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Just adding some notes

Simon Watson 1 year ago
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e5160fc7f2
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      combat.lisp

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combat.lisp

@@ -8,6 +8,15 @@ Actions:
 4 | Attempt to flee | f
 ")
 
+;; Bizarre Core Assumptions TODO?
+;; * Whenever we think of engaging an enemy, the actual enemy object
+;;   is always whatever the first element of the (enemy-ships *sector*)
+;;   list. This is done because I'm lazy and it's fairly easy, will
+;;   figure out a different way if/when it's needed, but in essence,
+;;   the player typically does not make a choice about the characteristics
+;;   of the enemy they fight, the game chooses for you. If this is true,
+;;   this method is fine.
+
 ;; Combat options:
 ;; Attack (with specific weapon)
 ;; Regen shields