<html><head> <title>PICO-8 Cartridge</title> <meta name="viewport" content="width=device-width, user-scalable=no"> <script type="text/javascript"> // Default shell for PICO-8 0.2.2 (includes @weeble's gamepad mod 1.0) // This file is available under a CC0 license https://creativecommons.org/share-your-work/public-domain/cc0/ // (note: "this file" does not include any cartridge or cartridge artwork injected into a derivative html file when using the PICO-8 html exporter) // options // fullscreen, sound, close button at top when playing on touchscreen var p8_allow_mobile_menu = true; // p8_autoplay true to boot the cartridge automatically after page load when possible // if the browser can not create an audio context outside of a user gesture (e.g. on iOS), p8_autoplay has no effect var p8_autoplay = false; // When pico8_state is defined, PICO-8 will set .is_paused, .sound_volume and .frame_number each frame // (used for determining button icons) var pico8_state = []; // When pico8_buttons is defined, PICO-8 reads each int as a bitfield holding that player's button states // 0x1 left, 0x2 right, 0x4 up, 0x8 right, 0x10 O, 0x20 X, 0x40 menu // (used by p8_update_gamepads) var pico8_buttons = [0, 0, 0, 0, 0, 0, 0, 0]; // max 8 players // When pico8_mouse is defined, PICO-8 reads the 3 integers as X, Y and a bitfield for buttons: 0x1 LMB, 0x2 RMB var pico8_mouse = []; // used to display number of detected joysticks var pico8_gamepads = {}; pico8_gamepads.count = 0; // When pico8_gpio is defined, reading and writing to gpio pins will read and write to these values var pico8_gpio = new Array(128); // When pico8_audio_context context is defined, the html shell (this file) is responsible for creating and managing it. // This makes satisfying browser requirements easier -- e.g. initialising audio from a short script in response to a user action. // Otherwise PICO-8 will try to create and use its own context. var pico8_audio_context; // menu button and controller graphics p8_gfx_dat={ "p8b_pause1": "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAAAOUlEQVRIx2NgGPbg/8cX/0F46FtAM4vobgHVLRowC6hm0YBbQLFFoxaM4FQ0dHPy0C1Nh26NNugBAAnizNiMfvbGAAAAAElFTkSuQmCC", "p8b_controls":"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAAAQ0lEQVRIx2NgGAXEgP8fX/ynBaap4XBLhqcF1IyfYWQBrZLz0LEAlzqqxQFVLcAmT3MLqJqTaW7B4CqLaF4fjIIBBwBL/B2vqtPVIwAAAABJRU5ErkJggg==", "p8b_full":"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAAAN0lEQVRIx2NgGPLg/8cX/2mJ6WcBrUJm4CwgOSgGrQVEB8WoBaMWDGMLhm5OHnql6dCt0YY8AAA9oZm+9Z9xQAAAAABJRU5ErkJggg==", "p8b_pause0":"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAAAKUlEQVRIx2NgGHbg/8cX/7FhctWNWjBqwagFoxaMWjBqwagF5Fkw5AAAPaGZvsIUtXUAAAAASUVORK5CYII=", "p8b_sound0":"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAAANklEQVRIx2NgGDHg/8cX/5Hx0LEA3cChYwEugwavBcRG4qgFoxYMZwuGfk4efqXp8KnRBj0AAMz7cLDnG4FeAAAAAElFTkSuQmCC", "p8b_sound1":"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAAAPUlEQVRIx2NgGDHg/8cX/5Hx0LEA3cChYwEugwhZQLQDqG4BsZFIKMhGLRi1YChbMPRz8vArTYdPjTboAQCSVgpXUWQAMAAAAABJRU5ErkJggg==", "p8b_close":"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAAAU0lEQVRIx2NkoDFgpJsF/z+++I8iwS9BkuW49A+cBcRaREgf/Swg1SJi1dHfAkIG4EyOOIJy4Cwg1iJCiWDUAvItGLqpaOjm5KFfmg79Gm3ItioAl+mAGVYIZUUAAAAASUVORK5CYII=", "controls_left_panel":"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAASwAAAEsCAYAAAB5fY51AAAEI0lEQVR42u3dMU7DQBCG0Tjam9DTcP8jpEmfswS5iHBhAsLxev/hvQY6pGXyZRTQ+nQCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHqbHEEtl+vt7hS+fLy/mXHBQqxEi/6aI/AiFW9SnB2BWDkDBAtAsADBAhAsAMECBAtAsAAECxAsAMECECxAsAAEC0CwONJ8tYvrXRAsImK19j0IFsPGSrQQLCJiNV+et7xAT7QQLIaN1dr3ooVgMWysRAvBIipWooVgERUr0UKwiIqVaCFYRMVKtBAsomIlWggWUbESLQSLqFiJFoJFVKxEC8EiKlaihWARFSvRQrDYJSSVfhaCBSBYAIIFCBbAHpoj4Bl/scOGBWDD4lX8iwE2LADBAgQLQLAABAsQLADBAhAsQLAABAtAsADBAhAsAMECBAtAsAAECxAsAMECECxAsAAECxAsAMECECxAsMh1ud7uTsHZVDcZyFo8Yt5sVJ6NyUAaSNEyIymaXwZepIKd4mwoQbAFC0CwAMECECwAwQIEC0CwAAQLECwAwQIQLECwAAQLQLAAwQI4UHME2/10QZq7usyBObBhRQwpmBUb1nADuPbuaUD/p2ezMH+1admwhosVfBcxb2SCJVaIlmAhVoiWYIkVoiVagiVWiJZgiZVYIVqCJVaIlmgJllghWoIlViBagiVWiJZoCZZYIVqCJVYgWoIlViBaggUIlnc0sPELlmghVmIlWKKFWAmWaIFYCZZoIVYIlmghVoIlWiBWgiVaiJVgIVqIlWCJFoiVYIkWYiVYiBZiJViihViJ1XbNEWyL1mMQRYvfvIGJlQ1rmE0LzIoNyyBiDrBhAYIFIFiAYAEIFoBgAYIFIFgAggUIFoBgAQgWIFgAggUgWIBgDc+Nn1D/tdH8YupwgZy5qG4ykKIlVmZDsDjshSlazqQqH7p793Q2CBaAYAGCBSBYAIIFCBaAYAEIFiBYAIIFIFiAYAEIFoBgAYIFIFgAggUIFoBgAQgWIFgAggUgWIBgAQgWwENzBKxZPub9CJ7WjA0LsGFRV+9N5+jNDhsWgGABggUgWACCxW56fgjuA3cEiz9Z/nWwR0iWP8P/YCFYDBstsUKwiIiWWCFYRERLrBAsIqIlVggWEdESKwSLiGiJFYJFRLTECsEiIlpihWARES2xQrCIiJZYIVhEREusECwioiVWCBYx0RIrBIuoaIkVr+YhFHTZtMCGBQgWgGABCBYgWACCBSBYgGABCBaAYAGCBSBYAIIFCBbj2uOR8s6AEbhexgsWYri3SKhKczcXAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMA2n+e0UMDzh3yTAAAAAElFTkSuQmCC", "controls_right_panel":"data:image/png;base64,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", }; // added 