_NO_ACTION, // Near right shoulder button (R1)
- P8_NO_ACTION, // Far left shoulder button (L2)
- P8_NO_ACTION, // Far right shoulder button (R2)
- P8_MENU, // Left auxiliary button (select)
- P8_MENU, // Right auxiliary button (start)
- P8_NO_ACTION, // Left stick button
- P8_NO_ACTION, // Right stick button
- P8_DPAD_UP, // Dpad up
- P8_DPAD_DOWN, // Dpad down
- P8_DPAD_LEFT, // Dpad left
- P8_DPAD_RIGHT, // Dpad right
- ];
- // Track which player is controller by each gamepad. Gamepad index i controls the
- // player with index pico8_gamepads_mapping[i]. Gamepads with null player are
- // currently unassigned - they get assigned to a player when a button is pressed.
- var pico8_gamepads_mapping = [];
- function p8_unassign_gamepad(gamepad_index) {
- if (pico8_gamepads_mapping[gamepad_index] == null) {
- return;
- }
- pico8_buttons[pico8_gamepads_mapping[gamepad_index]] = 0;
- pico8_gamepads_mapping[gamepad_index] = null;
- }
- function p8_first_player_without_gamepad(max_players) {
- var allocated_players = pico8_gamepads_mapping.filter(function(x) { return x != null; });
- var sorted_players = Array.from(allocated_players).sort();
- for (var desired = 0; desired < sorted_players.length && desired < max_players; ++desired) {
- if (desired != sorted_players[desired]) {
- return desired;
- }
- }
- if (sorted_players.length < max_players) {
- return sorted_players.length;
- }
- return null;
- }
- function p8_assign_gamepad_to_player(gamepad_index, player_index) {
- p8_unassign_gamepad(gamepad_index);
- pico8_gamepads_mapping[gamepad_index] = player_index;
- }
- function p8_convert_standard_gamepad_to_button_state(gamepad, axis_threshold, button_threshold) {
- // Given a gamepad object, return:
- // {
- // button_state: the binary encoded Pico 8 button state
- // menu_button: true if any menu-mapped button was pressed
- // any_button: true if any button was pressed, including d-pad
- // buttons and unmapped buttons
- // }
- if (!gamepad || !gamepad.axes || !gamepad.buttons) {
- return {
- button_state: 0,
- menu_button: false,
- any_button: false
- };
- }
- function button_state_from_axis(axis, low_state, high_state, default_state) {
- if (axis && axis < -axis_threshold) return low_state;
- if (axis && axis > axis_threshold) return high_state;
- return default_state;
- }
- var axes_actions = [
- button_state_from_axis(gamepad.axes[0], P8_DPAD_LEFT, P8_DPAD_RIGHT, P8_NO_ACTION),
- button_state_from_axis(gamepad.axes[1], P8_DPAD_UP, P8_DPAD_DOWN, P8_NO_ACTION),
- ];
- var button_actions = gamepad.buttons.map(function (button, index) {
- var pressed = button.value > button_threshold || button.pressed;
- if (!pressed) return P8_NO_ACTION;
- return P8_BUTTON_MAPPING[index] || P8_NO_ACTION;
- });
- var all_actions = axes_actions.concat(button_actions);
-
- var menu_button = button_actions.some(function (action) { return action.action == 'menu'; });
- var button_state = (all_actions
- .filter(function (a) { return a.action == 'button'; })
- .map(function (a) { return a.code; })
- .reduce(function (result, code) { return result | code; }, 0)
- );
- var any_button = gamepad.buttons.some(function (button) {
- return button.value > button_threshold || button.pressed;
- });
- any_button |= button_state; //jww: include axes 0,1 as might be first intended action
- return {
- button_state,
- menu_button,
- any_button
- };
- }
- // jww: pico-8 0.2.1 version for unmapped gamepads, following p8_convert_standard_gamepad_to_button_state
- // axes 0,1 & buttons 0,1,2,3 are reasonably safe. don't try to read dpad.
