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@@ -41,21 +41,29 @@ NOTE: This 'game' is just a playground for me to play with Lisp. It is not a ref
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- High hull damage, low shield damage
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- High hull damage, low shield damage
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- Explosive Weapon
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- Explosive Weapon
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- Average hull damage, average shield damage
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- Average hull damage, average shield damage
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-- Money/Economy
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- - Used to upgrade ship components/crew
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- - Can trade spice (variable cost in systems), but your crew will
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- consume it based on their happiness
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- - Can trade archeotech (AT has characteristics that may be desireable to
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- different planetary systems)
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+- Money/Economy/Items
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+ - TODO
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+ - [X] Basic buy/sell mechanics
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+ - [ ] Variable economy between sectors ('random' prices)
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+ - [ ] Define how archeotech works (random buffs/characteristics)
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+ - Notes
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+ - Used to upgrade ship components/crew
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+ - Can trade spice (variable cost in systems), but your crew will consume it based on their happiness
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+ - Can trade archeotech (AT has characteristics that may be desireable to different planetary systems)
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- Crew Systems
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- Crew Systems
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- Crew needs gruel for food
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- Crew needs gruel for food
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- Crew will be happier if spice is present on the ship
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- Crew will be happier if spice is present on the ship
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- Crew members can give buffs
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- Crew members can give buffs
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to other parts of the ship
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to other parts of the ship
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- Sanity/Moral (impacted by availability of spice and/or horrors of the warp)
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- Sanity/Moral (impacted by availability of spice and/or horrors of the warp)
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-- Hazard/Boon System
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- - Each sector contains a hazard and a boon
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- - A hazard is a combat encounter or some kind of negative event
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- - The boon is some kind of positive event
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- - The likelihood of either depends on sanity calculation
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+- Hazard/Boon/Sector System
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+ - TODO:
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+ - [ ] Encapsulate sector attrs
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+ - [ ] Encapsulate boon/hazard attrs
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+ - [ ] Interface for interacting with boons/hazards
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+ - Notes:
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+ - Each sector contains a hazard and a boon
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+ - A hazard is a combat encounter or some kind of negative event
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+ - The boon is some kind of positive event
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+ - The likelihood of either depends on sanity calculation
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- Perhaps flesh out equipment system for 'boon' hunting
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- Perhaps flesh out equipment system for 'boon' hunting
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