0.2.1: work-around for iOS/Safari running from an iFrame (e.g. from itch.io page): // touch events only register after adding dummy listeners on document. document.addEventListener('touchstart', {}); document.addEventListener('touchmove', {}); document.addEventListener('touchend', {}); // -------------------------------------------------------------------------------------------------------------------------------- // pico-8 0.2.2: allow dropping files var p8_dropped_cart = null; var p8_dropped_cart_name = ""; function p8_drop_file(e) { // console.log("@@ dropping file..."); e.stopPropagation(); e.preventDefault(); if (e.dataTransfer && e.dataTransfer.files && e.dataTransfer.files[0]) { // read from file reader = new FileReader(); reader.onload = function (event) { p8_dropped_cart_name = e.dataTransfer.files[0].name; p8_dropped_cart = reader.result; // data:image/png;base64 e.stopPropagation(); e.preventDefault(); }; reader.readAsDataURL(e.dataTransfer.files[0]); codo_command = 9; // read directly from p8_dropped_cart with libb64 decoder } else { // read from url (or data url) txt = e.dataTransfer.getData('Text'); if (txt){ p8_dropped_cart_name = "untitled.p8.png"; p8_dropped_cart = txt; codo_command = 9; } } } function nop(evt) { evt.stopPropagation(); evt.preventDefault(); } function dragover(evt) { evt.stopPropagation(); evt.preventDefault(); Module.pico8DragOver(); } function dragstop(evt) { evt.stopPropagation(); evt.preventDefault(); Module.pico8DragStop(); } // -------------------------------------------------------------------------------------------------------------------------------- var p8_buttons_hash = -1; function p8_update_button_icons() { // buttons only appear when running if (!p8_is_running) { requestAnimationFrame(p8_update_button_icons); return; } var is_fullscreen=(document.fullscreenElement || document.mozFullScreenElement || document.webkitIsFullScreen || document.msFullscreenElement); // hash based on: pico8_state.sound_volume pico8_state.is_paused bottom_margin left is_fullscreen p8_touch_detected var hash = 0; hash = pico8_state.sound_volume; if (pico8_state.is_paused) hash += 0x100; if (p8_touch_detected) hash += 0x200; if (is_fullscreen) hash += 0x400; if (p8_buttons_hash == hash) { requestAnimationFrame(p8_update_button_icons); return; } p8_buttons_hash = hash; // console.log("@@ updating button icons"); els = document.getElementsByClassName('p8_menu_button'); for (i = 0; i < els.length; i++) { el = els[i]; index = el.id; if (index == 'p8b_sound') index += (pico8_state.sound_volume == 0 ? "0" : "1"); // 1 if undefined if (index == 'p8b_pause') index += (pico8_state.is_paused > 0 ? "1" : "0"); // 0 if undefined new_str = '<img width=24 height=24 style="pointer-events:none" src="'+p8_gfx_dat[index]+'">'; if (el.innerHTML != new_str) el.innerHTML = new_str; // hide all buttons for touch mode (can pause with menu buttons) var is_visible = p8_is_running; if ((!p8_touch_detected || !p8_allow_mobile_menu) && el.parentElement.id == "p8_menu_buttons_touch") is_visible = false; if (p8_touch_detected && el.parentElement.id == "p8_menu_buttons") is_visible = false; if (is_fullscreen) is_visible = false; if (is_visible) el.style.display=""; else el.style.display="none"; } requestAnimationFrame(p8_update_button_icons); } function abs(x) { return x < 0 ? -x : x; } // step 0 down 1 drag 2 up (not used) function pico8_buttons_event(e, step) { if (!p8_is_running) return; pico8_buttons[0] = 0; if (step == 2 && typeof(pico8_mouse) !== 'undefined') { pico8_mouse[2] = 0; } var num = 0; if (e.touches) num = e.touches.length; if (num == 0 && typeof(pico8_mouse) !== 'undefined') { // no active touches: release mouse button from anywhere on page. (maybe redundant? but just in case) pico8_mouse[2] = 0; } for (var i = 0; i < num; i++) { var touch = e.touches[i]; var x = touch.clientX; var y = touch.clientY; var w = window.innerWidth; var h = window.innerHeight; var r = Math.min(w,h) / 12; if (r > 40) r = 40; // mouse (0.1.12d) let canvas = document.getElementById("canvas"); if (p8_touch_detected) if (typeof(pico8_mouse) !