- // menu buttons are unpredictable, but use 6..8 anyway (better to have a weird menu button than none)
- function p8_convert_unmapped_gamepad_to_button_state(gamepad, axis_threshold, button_threshold) {
- if (!gamepad || !gamepad.axes || !gamepad.buttons) {
- return {
- button_state: 0,
- menu_button: false,
- any_button: false
- };
- }
- var button_state = 0;
- if (gamepad.axes[0] && gamepad.axes[0] < -axis_threshold) button_state |= 0x1;
- if (gamepad.axes[0] && gamepad.axes[0] > axis_threshold) button_state |= 0x2;
- if (gamepad.axes[1] && gamepad.axes[1] < -axis_threshold) button_state |= 0x4;
- if (gamepad.axes[1] && gamepad.axes[1] > axis_threshold) button_state |= 0x8;
- // buttons: first 4 taken to be O/X, 6..8 taken to be menu button
- for (j = 0; j < gamepad.buttons.length; j++)
- if (gamepad.buttons[j].value > 0 || gamepad.buttons[j].pressed)
- {
- if (j < 4)
- button_state |= (0x10 << (((j+1)/2)&1)); // 0 1 1 0 -- A,X -> O,X on xbox360
- else if (j >= 6 && j <= 8)
- button_state |= 0x40;
- }
- var menu_button = button_state & 0x40;
- var any_button = gamepad.buttons.some(function (button) {
- return button.value > button_threshold || button.pressed;
- });
- any_button |= button_state; //jww: include axes 0,1 as might be first intended action
-
- return {
- button_state,
- menu_button,
- any_button
- };
- }
-
- // gamepad https://developer.mozilla.org/en-US/docs/Web/API/Gamepad_API/Using_the_Gamepad_API
- // (sets bits in pico8_buttons[])
- function p8_update_gamepads() {
- var axis_threshold = 0.3;
- var button_threshold = 0.5; // Should be unnecessary, we should be able to trust .pressed
- var max_players = 8;
- var gps = navigator.getGamepads() || navigator.webkitGetGamepads();
- if (!gps) return;
- // In Chrome, gps is iterable but it's not an array.
- gps = Array.from(gps);
- pico8_gamepads.count = gps.length;
- while (gps.length > pico8_gamepads_mapping.length) {
- pico8_gamepads_mapping.push(null);
- }
- var menu_button = false;
- var gamepad_states = gps.map(function (gp) {
- return (gp && gp.mapping == "standard") ?
- p8_convert_standard_gamepad_to_button_state(gp, axis_threshold, button_threshold) :
- p8_convert_unmapped_gamepad_to_button_state(gp, axis_threshold, button_threshold);
- });
- // Unassign disconnected gamepads.
- // gps.forEach(function (gp, i) { if (gp && !gp.connected) { p8_unassign_gamepad(i); }});
- gps.forEach(function (gp, i) { if (!gp || !gp.connected) { p8_unassign_gamepad(i); }}); // https://www.lexaloffle.com/bbs/?pid=87132#p
- // Assign unassigned gamepads when any button is pressed.
- gamepad_states.forEach(function (state, i) {
- if (state.any_button && pico8_gamepads_mapping[i] == null) {
- var first_free_player = p8_first_player_without_gamepad(max_players);
- p8_assign_gamepad_to_player(i, first_free_player);
- }
- });
- // Update pico8_buttons array.
- gamepad_states.forEach(function (gamepad_state, i) {
- if (pico8_gamepads_mapping[i] != null) {
- pico8_buttons[pico8_gamepads_mapping[i]] = gamepad_state.button_state;
- }
- });
- // Update menu button.
- // Pico 8 only recognises the menu button on the first player, so we
- // press it when any gamepad has pressed a button mapped to menu.
- if (gamepad_states.some(function (state) { return state.menu_button; })) {
- pico8_buttons[0] |= 0x40;
- }
- requestAnimationFrame(p8_update_gamepads);
- }
- requestAnimationFrame(p8_update_gamepads);
- // End of gamepad code
- // key blocker. prevent cursor keys from scrolling page while playing cart.
