|
@@ -65,11 +65,16 @@ NOTE: This 'game' is just a playground for me to play with Lisp. It is not a ref
|
|
- Spice increases moral but can be destabilizing to sanity
|
|
- Spice increases moral but can be destabilizing to sanity
|
|
- [ ] Implementation of crew member buff charateristics
|
|
- [ ] Implementation of crew member buff charateristics
|
|
- [ ] Sanity/Moral (impacted by availability of spice and/or horrors of the warp)
|
|
- [ ] Sanity/Moral (impacted by availability of spice and/or horrors of the warp)
|
|
|
|
+ - [ ] What happens when these get low?
|
|
|
|
+ - [ ] Crew members can die (you lose their buff, no other consequence)
|
|
|
|
+ - [ ] Recruit new crew members at trading stations (cost?)
|
|
- Hazard/Boon/Sector System
|
|
- Hazard/Boon/Sector System
|
|
- TODO:
|
|
- TODO:
|
|
- [ ] Encapsulate sector attrs
|
|
- [ ] Encapsulate sector attrs
|
|
- [ ] Encapsulate boon/hazard attrs
|
|
- [ ] Encapsulate boon/hazard attrs
|
|
- [ ] Interface for interacting with boons/hazards
|
|
- [ ] Interface for interacting with boons/hazards
|
|
|
|
+ - [ ] Basic system to jump to new sector
|
|
|
|
+ - [ ] What happens if you jump with a low power warp shield?
|
|
- Notes:
|
|
- Notes:
|
|
- Each sector contains a hazard and a boon
|
|
- Each sector contains a hazard and a boon
|
|
- A hazard is a combat encounter or some kind of negative event
|
|
- A hazard is a combat encounter or some kind of negative event
|