== 'undefined') if (canvas) { var rect = canvas.getBoundingClientRect(); //console.log(rect.top, rect.right, rect.bottom, rect.left, x, y); if (x >= rect.left && x < rect.right && y >= rect.top && y < rect.bottom) { pico8_mouse = [ Math.floor((x - rect.left) * 128 / (rect.right - rect.left)), Math.floor((y - rect.top) * 128 / (rect.bottom - rect.top)), step < 2 ? 1 : 0 ]; // return; // commented -- blocks overlapping buttons }else { pico8_mouse[2] = 0; } } // buttons b = 0; if (y < h - r*8) { // no controller buttons up here; includes canvas and menu buttons at top in touch mode } else { e.preventDefault(); if ((y < h - r*6) && y > (h - r*8)) { // menu button: half as high as X O button // stretch across right-hand half above X O buttons if (x > w - r*3) b |= 0x40; } else if (x < w/2 && x < r*6) { // stick mask = 0xf; // dpad var cx = 0 + r*3; var cy = h - r*3; deadzone = r/3; var dx = x - cx; var dy = y - cy; if (abs(dx) > abs(dy) * 0.6) // horizontal { if (dx < -deadzone) b |= 0x1; if (dx > deadzone) b |= 0x2; } if (abs(dy) > abs(dx) * 0.6) // vertical { if (dy < -deadzone) b |= 0x4; if (dy > deadzone) b |= 0x8; } } else if (x > w - r*6) { // button; diagonal split from bottom right corner mask = 0x30; // one or both of [X], [O] if ( (h-y) > (w-x) * 0.8) b |= 0x10; if ( (w-x) > (h-y) * 0.8) b |= 0x20; } } pico8_buttons[0] |= b; } } // p8_update_layout_hash is used to decide when to update layout (expensive especially when part of a heavy page) var p8_update_layout_hash = -1; var last_windowed_container_height = 512; var p8_layout_frames = 0; function p8_update_layout() { var canvas = document.getElementById("canvas"); var p8_playarea = document.getElementById("p8_playarea"); var p8_container = document.getElementById("p8_container"); var p8_frame = document.getElementById("p8_frame"); var csize = 512; var margin_top = 0; var margin_left = 0; // page didn't load yet? first call should be after p8_frame is created so that layout doesn't jump around. if (!canvas || !p8_playarea || !p8_container || !p8_frame) { p8_update_layout_hash = -1; requestAnimationFrame(p8_update_layout); return; } p8_layout_frames ++; // assumes frame doesn't have padding var is_fullscreen=(document.fullscreenElement || document.mozFullScreenElement || document.webkitIsFullScreen || document.msFullscreenElement); var frame_width = p8_frame.offsetWidth; var frame_height = p8_frame.offsetHeight; if (is_fullscreen) { // same as window frame_width = window.innerWidth; frame_height = window.innerHeight; } else{ // never larger than window // (happens when address bar is down in portraight mode on phone) frame_width = Math.min(frame_width, window.innerWidth); frame_height = Math.min(frame_height, window.innerHeight); } // as big as will fit in a frame.. csize = Math.min(frame_width,frame_height); // .. but never more than 2/3 of longest side for touch (e.g. leave space for controls on iPad) if (p8_touch_detected && p8_is_running) { var longest_side = Math.max(window.innerWidth,window.innerHeight); csize = Math.min(csize, longest_side * 2/3); } // pixel perfect: quantize to closest multiple of 128 // only when large display (desktop) if (frame_width >= 512 && frame_height >= 512) { csize = (csize+1) & ~0x7f; } // csize should never be higher than parent frame // (otherwise stretched large when fullscreen and then return) if (!is_fullscreen && p8_frame) csize = Math.min(csize, last_windowed_container_height); // p8_frame_0 parent if (is_fullscreen) { // always center horizontally margin_left = (frame_width - csize)/2; if (p8_touch_detected) { if (window.innerWidth < window.innerHeight) { // portrait: keep at y=40 (avoid rounded top corners / camera nub thing etc.) margin_top = Math.min(40, frame_height - csize); } else { // landscape: put a little above vertical center margin_top = (frame_height - csize)/4; } } else{ // non-touch: center vertically margin_top = (frame_height - csize)/2; } } // skip if relevant state has not changed var update_hash = csize + margin_top * 1000.3 + margin_left * 0.001 + frame_width * 333.33 + frame_height * 772.15134; if (is_fullscreen) update_hash += 0.1237; // unexpected things can happen in the first few seconds, so just keep re-calculating layout. wasm version breaks layout otherwise. // also: bonus refresh at 5, 8 seconds just in case ._. if (p8_layout_frames < 180 || p8_layout_frames == 60*5 || p8_layout_frames == 60*8 ) update_hash = p8_layout_frames; if (!is_fullscreen) // fullscreen: update every frame for safety. should be cheap! if (!p8_touch_detected) // mobile: update every frame because nothing can be trusted if (p8_update_layout_hash == update_hash) { //console.log("p8_update_layout(): skipping"); requestAnimationFrame(p8_update_layout); return; } p8_update_layout_hash = update_hash; // record this for returning to original size after fullscreen pushes out container height (argh) if (!is_fullscreen && p8_frame) last_windowed_container_height = p8_frame.parentNode.parentNode.offsetHeight; // mobile in portrait mode: put screen at top (w / a little extra space for fullscreen button if needed) // (don't cart too about buttons overlapping screen) if (p8_touch_detected && p8_is_running && document.body.clientWidth < document.body.clientHeight) p8_playarea.style.marginTop = p8_allow_mobile_menu ? 