- // also don't act on M, R so that can mute / reset cart
- document.addEventListener('keydown',
- function (event) {
- event = event || window.event;
- if (!p8_is_running) return;
- if (pico8_state.has_focus == 1)
- if ([32, 37, 38, 39, 40, 77, 82, 80, 9].indexOf(event.keyCode) > -1) // block cursors, M R P, tab
- if (event.preventDefault) event.preventDefault();
- },{passive: false});
- // when using codo_textarea to determine focus, need to explicitly hand focus back when clicking a p8_menu_button
- function p8_give_focus()
- {
- el = (typeof codo_textarea === 'undefined') ? document.getElementById("codo_textarea") : codo_textarea;
- if (el)
- {
- el.focus();
- el.select();
- }
- }
- function p8_request_fullscreen() {
- var is_fullscreen=(document.fullscreenElement || document.mozFullScreenElement || document.webkitIsFullScreen || document.msFullscreenElement);
- if (is_fullscreen)
- {
- if (document.exitFullscreen) {
- document.exitFullscreen();
- } else if (document.webkitExitFullscreen) {
- document.webkitExitFullscreen();
- } else if (document.mozCancelFullScreen) {
- document.mozCancelFullScreen();
- } else if (document.msExitFullscreen) {
- document.msExitFullscreen();
- }
- return;
- }
-
- var el = document.getElementById("p8_playarea");
- if ( el.requestFullscreen ) {
- el.requestFullscreen();
- } else if ( el.mozRequestFullScreen ) {
- el.mozRequestFullScreen();
- } else if ( el.webkitRequestFullScreen ) {
- el.webkitRequestFullScreen( Element.ALLOW_KEYBOARD_INPUT );
- }
- }
- </script>
- <STYLE TYPE="text/css">
- <!--
- .p8_menu_button{
- opacity:0.3;
- padding:4px;
- display:table;
- width:24px;
- height:24px;
- float:right;
- }
- @media screen and (min-width:512px) {
- .p8_menu_button{
- width:24px; margin-left:12px; margin-bottom:8px;
- }
- }
- .p8_menu_button:hover{
- opacity:1.0;
- cursor:pointer;
- }
- canvas{
- image-rendering: optimizeSpeed;
- image-rendering: -moz-crisp-edges;
- image-rendering: -webkit-optimize-contrast;
- image-rendering: optimize-contrast;
- image-rendering: pixelated;
- -ms-interpolation-mode: nearest-neighbor;
- border: 0px;
- cursor: none;
- }
- .p8_start_button{
- cursor:pointer;
- background:url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAIAAAACACAIAAABMXPacAAAC1klEQVR4Ae3dP2vjMBjHcVFuO8hgnEl7bNWDoUOXFEzwntIhgY7C70BkyCay3XBvofQl9DXcqyh0v/WmzqVDwebS1HHS2LKV7wcNdpx/+j16pFWgXUaKPK6GkUTirgZHp58m0Ww6n03naRKd9ukZ1eDo9BdKpklUjoX674u+8xRCiIsmb5q8vV5d31xd30zeXk/7FPsLcHl739ItGrHrVUu39bJA0QHiq3N16yJc2pqne79wpz//nln94uPw3Ip15/WhT4fKSJHH1TCyF/vSeSlr4Cp9CCNJHwAnE7qldUEIOCkjRR5Xw0gicVcD0ndZA9L3TBYoQhgIrQtCAIATMFLkcTWMJBJ3NSB9lzVolr7WBWkBAIA+MlLkcTWMJBJ3NSB9lzUgfbiUBWrve+x6RVCAL0bj/U0PHMpIkcfVMJJI3NWA9F3WgPTxWZpEhADWGuAnrQvv5mSkyONqGEmZ3dXAi/SzQA2zBqx9AADQOq2L1r7bSJHH1TCSuDtX1qDH6be5BntSg9r07XrFQgXadxat1p9JsrMBAzcaK0JA59Ikmk3ns+k8TSJvJxkubT//2ELJNInKsVDSt+nb9arPK2Oh5EJJrQuti4/rAS3riyZv2vz63ec5XN7e19x2QOvi6M/+8GN7vHz+KeIH8TQRd3+7//XHx4cTdMB3yuj2+BVCbMSLeJqIu5fNU/UiOipAGbcVk61XAMA/WaAIYQ+7Xh36kXBpyQ0AAPhqNFaEAIBND3WygNTQUJpEhOC/cGm9/C14WgOtC6oIAADcSZOIEAAAtUZjxZEFH9j16lymmgW96Fp/DGX/6fR/hkvLyqDrAQD9Pq5xBK0LQgDgxGisCAGDEi4trYd+S5OIwoMVABzQFx9j67q8bdhTW5/FMRtTWYbPG9bOZL/6LA7ugL3d0KR7zqEAWXDqCX5exTuf1nTAWRWgiy2o4QFwRMeg380I4Lu76OC8A7fewrw4RiyeAAAAEHRFWHRMb2RlUE5HADIwMTEwMjIx41m2wQAAAABJRU5ErkJggg==");
