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- ;;; TRADING ;;;
- (defparameter *trade-opt-lookup* (list (cons '1 (lambda ()
- (buy-menu (player-ship-obj *sector*) (market *sector*))))
- (cons '2 (lambda ()
- (sell-menu (player-ship-obj *sector*) (market *sector*))))
- (cons '3 'top-level-game-menu)))
- (defvar *trade-menu-options-display* "
- Actions:
- 1 | Buy | b
- 2 | Sell | s
- 3 | Return to top level | r
- ")
- (defun buy-transaction (resource quantity player-ship-obj market-obj)
- "Do they actual purchase transaction, not intended to be called interactively"
- (let* ((available-player-funds (credits player-ship-obj))
- (inventory-obj (inventory player-ship-obj))
- (price (slot-value market-obj (read-from-string (concatenate 'string "price-of-" resource))))
- (total-cost (* quantity price)))
- (if (> total-cost available-player-funds)
- (progn
- (format T "Not enough credits to buy ~A ~A at ~A credits~%" quantity resource price)
- (format T "~%PLAYER CREDITS: ~A~%" (credits player-ship-obj))
- (return-from buy-transaction NIL))
- (progn
- (let ((resource-sym (read-from-string resource))
- (minus-funds (lambda (amount)
- (let ((remainder (- available-player-funds amount)))
- (setf (credits player-ship-obj) remainder)))))
- (setf (slot-value inventory-obj resource-sym) (+ quantity (slot-value inventory-obj resource-sym)))
- (funcall minus-funds total-cost)
- (format T "Successfully purchased ~A ~A~%" quantity resource))))))
- (defun buy-menu (player-ship-obj market-obj)
- (let ((item-to-buy (prompt-read "Enter a resource to buy: "))
- (quantity (parse-integer (prompt-read "Enter a quantity to buy: "))))
- (if (member item-to-buy '("gruel" "ammo" "petrofuel" "archeotech" "spice") :test #'string=)
- (progn
- (buy-transaction item-to-buy quantity player-ship-obj market-obj)))))
- (defun sell-transaction (resource quantity player-ship-obj market-obj)
- "Do the sale transaction, not intended to be called interactively"
- (let* ((resource-sym (read-from-string resource))
- (available-player-funds (credits player-ship-obj))
- (inventory (inventory player-ship-obj))
- (available-player-resource (slot-value inventory resource-sym))
- (price (slot-value market-obj (read-from-string (concatenate 'string "price-of-" resource))))
- (total-profit (* quantity price)))
- (if (> quantity available-player-resource)
- (progn
- (format T "Not enough ~A to sell ~A. You have ~A~%" resource quantity available-player-resource)
- (return-from sell-transaction NIL))
- (progn
- (let ((remove-resource (lambda (amount)
- (let ((new-credits (+ available-player-funds total-profit)))
- (setf (credits player-ship-obj) new-credits))
- (- available-player-resource amount)))) ; This is pretty convoluted
- ;;; remove-resource lambda is a pretty bad idea?
- ;;; it is used to set the new credits amount and then return the amount needed to
- ;;; be removed from the resource in the player inventory. I did it this way
- ;;; to keep the logic concise, but it smells bad and is probably stupid
- (setf (slot-value inventory resource-sym) (funcall remove-resource quantity))
- ;; (archeotech (progn
- ;; (setf (player-inventory-archeotech inventory) (funcall remove-resource quantity))))))
- (format T "Successfully sold ~A ~A~%" quantity resource))))))
- (defun sell-menu (player-ship-obj market-obj)
- (let ((item-to-sell (prompt-read "Enter a resource to sell: "))
- (quantity (parse-integer (prompt-read "Enter a quantity to sell: "))))
- (if (member item-to-sell '("gruel" "ammo" "petrofuel" "archeotech" "spice") :test #'string=)
- (progn
- (sell-transaction item-to-sell quantity player-ship-obj market-obj)))))
- (defun display-prices (market-obj player-credits)
- (let ((market-list (loop for resource in (return-slots market-obj)
- collect (list resource (slot-value market-obj resource)))))
- (format T "~%PLAYER CREDITS: ~A~%" player-credits)
- (format T "~%MARKET PRICES~%")
- (format-table T market-list :column-label '("Resource" "Cost"))))
- (defun trade-menu (sector)
- (display-prices (market sector) (credits (player-ship-obj sector)))
- (display-inventory (player-ship-obj sector))
- (format t *trade-menu-options-display*)
- (let ((option (prompt-read "Enter an option: ")))
- (format t "~%")
- (handle-opt (read-from-string option) *trade-opt-lookup*))
- (trade-menu sector))
- ;;; END TRADING ;;;
- ;;; MARKET ;;;
- ;;; Use this parameter when randomizing market prices. Used to lookup how
- ;;; 'random' prices should really be."
- (defparameter *market-price-bounds*
- (list (cons 'price-of-petrofuel '(10 41))
- (cons 'price-of-ammo '(5 31))
- (cons 'price-of-archeotech '(750 2001))
- (cons 'price-of-spice '(5 101))
- (cons 'price-of-gruel '(1 16))))
- ;; This could be simplfied with (map #')
- (defun randomize-market-prices (market)
- (let ((get-random-val (lambda (resource-arg)
- (+ (cadr resource-arg)
- (random (caddr resource-arg))))))
- (loop for resource in *market-price-bounds*
- do (setf (slot-value market (car resource)) (funcall get-random-val resource)))))
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