32 : 8; else if (p8_touch_detected && p8_is_running) // landscape: slightly above vertical center (only relevant for iPad / highres devices) p8_playarea.style.marginTop = (document.body.clientHeight - csize) / 4; else p8_playarea.style.marginTop = ""; canvas.style.width = csize; canvas.style.height = csize; // to do: this should just happen from css layout canvas.style.marginLeft = margin_left; canvas.style.marginTop = margin_top; p8_container.style.width = csize; p8_container.style.height = csize; // set menu buttons position to bottom right el = document.getElementById("p8_menu_buttons"); el.style.marginTop = csize - el.offsetHeight; if (p8_touch_detected && p8_is_running) { // turn off pointer events to prevent double-tap zoom etc (works on Android) // don't want this for desktop because breaks mouse input & click-to-focus when using codo_textarea canvas.style.pointerEvents = "none"; p8_container.style.marginTop = "0px"; // buttons // same as touch event handling var w = window.innerWidth; var h = window.innerHeight; var r = Math.min(w,h) / 12; if (r > 40) r = 40; el = document.getElementById("controls_right_panel"); el.style.left = w-r*6; el.style.top = h-r*7; el.style.width = r*6; el.style.height = r*7; if (el.getAttribute("src") != p8_gfx_dat["controls_right_panel"]) // optimisation: avoid reload? (browser should handle though) el.setAttribute("src", p8_gfx_dat["controls_right_panel"]); el = document.getElementById("controls_left_panel"); el.style.left = 0; el.style.top = h-r*6; el.style.width = r*6; el.style.height = r*6; if (el.getAttribute("src") != p8_gfx_dat["controls_left_panel"]) // optimisation: avoid reload? (browser should handle though) el.setAttribute("src", p8_gfx_dat["controls_left_panel"]); // scroll to cart (commented; was a failed attempt to prevent scroll-on-drag on some browsers) // p8_frame.scrollIntoView(true); document.getElementById("touch_controls_gfx").style.display="table"; document.getElementById("touch_controls_background").style.display="table"; } else{ document.getElementById("touch_controls_gfx").style.display="none"; document.getElementById("touch_controls_background").style.display="none"; } if (!p8_is_running) { p8_playarea.style.display="none"; p8_container.style.display="flex"; p8_container.style.marginTop="auto"; el = document.getElementById("p8_start_button"); if (el) el.style.display="flex"; } requestAnimationFrame(p8_update_layout); } var p8_touch_detected = false; addEventListener("touchstart", function(event) { p8_touch_detected = true; // hide codo_textarea -- clipboard support on mobile is not feasible el = document.getElementById("codo_textarea"); if (el && el.style.display != "none"){ el.style.display="none"; } }, {passive: true}); function p8_create_audio_context() { if (pico8_audio_context) { try { pico8_audio_context.resume(); } catch(err) { console.log("** pico8_audio_context.resume() failed"); } return; } var webAudioAPI = window.AudioContext || window.webkitAudioContext || window.mozAudioContext || window.oAudioContext || window.msAudioContext; if (webAudioAPI) { pico8_audio_context = new webAudioAPI; // wake up iOS if (pico8_audio_context) { try { var dummy_source_sfx = pico8_audio_context.createBufferSource(); dummy_source_sfx.buffer = pico8_audio_context.createBuffer(1, 1, 22050); // dummy dummy_source_sfx.connect(pico8_audio_context.destination); dummy_source_sfx.start(1, 0.25); // gives InvalidStateError -- why? hasn't been played before //dummy_source_sfx.noteOn(0); // deleteme } catch(err) { console.log("** dummy_source_sfx.start(1, 0.25) failed"); } } } } function p8_close_cart() { // just reload page! used for touch buttons -- hard to roll back state window.location.hash = ""; // triggers reload } var p8_is_running = false; var p8_script = null; var Module = null; function p8_run_cart() { if (p8_is_running) return; p8_is_running = true; // touch: hide everything except p8_frame_0 if (p8_touch_detected) { el = document.getElementById("body_0"); el2 = document.getElementById("p8_frame_0"); if (el && el2) { el.style.display="none"; el.parentNode.appendChild(el2); } } // create audio context and wake it up (for iOS -- needs happen inside touch event) p8_create_audio_context(); // show touch elements els = document.getElementsByClassName('p8_controller_area'); for (i = 0; i < els.length; i++) els[i].style.display=""; // install touch events. These also serve to block scrolling / pinching / zooming on phones when p8_is_running // moved event.preventDefault(); calls into pico8_buttons_event() (want to let top buttons pass through) addEventListener("touchstart", function(event){ pico8_buttons_event(event, 0); }, {passive: false}); addEventListener("touchmove", function(event){ pico8_buttons_event(event, 1); }, {passive: false}); addEventListener("touchend", function(event){ pico8_buttons_event(event, 2); }, {passive: false}); // load and run script e = document.createElement("script"); p8_script = e; e.onload = function(){ // show canvas / menu buttons only after loading el = document.getElementById("p8_playarea"); if (el) el.style.display="table"; if (typeof(p8_update_layout_hash) !== 'undefined') p8_update_layout_hash = -77; if (typeof(p8_buttons_hash) !== 'undefined') p8_buttons_hash = -33; } e.type = "application/javascript"; e.src = "shmup.js"; e.id = "e_script"; document.body.appendChild(e); // load and run // hide start button and show canvas / menu buttons. hide start button el = document.getElementById("p8_start_button"); if (el) el.style.display="none"; // add #playing for touchscreen devices (allows back button to close) // X button can also be used to trigger this if (p8_touch_detected) { window.location.hash = "#playing"; window.onhashchange = function() { if (window.location.hash.search("playing") < 0) window.location.reload(); } } // install drag&drop listeners { let canvas = p8_document().getElementById("canvas"); if (canvas) { canvas.addEventListener('dragenter', dragover, false); canvas.addEventListener('dragover', dragover, false); canvas.addEventListener('dragleave', dragstop, false); canvas.addEventListener('drop', nop, false); canvas.addEventListener('drop', p8_drop_file, false); } } } // Gamepad code var P8_BUTTON_O = {action:'button', code: 0x10}; var P8_BUTTON_X = {action:'button', code: 0x20}; var P8_DPAD_LEFT = {action:'button', code: 0x1}; var P8_DPAD_RIGHT = {action:'button', code: 0x2}; var P8_DPAD_UP = {action:'button', code: 0x4}; var P8_DPAD_DOWN = {action:'button', code: 0x8}; var P8_MENU = {action:'menu'}; var P8_NO_ACTION = {action:'none'}; var P8_BUTTON_MAPPING = [ // ref: https://w3c.github.io/gamepad/#remapping P8_BUTTON_O, // Bottom face button P8_BUTTON_X, // Right face button P8_BUTTON_X, // Left face button P8_BUTTON_O, // Top face button P8_NO_ACTION, // Near left shoulder button (L1) P8_NO_ACTION, // Near right shoulder button (R1) P8_NO_ACTION, // Far left shoulder button (L2) P8_NO_ACTION, // Far right shoulder button (R2) P8_MENU, // Left auxiliary button (select) P8_MENU, // Right auxiliary button (start) P8_NO_ACTION, // Left stick button P8_NO_ACTION, // Right stick button P8_DPAD_UP, // Dpad up P8_DPAD_DOWN, // Dpad down P8_DPAD_LEFT, // Dpad left P8_DPAD_RIGHT, // Dpad right ]; // Track which player is controller by each gamepad. Gamepad index i controls the // player with index pico8_gamepads_mapping[i]. Gamepads with null player are // currently unassigned - they get assigned to a player when a button is pressed. var pico8_gamepads_mapping = []; function p8_unassign_gamepad(gamepad_index) { if (pico8_gamepads_mapping[gamepad_index] == null) { return; } pico8_buttons[pico8_gamepads_mapping[gamepad_index]] = 0; pico8_gamepads_mapping[gamepad_index] = null; } function p8_first_player_without_gamepad(max_players) { var allocated_players = pico8_gamepads_mapping.filter(function(x) { return x != null; }); var sorted_players = Array.from(allocated_players).sort(); for (var desired = 0; desired < sorted_players.length && desired < max_players; ++desired) { if (desired != sorted_players[desired]) { return desired; } } if (sorted_players.length < max_players) { return sorted_players.length; } return null; } function p8_assign_gamepad_to_player(gamepad_index, player_index) { p8_unassign_gamepad(gamepad_index); pico8_gamepads_mapping[gamepad_index] = player_index; } function p8_convert_standard_gamepad_to_button_state(gamepad, axis_threshold, button_threshold) { // Given a gamepad object, return: // { // button_state: the binary encoded