- -repeat center;
- -webkit-background-size:cover; -moz-background-size:cover; -o-background-size:cover; background-size:cover;
- }
- .button_gfx{
- stroke-width:2;
- stroke: #ffffff;
- stroke-opacity:0.4;
- fill-opacity:0.2;
- fill:black;
- }
- .button_gfx_icon{
- stroke-width:3;
- stroke: #909090;
- stroke-opacity:0.7;
- fill:none;
- }
- -->
- </STYLE>
- </head>
- <body style="padding:0px; margin:0px; background-color:#222; color:#ccc">
- <div id="body_0"> <!-- hide this when playing in mobile (p8_touch_detected) so that elements don't affect layout -->
- <!-- Add any content above the cart here -->
- <div id="p8_frame_0" style="max-width:800px; max-height:800px; margin:auto;"> <!-- double function: limit size, and display only this div for touch devices -->
- <div id="p8_frame" style="display:flex; width:100%; max-width:95vw; height:100vw; max-height:95vh; margin:auto;">
- <div id="p8_menu_buttons_touch" style="position:absolute; width:100%; z-index:10; left:0px;">
- <div class="p8_menu_button" id="p8b_full" style="float:left;margin-left:10px" onClick="p8_give_focus(); p8_request_fullscreen();"></div>
- <div class="p8_menu_button" id="p8b_sound" style="float:left;margin-left:10px" onClick="p8_give_focus(); p8_create_audio_context(); Module.pico8ToggleSound();"></div>
- <div class="p8_menu_button" id="p8b_close" style="float:right; margin-right:10px" onClick="p8_close_cart();"></div>
- </div>
- <div id="p8_container"
- style="margin:auto; display:table;"
- onclick="p8_create_audio_context(); p8_run_cart();">
- <div id="p8_start_button" class="p8_start_button" style="width:100%; height:100%; display:flex;">
- <img width=80 height=80 style="margin:auto;"
- src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAFAAAABQCAYAAACOEfKtAAABpklEQVR42u3au23DQBCEYUXOXIGKcujQXUgFuA0XIKgW90Q9oEAg+Ljd27vd2RsCf058gEDqhofPj+OB6SMCAQlIQAIyAhKQgARkBAQDnM6XSRsB7/2e/tSA0//12fCAKsQX3ntDA4oRFwBRIc0AixE38BAhTQGLEAsBUSDNAXcRhYDRIZsAPlp99VECRoXsDpgN0g0wC6Q7IDpkGEBUyG6A0+vKBtkdMBukG2AWSHdAdMgwgKiQ4QDRIMMCokCGB4wOCQPYFVKw2cABNocUjl6wgE0gFashPKAZpHJ2TQNYBVmxW6cDFENWDv9pAUshCVgJScBKSAISkD9hPkT4GkNAMdzepyj8Kye852EBLe51CZHHWQK4JcThD1SlcHPEYY/0a+A0n6SkGZV6w6WZNb3g4Id1b7hwgGhwYQBR4dwB0eHcALPAdQfMBhcOEA0uDCAqnDsgOpwbYBa4poA/31+rZYFrBriFpwGMCtcEcA9PAhgdzhywBK8EEQXOFFCCtwaIBmcGKMWbI6LCmQBq8R6hw5kAMgISkIAEJCAjIAEJSEBGQI9ukV7lRn9nD+gAAAAASUVORK5CYII="/>
- </div>
- <div id="p8_playarea" style="display:none; margin:auto;
- -webkit-user-select:none; -moz-user-select: none; user-select: none; -webkit-touch-callout:none;
- ">
- <div id="touch_controls_background"
- style=" pointer-events:none; display:none; background-color:#000;
- position:fixed; top:0px; left:0px; border:0; width:100vw; height:100vh">
-  
- </div>
