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@@ -6,11 +6,12 @@ Text based trading/adventure sim.
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** Description
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CL-Wars is a text based game made for fun, highly inspired by
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-Space Trader, Drug Wars, and WH40k.
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+Space Trader, Drug Wars, FTL, Roguelikes, STALKER, WH40k, and
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+many more.
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-In CL-Wars you are a rogue trader on the run from galatic
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-security forces, and you must use the tools available to
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-you to reach a safe haven on the edge of the galaxy.
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+In CL-Wars you are a rogue trader on the edge of an poorly charted
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+and unfriendly galaxy. Ply your wares, capture archeotech, and
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+purge xenomorphs in the fires of your guns.
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** Systems
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*** Systems
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@@ -37,12 +38,21 @@ you to reach a safe haven on the edge of the galaxy.
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- High hull damage, low shield damage
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- Explosive Weapon
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- Average hull damage, average shield damage
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-- Money
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+- Money/Economy
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- Used to upgrade ship components/crew
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+ - Can trade spice (variable cost in systems), but your crew will
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+ consume it based on their happiness
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+ - Can trade archeotech (AT has characteristics that may be desireable to
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+ different planetary systems)
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- Crew Systems
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- Crew needs gruel for food
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- Crew will be happier if spice is present on the ship
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- Crew members can give buffs
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to other parts of the ship
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- - Sanity
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- - Moral
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+ - Sanity/Moral (impacted by availability of spice and/or horrors of the warp)
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+- Hazard/Boon System
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+ - Each sector contains a hazard and a boon
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+ - A hazard is a combat encounter or some kind of negative event
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+ - The boon is some kind of positive event
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+ - The likelihood of either depends on sanity calculation
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+ - Perhaps flesh out equipment system for 'boon' hunting
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