Pico 8 button state // menu_button: true if any menu-mapped button was pressed // any_button: true if any button was pressed, including d-pad // buttons and unmapped buttons // } if (!gamepad || !gamepad.axes || !gamepad.buttons) { return { button_state: 0, menu_button: false, any_button: false }; } function button_state_from_axis(axis, low_state, high_state, default_state) { if (axis && axis < -axis_threshold) return low_state; if (axis && axis > axis_threshold) return high_state; return default_state; } var axes_actions = [ button_state_from_axis(gamepad.axes[0], P8_DPAD_LEFT, P8_DPAD_RIGHT, P8_NO_ACTION), button_state_from_axis(gamepad.axes[1], P8_DPAD_UP, P8_DPAD_DOWN, P8_NO_ACTION), ]; var button_actions = gamepad.buttons.map(function (button, index) { var pressed = button.value > button_threshold || button.pressed; if (!pressed) return P8_NO_ACTION; return P8_BUTTON_MAPPING[index] || P8_NO_ACTION; }); var all_actions = axes_actions.concat(button_actions); var menu_button = button_actions.some(function (action) { return action.action == 'menu'; }); var button_state = (all_actions .filter(function (a) { return a.action == 'button'; }) .map(function (a) { return a.code; }) .reduce(function (result, code) { return result | code; }, 0) ); var any_button = gamepad.buttons.some(function (button) { return button.value > button_threshold || button.pressed; }); any_button |= button_state; //jww: include axes 0,1 as might be first intended action return { button_state, menu_button, any_button }; } // jww: pico-8 0.2.1 version for unmapped gamepads, following p8_convert_standard_gamepad_to_button_state // axes 0,1 & buttons 0,1,2,3 are reasonably safe. don't try to read dpad. // menu buttons are unpredictable, but use 6..8 anyway (better to have a weird menu button than none) function p8_convert_unmapped_gamepad_to_button_state(gamepad, axis_threshold, button_threshold) { if (!gamepad || !gamepad.axes || !gamepad.buttons) { return { button_state: 0, menu_button: false, any_button: false }; } var button_state = 0; if (gamepad.axes[0] && gamepad.axes[0] < -axis_threshold) button_state |= 0x1; if (gamepad.axes[0] && gamepad.axes[0] > axis_threshold) button_state |= 0x2; if (gamepad.axes[1] && gamepad.axes[1] < -axis_threshold) button_state |= 0x4; if (gamepad.axes[1] && gamepad.axes[1] > axis_threshold) button_state |= 0x8; // buttons: first 4 taken to be O/X, 6..8 taken to be menu button for (j = 0; j < gamepad.buttons.length; j++) if (gamepad.buttons[j].value > 0 || gamepad.buttons[j].pressed) { if (j < 4) button_state |= (0x10 << (((j+1)/2)&1)); // 0 1 1 0 -- A,X -> O,X on xbox360 else if (j >= 6 && j <= 8) button_state |= 0x40; } var menu_button = button_state & 0x40; var any_button = gamepad.buttons.some(function (button) { return button.value > button_threshold || button.pressed; }); any_button |= button_state; //jww: include axes 0,1 as might be first intended action return { button_state, menu_button, any_button }; } // gamepad https://developer.mozilla.org/en-US/docs/Web/API/Gamepad_API/Using_the_Gamepad_API // (sets bits in pico8_buttons[]) function p8_update_gamepads() { var axis_threshold = 0.3; var button_threshold = 0.5; // Should be unnecessary, we should be able to trust .pressed var max_players = 8; var gps = navigator.getGamepads() || navigator.webkitGetGamepads(); if (!gps) return; // In Chrome, gps is iterable but it's not an array. gps = Array.from(gps); pico8_gamepads.count = gps.length; while (gps.length > pico8_gamepads_mapping.length) { pico8_gamepads_mapping.push(null); } var menu_button = false; var gamepad_states = gps.map(function (gp) { return (gp && gp.mapping == "standard") ? p8_convert_standard_gamepad_to_button_state(gp, axis_threshold, button_threshold) : p8_convert_unmapped_gamepad_to_button_state(gp, axis_threshold, button_threshold); }); // Unassign disconnected gamepads. // gps.forEach(function (gp, i) { if (gp && !gp.connected) { p8_unassign_gamepad(i); }}); gps.forEach(function (gp, i) { if (!gp || !gp.connected) { p8_unassign_gamepad(i); }}); // https://www.lexaloffle.com/bbs/?pid=87132#p // Assign unassigned gamepads when any button is pressed. gamepad_states.forEach(function (state, i) { if (state.any_button && pico8_gamepads_mapping[i] == null) { var first_free_player = p8_first_player_without_gamepad(max_players); p8_assign_gamepad_to_player(i, first_free_player); } }); // Update pico8_buttons array. gamepad_states.forEach(function (gamepad_state, i) { if (pico8_gamepads_mapping[i] != null) { pico8_buttons[pico8_gamepads_mapping[i]] = gamepad_state.button_state; } }); // Update