- <div style="display:flex; position:relative">
- <!-- pointer-events turned off for mobile in p8_update_layout because need for desktop mouse -->
- <canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault();" >
- </canvas>
- <div class=p8_menu_buttons id="p8_menu_buttons" style="margin-left:10px;">
- <div class="p8_menu_button" style="position:absolute; bottom:125px" id="p8b_controls" onClick="p8_give_focus(); Module.pico8ToggleControlMenu();"></div>
- <div class="p8_menu_button" style="position:absolute; bottom:90px" id="p8b_pause" onClick="p8_give_focus(); Module.pico8TogglePaused(); p8_update_layout_hash = -22;"></div>
- <div class="p8_menu_button" style="position:absolute; bottom:55px" id="p8b_sound" onClick="p8_give_focus(); p8_create_audio_context(); Module.pico8ToggleSound();"></div>
- <div class="p8_menu_button" style="position:absolute; bottom:20px" id="p8b_full" onClick="p8_give_focus(); p8_request_fullscreen();"></div>
- </div>
- </div>
- <!-- display after first layout update -->
- <div id="touch_controls_gfx"
- style=" pointer-events:none; display:table;
- position:fixed; top:0px; left:0px; border:0; width:100vw; height:100vh">
- <img src="" id="controls_right_panel" style="position:absolute; opacity:0.5;">
- <img src="" id="controls_left_panel" style="position:absolute; opacity:0.5;">
-
-
- </div> <!-- touch_controls_gfx -->
- <!-- used for clipboard access & keyboard input; displayed and used by PICO-8 only once needed. can be safely removed if clipboard / key presses not needed. -->
- <!-- (needs to be inside p8_playarea so that it still works under Chrome when fullscreened) -->
- <textarea id="codo_textarea" class="emscripten" style="display:none; position:absolute; left:-9999px; height:0px; overflow:hidden"></textarea>
- </div> <!--p8_playarea -->
- </div> <!-- p8_container -->
- </div> <!-- p8_frame -->
- </div> <!-- p8_frame_0 size limit -->
- <script type="text/javascript">
- p8_update_layout();
- p8_update_button_icons();
- var canvas = document.getElementById("canvas");
- Module = {};
- Module.canvas = canvas;
- // from @ultrabrite's shell: test if an AudioContext can be created outside of an event callback.
- // If it can't be created, then require pressing the start button to run the cartridge
- if (p8_autoplay)
- {
- var temp_context = new AudioContext();
- temp_context.onstatechange = function ()
- {
- if (temp_context.state=='running')
- {
- p8_run_cart();
- temp_context.close();
- }
- };
- }
- // pointer lock request needs to be inside a canvas interaction event
- // pico8_state.request_pointer_lock is true when 0x5f2d bit 0 and bit 2 are set -- poke(0x5f2d,0x5)
- // note on mouse acceleration for future: // https://github.com/w3c/pointerlock/pull/49
- canvas.addEventListener("click", function()
- {
- if (!p8_touch_detected)
- if (pico8_state.request_pointer_lock)
- canvas.requestPointerLock();
- });
-
- </script>
- <!-- Add content below the cart here -->
- </div> <!-- body_0 -->
- </body></html>
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