menu button. // Pico 8 only recognises the menu button on the first player, so we // press it when any gamepad has pressed a button mapped to menu. if (gamepad_states.some(function (state) { return state.menu_button; })) { pico8_buttons[0] |= 0x40; } requestAnimationFrame(p8_update_gamepads); } requestAnimationFrame(p8_update_gamepads); // End of gamepad code // key blocker. prevent cursor keys from scrolling page while playing cart. // also don't act on M, R so that can mute / reset cart document.addEventListener('keydown', function (event) { event = event || window.event; if (!p8_is_running) return; if (pico8_state.has_focus == 1) if ([32, 37, 38, 39, 40, 77, 82, 80, 9].indexOf(event.keyCode) > -1) // block cursors, M R P, tab if (event.preventDefault) event.preventDefault(); },{passive: false}); // when using codo_textarea to determine focus, need to explicitly hand focus back when clicking a p8_menu_button function p8_give_focus() { el = (typeof codo_textarea === 'undefined') ? document.getElementById("codo_textarea") : codo_textarea; if (el) { el.focus(); el.select(); } } function p8_request_fullscreen() { var is_fullscreen=(document.fullscreenElement || document.mozFullScreenElement || document.webkitIsFullScreen || document.msFullscreenElement); if (is_fullscreen) { if (document.exitFullscreen) { document.exitFullscreen(); } else if (document.webkitExitFullscreen) { document.webkitExitFullscreen(); } else if (document.mozCancelFullScreen) { document.mozCancelFullScreen(); } else if (document.msExitFullscreen) { document.msExitFullscreen(); } return; } var el = document.getElementById("p8_playarea"); if ( el.requestFullscreen ) { el.requestFullscreen(); } else if ( el.mozRequestFullScreen ) { el.mozRequestFullScreen(); } else if ( el.webkitRequestFullScreen ) { el.webkitRequestFullScreen( Element.ALLOW_KEYBOARD_INPUT ); } } </script> <STYLE TYPE="text/css"> <!-- .p8_menu_button{ opacity:0.3; padding:4px; display:table; width:24px; height:24px; float:right; } @media screen and (min-width:512px) { .p8_menu_button{ width:24px; margin-left:12px; margin-bottom:8px; } } .p8_menu_button:hover{ opacity:1.0; cursor:pointer; } canvas{ image-rendering: optimizeSpeed; image-rendering: -moz-crisp-edges; image-rendering: -webkit-optimize-contrast; image-rendering: optimize-contrast; image-rendering: pixelated; -ms-interpolation-mode: nearest-neighbor; border: 0px; cursor: none; } .p8_start_button{ cursor:pointer; background:url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAIAAAACACAIAAABMXPacAAAC1klEQVR4Ae3dP2vjMBjHcVFuO8hgnEl7bNWDoUOXFEzwntIhgY7C70BkyCay3XBvofQl9DXcqyh0v/WmzqVDwebS1HHS2LKV7wcNdpx/+j16pFWgXUaKPK6GkUTirgZHp58m0Ww6n03naRKd9ukZ1eDo9BdKpklUjoX674u+8xRCiIsmb5q8vV5d31xd30zeXk/7FPsLcHl739ItGrHrVUu39bJA0QHiq3N16yJc2pqne79wpz//nln94uPw3Ip15/WhT4fKSJHH1TCyF/vSeSlr4Cp9CCNJHwAnE7qldUEIOCkjRR5Xw0gicVcD0ndZA9L3TBYoQhgIrQtCAIATMFLkcTWMJBJ3NSB9lzVolr7WBWkBAIA+MlLkcTWMJBJ3NSB9lzUgfbiUBWrve+x6RVCAL0bj/U0PHMpIkcfVMJJI3NWA9F3WgPTxWZpEhADWGuAnrQvv5mSkyONqGEmZ3dXAi/SzQA2zBqx9AADQOq2L1r7bSJHH1TCSuDtX1qDH6be5BntSg9r07XrFQgXadxat1p9JsrMBAzcaK0JA59Ikmk3ns+k8TSJvJxkubT//2ELJNInKsVDSt+nb9arPK2Oh5EJJrQuti4/rAS3riyZv2vz63ec5XN7e19x2QOvi6M/+8GN7vHz+KeIH8TQRd3+7//XHx4cTdMB3yuj2+BVCbMSLeJqIu5fNU/UiOipAGbcVk61XAMA/WaAIYQ+7Xh36kXBpyQ0AAPhqNFaEAIBND3WygNTQUJpEhOC/cGm9/C14WgOtC6oIAADcSZOIEAAAtUZjxZEFH9j16lymmgW96Fp/DGX/6fR/hkvLyqDrAQD9Pq5xBK0LQgDgxGisCAGDEi4trYd+S5OIwoMVABzQFx9j67q8bdhTW5/FMRtTWYbPG9bOZL/6LA7ugL3d0KR7zqEAWXDqCX5exTuf1nTAWRWgiy2o4QFwRMeg380I4Lu76OC8A7fewrw4RiyeAAAAEHRFWHRMb2RlUE5HADIwMTEwMjIx41m2wQAAAABJRU5ErkJggg=="); -repeat center; -webkit-background-size:cover; -moz-background-size:cover; -o-background-size:cover; background-size:cover; } .button_gfx{ stroke-width:2; stroke: #ffffff; stroke-opacity:0.4; fill-opacity:0.2; fill:black; } .button_gfx_icon{ stroke-width:3; stroke: #909090; stroke-opacity:0.7; fill:none; } --> </STYLE> </head> <body style="padding:0px; margin:0px; background-color:#222; color:#ccc"> <div id="body_0"> <!-- hide this when playing in mobile (p8_touch_detected) so that elements don't affect layout --> <!-- Add any content above the cart here --> <div id="p8_frame_0" style="max-width:800px; max-height:800px; margin:auto;"> <!-- double function: limit size, and display only this div for touch devices --> <div id="p8_frame" style="display:flex; width:100%; max-width:95vw; height:100vw; max-height:95vh; margin:auto;"> <div id="p8_menu_buttons_touch" style="position:absolute; width:100%; z-index:10; left:0px;"> <div class="p8_menu_button" id="p8b_full" style="float:left;margin-left:10px" onClick="p8_give_focus(); p8_request_fullscreen();"></div> <div class="p8_menu_button" id="p8b_sound" style="float:left;margin-left:10px" onClick="p8_give_focus(); p8_create_audio_context(); Module.pico8ToggleSound();"></div> <div class="p8_menu_button" id="p8b_close" style="float:right; margin-right:10px" onClick="p8_close_cart();"></div> </div> <div id="p8_container" style="margin:auto; display:table;" onclick="p8_create_audio_context(); p8_run_cart();"> <div id="p8_start_button" class="p8_start_button" style="width:100%; height:100%; display:flex;"> <img width=80 height=80 style="margin:auto;" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAFAAAABQCAYAAACOEfKtAAABpklEQVR42u3au23DQBCEYUXOXIGKcujQXUgFuA0XIKgW90Q9oEAg+Ljd27vd2RsCf058gEDqhofPj+OB6SMCAQlIQAIyAhKQgARkBAQDnM6XSRsB7/2e/tSA0//12fCAKsQX3ntDA4oRFwBRIc0AixE38BAhTQGLEAsBUSDNAXcRhYDRIZsAPlp99VECRoXsDpgN0g0wC6Q7IDpkGEBUyG6A0+vKBtkdMBukG2AWSHdAdMgwgKiQ4QDRIMMCokCGB4wOCQPYFVKw2cABNocUjl6wgE0gFashPKAZpHJ2TQNYBVmxW6cDFENWDv9pAUshCVgJScBKSAISkD9hPkT4GkNAMdzepyj8Kye852EBLe51CZHHWQK4JcThD1SlcHPEYY/0a+A0n6SkGZV6w6WZNb3g4Id1b7hwgGhwYQBR4dwB0eHcALPAdQfMBhcOEA0uDCAqnDsgOpwbYBa4poA/31+rZYFrBriFpwGMCtcEcA9PAhgdzhywBK8EEQXOFFCCtwaIBmcGKMWbI6LCmQBq8R6hw5kAMgISkIAEJCAjIAEJSEBGQI9ukV7lRn9nD+gAAAAASUVORK5CYII="/> </div> <div id="p8_playarea" style="display:none; margin:auto; -webkit-user-select:none; -moz-user-select: none; user-select: none; -webkit-touch-callout:none; "> <div id="touch_controls_background" style=" pointer-events:none; display:none; background-color:#000; position:fixed; top:0px; left:0px; border:0; width:100vw; height:100vh">   </div> <div style="display:flex; position:relative"> <!-- pointer-events turned off for mobile in p8_update_layout because need for desktop mouse --> <canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault();" > </canvas> <div class=p8_menu_buttons id="p8_menu_buttons" style="margin-left:10px;"> <div class="p8_menu_button" style="position:absolute; bottom:125px" id="p8b_controls" onClick="p8_give_focus(); Module.pico8ToggleControlMenu();"></div> <div class="p8_menu_button" style="position:absolute; bottom:90px" id="p8b_pause" onClick="p8_give_focus(); Module.pico8TogglePaused(); p8_update_layout_hash = -22;"></div> <div class="p8_menu_button" style="position:absolute; bottom:55px" id="p8b_sound" onClick="p8_give_focus(); p8_create_audio_context(); Module.pico8ToggleSound();"></div> <div class="p8_menu_button" style="position:absolute; bottom:20px" id="p8b_full" onClick="p8_give_focus(); p8_request_fullscreen();"></div> </div> </div> <!-- display after first layout update --> <div id="touch_controls_gfx" style=" pointer-events:none; display:table; position:fixed; top:0px; left:0px; border:0; width:100vw; height:100vh"> <img src="" id="controls_right_panel" style="position:absolute; opacity:0.5;"> <img src="" id="controls_left_panel" style="position:absolute; opacity:0.5;"> </div> <!-- touch_controls_gfx --> <!-- used for clipboard access & keyboard input; displayed and used by PICO-8 only once needed. can be safely removed if clipboard / key presses not needed. --> <!-- (needs to be inside p8_playarea so that it still works under Chrome when fullscreened) --> <textarea id="codo_textarea" class="emscripten" style="display:none; position:absolute; left:-9999px; height:0px; overflow:hidden"></textarea> </div> <!--p8_playarea --> </div> <!-- p8_container --> </div> <!-- p8_frame --> </div> <!-- p8_frame_0 size limit --> <script type="text/javascript"> p8_update_layout(); p8_update_button_icons(); var canvas = document.getElementById("canvas"); Module = {}; Module.canvas = canvas; // from @ultrabrite's shell: test if an AudioContext can be created outside of an event callback. // If it can't be created, then require pressing the start button to run the cartridge if (p8_autoplay) { var temp_context = new AudioContext(); temp_context.onstatechange = function () { if (temp_context.state=='running') { p8_run_cart(); temp_context.close(); } }; } // pointer lock request needs to be inside a canvas interaction event // pico8_state.request_pointer_lock is true when 0x5f2d bit 0 and bit 2 are set -- poke(0x5f2d,0x5) // note on mouse acceleration for future: // https://github.com/w3c/pointerlock/pull/49 canvas.addEventListener("click", function() { if (!p8_touch_detected) if (pico8_state.request_pointer_lock) canvas.requestPointerLock(); }); </script> <!-- Add content below the cart here --> </div> <!-- body_0 --> </body></html>